env_combined_light_probe_volume
- Counter-Strike 2
- Half-Life: Alyx
- Steam VR
Point Entity
Combination of an env_cubemap_box and an env_light_probe_volume
Keyvalues
-
Priority (
indoor_outdoor_level) <Choices>
If multiple volumes contain an object, the highest priority volume takes precedence.- Lowest (
-2) - Low (
-1) - Normal (
0) - High (
1) - Highest (
2)
- Lowest (
-
Light Probe Texture (
lightprobetexture) <Resource>
Name of the light probe texture -
Box Mins (
box_mins) <Vector> -
Box Maxs (
box_maxs) <Vector> -
Ignore Unreachable Space (
flood_fill) <Boolean> -
Ignore Voxelized Solid Space (
voxelize) <Boolean> -
Calculate Diffuse Lighting Using Cubemap (
light_probe_volume_from_cubemap) <Boolean> -
Storage (
storage) <Choices>- Default (
-1) - AmbientCube RGBM8888 Uncompressed (
0) - AmbientCube RGBMDXT5 Compressed (
1)
- Default (
-
Cubemap Texture (
cubemaptexture) <Resource>
Name of the cubemap texture -
Bake Near Z (
bakenearz) <Float>
Near clip plane used for the camera when baking the cube map -
Bake Far Z (
bakefarz) <Float>
Far clip plane used for the camera when baking the cube map -
Moveable (
moveable) <Boolean>
Can be moved, parented, enabled, or disabled at runtime. -
Edge Fade Dist (
edge_fade_dists) <Vector> -
Create Client-Only Entity (
clientSideEntity) <Choices>- No (
0) - Yes (
1)
- No (
-
Voxel Size (
voxel_size) <Choices>- Very Very High Resolution (
6.0) - Very High Resolution (
12.0) - High Resolution (
24.0) - Medium Resolution (
48.0) - Low Resolution (
108.0) - Very High Resolution (
12.0) - High Resolution (
24.0) - Medium Resolution (
48.0) - Low Resolution (
108.0)
- Very Very High Resolution (
Inputs
-
SetColor <
Vector>
Set color -
SetBrightness <
Float>
Set brightness
Point Entity
Combination of an env_cubemap_box and an env_light_probe_volume
Keyvalues
-
Priority (
indoor_outdoor_level) <Choices>
If multiple volumes contain an object, the highest priority volume takes precedence.- Lowest (
-2) - Low (
-1) - Normal (
0) - High (
1) - Highest (
2)
- Lowest (
-
Light Probe Texture (
lightprobetexture) <Resource>
Name of the light probe texture -
Box Mins (
box_mins) <Vector> -
Box Maxs (
box_maxs) <Vector> -
Ignore Unreachable Space (
flood_fill) <Boolean> -
Ignore Voxelized Solid Space (
voxelize) <Boolean> -
Calculate Diffuse Lighting Using Cubemap (
light_probe_volume_from_cubemap) <Boolean> -
Storage (
storage) <Choices>- Default (
-1) - AmbientCube RGBM8888 Uncompressed (
0) - AmbientCube RGBMDXT5 Compressed (
1)
- Default (
-
Cubemap Texture (
cubemaptexture) <Resource>
Name of the cubemap texture -
Bake Near Z (
bakenearz) <Float>
Near clip plane used for the camera when baking the cube map -
Bake Far Z (
bakefarz) <Float>
Far clip plane used for the camera when baking the cube map -
Light Group (
lightgroup) <String>
Semicolon-delimited list of light groups to affect -
Moveable (
moveable) <Boolean>
Can be moved, parented, enabled, or disabled at runtime. -
Voxel Size (
voxel_size) <Choices>- Insanely High Resolution (
1.5) - Very Very High Resolution (
6.0) - Very High Resolution (
12.0) - High Resolution (
24.0) - Medium Resolution (
48.0) - Low Resolution (
108.0) - Very High Resolution (
12.0) - High Resolution (
24.0) - Medium Resolution (
48.0) - Low Resolution (
108.0)
- Insanely High Resolution (
-
GGX Cubemap Blur Accumulation Pass Count (
ggx_cubemap_blur_accumulation_pass_count) <Integer>
Higher numbers reduce noise
Inputs
-
SetColor <
Vector>
Set color -
SetBrightness <
Float>
Set brightness
Point Entity
Combination of an env_cubemap_box and an env_light_probe_volume
Keyvalues
-
Priority (
indoor_outdoor_level) <Choices>
If multiple volumes contain an object, the highest priority volume takes precedence.- Lowest (
-2) - Low (
-1) - Normal (
0) - High (
1) - Highest (
2)
- Lowest (
-
Light Probe Texture (
lightprobetexture) <Resource>
Name of the light probe texture -
Box Mins (
box_mins) <Vector> -
Box Maxs (
box_maxs) <Vector> -
Ignore Unreachable Space (
flood_fill) <Boolean> -
Calculate Diffuse Lighting Using Cubemap (
light_probe_volume_from_cubemap) <Boolean> -
Storage (
storage) <Choices>- Default (
-1) - AmbientCube RGBM8888 Uncompressed (
0) - AmbientCube RGBMDXT5 Compressed (
1)
- Default (
-
Cubemap Texture (
cubemaptexture) <Resource>
Name of the cubemap texture -
Bake Near Z (
bakenearz) <Float>
Near clip plane used for the camera when baking the cube map -
Bake Far Z (
bakefarz) <Float>
Far clip plane used for the camera when baking the cube map -
Light Group (
lightgroup) <String>
Semicolon-delimited list of light groups to affect -
Moveable (
moveable) <Boolean>
Can be moved, parented, enabled, or disabled at runtime. -
Voxel Size (
voxel_size) <Choices>- Very High Resolution (
12.0) - High Resolution (
24.0) - Medium Resolution (
48.0) - Low Resolution (
108.0) - Very High Resolution (
12.0) - High Resolution (
24.0) - Medium Resolution (
48.0) - Low Resolution (
108.0)
- Very High Resolution (
Inputs
-
SetColor <
Vector>
Set color -
SetBrightness <
Float>
Set brightness