ent_dota_tree
- Dota 2
Point Entity
Creates a Dota tree. Trees have collision, block fog of war visibility, and can be destroyed. Note: it's far faster to place trees via the Tile Editor tool.
Keyvalues
-
Entity Scripts (
vscripts) <ScriptList>
Name(s) of script files that are executed after all entities have spawned. -
Name (
targetname) <TargetSource>
The name that other entities refer to this entity by. -
World Model (
model) <Studio> -
Skin (
skin) <MaterialGroup>
Some models have multiple versions of their textures, called skins. -
Body Groups (
bodygroups) <BodyGroupChoices> -
Cast Shadows (
disableshadows) <Choices>
Used to disable shadow casting from this entity.- Enabled
- No Shadows
- Only Realtime Shadows
- Only Baked Shadows
- Enabled
- No Shadows
- Only Realtime Shadows
- Only Baked Shadows
-
Add Attribute (
add_attribute) <String>
Will add an additional attribute that AI/player entities can query when checking props for information (ex: 'DogToy' or 'GrabbableResource') -
Add Modifier (
add_modifier) <String>
Will add this modifier when the entity spawns. -
FX Color (R G B) (
rendercolor) <Color255>
The FX color is used by the selected Render Mode. -
Ambient Effect (
ambientfx) <ParticleSystem> -
Particle Tint Color (
particle_tint_color) <Color255> -
Always use showcase tree (
always_use_showcase_tree) <Boolean> -
Tree shake strength override (
tree_shake_strength_override) <Float> -
Grass Exclusion Radius (
grass_exclusion_radius) <Float>
Don't grow grass within this radius.
Inputs
-
RunScriptFile <
String>
Load and execute a script file -
RunScriptCode <
String>
Execute a fragment of script code -
CallScriptFunction <
String>
Call a script function -
CallPrivateScriptFunction <
String>
Calls a script function from this entity's private script scope. -
CallGlobalScriptFunction <
String>
Calls a script function in the global script scope. -
Kill <
Void>
Removes this entity from the world. -
KillHierarchy <
Void>
Removes this entity and all its children from the world. -
KillConstrained <
Void>
Removes this entity, all its children, and anything constrained to it, from the world. -
AddOutput <
String>
Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care. -
FireUser1 <
Void>
Causes this entity's OnUser1 output to be fired. -
FireUser2 <
Void>
Causes this entity's OnUser2 output to be fired. -
FireUser3 <
Void>
Causes this entity's OnUser3 output to be fired. -
FireUser4 <
Void>
Causes this entity's OnUser4 output to be fired. -
Skin <
Integer>
Changes the model skin to the specified number. -
DisableShadow <
Void>
Turn shadow off. -
EnableShadow <
Void>
Turn shadow on. -
AlternativeSorting <
Boolean>
Used to attempt to fix sorting problems when rendering. True activates, false deactivates -
SetRenderAttribute <
String>
Set the value of a render attribute used in material dynamic expressions. Examples: $myfloat=0.25 $myfloat4=1.0,0.0,1.0,1.0 -
ClearRenderAttribute <
String>
Remove a render attribute previously set by SetRenderAttribute, restoring it to its previous value. -
CutDown <
Void>
Cut down the tree. -
CutDownForever <
Void>
Cut down the tree and don't grow back. -
GrowBack <
Void>
Force the tree to regrow.
Outputs
-
OnUser1 <
Void>
Fired in response to FireUser1 input. -
OnUser2 <
Void>
Fired in response to FireUser2 input. -
OnUser3 <
Void>
Fired in response to FireUser3 input. -
OnUser4 <
Void>
Fired in response to FireUser4 input. -
OnKilled <
Void>
Fired when the entity is killed and removed from the game. Parameter is the inflictor. -
OnIgnite <
Void>
Fired when this object catches fire. -
OnDestructiblePartDestroyed <
Cpp>\