color_correction
- Half-Life: Alyx
- Dota 2
- Steam VR
Point Entity
An entity to control the color correction in the map.
Keyvalues
-
Start Disabled (
StartDisabled) <Boolean> -
Entity Scripts (
vscripts) <ScriptList>
Name(s) of script files that are executed after all entities have spawned. -
Name (
targetname) <TargetSource>
The name that other entities refer to this entity by. -
Lookup Falloff Start Distance (
minfalloff) <Float>
This is the distance to the start of the falloff region (-1 = everywhere) -
Lookup Falloff End Distance (
maxfalloff) <Float>
This is the distance to the end of the falloff region (-1 = everywhere) -
Maximum Weight (
maxweight) <Float>
This is the maximum weight for this lookup -
Lookup Table Filename (
filename) <String>
This is the lookup table filename -
Lookup Fade In Duration (
fadeInDuration) <Float>
Duration of fade in on when enabled. -
Lookup Fade out Duration (
fadeOutDuration) <Float>
Dration of fade out on when disabled. -
Exlusive (
exclusive) <Boolean>
An exclusive color_correction entity disables and fades out all other color corrections when it is enabled. There should only be one active exclusive color_correction ent at any time. -
Spawnflags (
spawnflags) <Flags>- Master (Default color correction when used with L4D fog_volume)
- Simulate client-side (Must be set when used with L4D fog_volume)
Inputs
-
Enable <
Void>
Enable this entity. -
Disable <
Void>
Disable this entity. -
RunScriptFile <
String>
Load and execute a script file -
RunScriptCode <
String>
Execute a fragment of script code -
CallScriptFunction <
String>
Call a script function -
CallPrivateScriptFunction <
String>
Calls a script function from this entity's private script scope. -
CallGlobalScriptFunction <
String>
Calls a script function in the global script scope. -
Kill <
Void>
Removes this entity from the world. -
KillHierarchy <
Void>
Removes this entity and all its children from the world. -
AddOutput <
String>
Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care. -
FireUser1 <
Void>
Causes this entity's OnUser1 output to be fired. -
FireUser2 <
Void>
Causes this entity's OnUser2 output to be fired. -
FireUser3 <
Void>
Causes this entity's OnUser3 output to be fired. -
FireUser4 <
Void>
Causes this entity's OnUser4 output to be fired. -
SetFadeInDuration <
Float>
Sets the 'fadeInDuration' variable, used to fade cc lookup usage when entity is enabled. -
SetFadeOutDuration <
Float>
Sets the 'fadeOutDuration' variable, used to fade cc lookup usage when entity is disabled.
Outputs
-
OnUser1 <
Void>
Fired in response to FireUser1 input. -
OnUser2 <
Void>
Fired in response to FireUser2 input. -
OnUser3 <
Void>
Fired in response to FireUser3 input. -
OnUser4 <
Void>
Fired in response to FireUser4 input. -
OnKilled <
Void>
Fired when the entity is killed and removed from the game.
Point Entity
An entity to control the color correction in the map.
Keyvalues
-
Start Disabled (
StartDisabled) <Boolean> -
Entity Scripts (
vscripts) <ScriptList>
Name(s) of script files that are executed after all entities have spawned. -
Name (
targetname) <TargetSource>
The name that other entities refer to this entity by. -
Lookup Falloff Start Distance (
minfalloff) <Float>
This is the distance to the start of the falloff region (-1 = everywhere) -
Lookup Falloff End Distance (
maxfalloff) <Float>
This is the distance to the end of the falloff region (-1 = everywhere) -
Maximum Weight (
maxweight) <Float>
This is the maximum weight for this lookup -
Lookup Table Filename (
filename) <String>
This is the lookup table filename -
Lookup Fade In Duration (
fadeInDuration) <Float>
Duration of fade in on when enabled. -
Lookup Fade out Duration (
fadeOutDuration) <Float>
Dration of fade out on when disabled. -
Exlusive (
exclusive) <Boolean>
An exclusive color_correction entity disables and fades out all other color corrections when it is enabled. There should only be one active exclusive color_correction ent at any time. -
Spawnflags (
spawnflags) <Flags>- Master (Default color correction when used with L4D fog_volume)
- Simulate client-side (Must be set when used with L4D fog_volume)
Inputs
-
Enable <
Void>
Enable this entity. -
Disable <
Void>
Disable this entity. -
RunScriptFile <
String>
Load and execute a script file -
RunScriptCode <
String>
Execute a fragment of script code -
CallScriptFunction <
String>
Call a script function -
CallPrivateScriptFunction <
String>
Calls a script function from this entity's private script scope. -
CallGlobalScriptFunction <
String>
Calls a script function in the global script scope. -
Kill <
Void>
Removes this entity from the world. -
KillHierarchy <
Void>
Removes this entity and all its children from the world. -
KillConstrained <
Void>
Removes this entity, all its children, and anything constrained to it, from the world. -
AddOutput <
String>
Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care. -
FireUser1 <
Void>
Causes this entity's OnUser1 output to be fired. -
FireUser2 <
Void>
Causes this entity's OnUser2 output to be fired. -
FireUser3 <
Void>
Causes this entity's OnUser3 output to be fired. -
FireUser4 <
Void>
Causes this entity's OnUser4 output to be fired. -
SetFadeInDuration <
Float>
Sets the 'fadeInDuration' variable, used to fade cc lookup usage when entity is enabled. -
SetFadeOutDuration <
Float>
Sets the 'fadeOutDuration' variable, used to fade cc lookup usage when entity is disabled.
