ai_goal_injured_follow
- Half-Life: Alyx
- Steam VR
Point Entity
AI Goal Injured Follow
Keyvalues
-
Actor(s) to affect (
actor) <TargetNameOrClass> -
Target Entity (
goal) <TargetDestination>
The name of the entity to follow. If blank, and the actor likes the player, then defaults to player -
Search Type (
SearchType) <Choices>
How to search for the entities using the targetname.- Entity Name (
0) - Classname (
1)
- Entity Name (
-
Start Active (
StartActive) <Boolean> -
Maximum state (
MaximumState) <Choices>- Idle (
1) - Alert (
2) - Combat (
3)
- Idle (
-
Formation (
Formation) <Choices>- Close circle (
0) - Wide circle (
1) - Medium circle (
5) - Sidekick (
6) - Vortigaunt (FIXME) (
8)
- Close circle (
Inputs
-
Activate <
Void>
Begin the follow behavior -
Deactivate <
Void>
Cease the follow behavior
Point Entity
AI Goal Injured Follow
Keyvalues
-
Actor(s) to affect (
actor) <TargetNameOrClass> -
Target Entity (
goal) <TargetDestination>
The name of the entity to follow. If blank, and the actor likes the player, then defaults to player -
Search Type (
SearchType) <Choices>
How to search for the entities using the targetname.- Entity Name (
0) - Classname (
1)
- Entity Name (
-
Start Active (
StartActive) <Boolean> -
Maximum state (
MaximumState) <Choices>- Idle (
1) - Alert (
2) - Combat (
3)
- Idle (
-
Formation (
Formation) <Choices>- Close circle (
0) - Wide circle (
1) - Medium circle (
5) - Sidekick (
6) - Vortigaunt (FIXME) (
8)
- Close circle (
Inputs
-
Activate <
Void>
Begin the follow behavior -
Deactivate <
Void>
Cease the follow behavior