Outputs
-
OnUser1 <
Void>
Fired in response to FireUser1 input. -
OnUser2 <
Void>
Fired in response to FireUser2 input. -
OnUser3 <
Void>
Fired in response to FireUser3 input. -
OnUser4 <
Void>
Fired in response to FireUser4 input. -
OnKilled <
Void>
Fired when the entity is killed and removed from the game. Parameter is the inflictor.
Point Entity
An entity to control the color correction in the map.
Keyvalues
-
Start Disabled (
StartDisabled) <Boolean> -
Entity Scripts (
vscripts) <ScriptList>
Name(s) of script files that are executed after all entities have spawned. -
Name (
targetname) <TargetSource>
The name that other entities refer to this entity by. -
Lookup Falloff Start Distance (
minfalloff) <Float>
This is the distance to the start of the falloff region (-1 = everywhere) -
Lookup Falloff End Distance (
maxfalloff) <Float>
This is the distance to the end of the falloff region (-1 = everywhere) -
Maximum Weight (
maxweight) <Float>
This is the maximum weight for this lookup -
Lookup Table Filename (
filename) <String>
This is the lookup table filename -
Lookup Fade In Duration (
fadeInDuration) <Float>
Duration of fade in on when enabled. -
Lookup Fade out Duration (
fadeOutDuration) <Float>
Dration of fade out on when disabled. -
Exlusive (
exclusive) <Boolean>
An exclusive color_correction entity disables and fades out all other color corrections when it is enabled. There should only be one active exclusive color_correction ent at any time. -
Spawnflags (
spawnflags) <Flags>- Master (Default color correction when used with L4D fog_volume)
- Simulate client-side (Must be set when used with L4D fog_volume)
Inputs
-
Enable <
Void>
Enable this entity. -
Disable <
Void>
Disable this entity. -
RunScriptFile <
String>
Load and execute a script file -
RunScriptCode <
String>
Execute a fragment of script code -
CallScriptFunction <
String>
Call a script function -
CallPrivateScriptFunction <
String>
Calls a script function from this entity's private script scope. -
CallGlobalScriptFunction <
String>
Calls a script function in the global script scope. -
Kill <
Void>
Removes this entity from the world. -
KillHierarchy <
Void>
Removes this entity and all its children from the world. -
AddOutput <
String>
Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care. -
FireUser1 <
Void>
Causes this entity's OnUser1 output to be fired. -
FireUser2 <
Void>
Causes this entity's OnUser2 output to be fired. -
FireUser3 <
Void>
Causes this entity's OnUser3 output to be fired. -
FireUser4 <
Void>
Causes this entity's OnUser4 output to be fired. -
SetFadeInDuration <
Float>
Sets the 'fadeInDuration' variable, used to fade cc lookup usage when entity is enabled. -
SetFadeOutDuration <
Float>
Sets the 'fadeOutDuration' variable, used to fade cc lookup usage when entity is disabled.
Outputs
-
OnUser1 <
Void>
Fired in response to FireUser1 input. -
OnUser2 <
Void>
Fired in response to FireUser2 input. -
OnUser3 <
Void>
Fired in response to FireUser3 input. -
OnUser4 <
Void>
Fired in response to FireUser4 input. -
OnKilled <
Void>
Fired when the entity is killed and removed from the game.