ai_goal_injured_follow
- Half-Life: Alyx
- Steam VR
Point Entity
AI Goal Injured Follow
Keyvalues
-
Actor(s) to affect (
actor) <TargetNameOrClass> -
Target Entity (
goal) <TargetDestination>
The name of the entity to follow. If blank, and the actor likes the player, then defaults to player -
Search Type (
SearchType) <Choices>
How to search for the entities using the targetname.- Entity Name
- Classname
-
Start Active (
StartActive) <Boolean> -
Maximum state (
MaximumState) <Choices>- Idle
- Alert
- Combat
-
Formation (
Formation) <Choices>- Close circle
- Wide circle
- Medium circle
- Sidekick
- Vortigaunt (FIXME)
Inputs
-
Activate <
Void>
Begin the follow behavior -
Deactivate <
Void>
Cease the follow behavior
Point Entity
AI Goal Injured Follow
Keyvalues
-
Actor(s) to affect (
actor) <TargetNameOrClass> -
Target Entity (
goal) <TargetDestination>
The name of the entity to follow. If blank, and the actor likes the player, then defaults to player -
Search Type (
SearchType) <Choices>
How to search for the entities using the targetname.- Entity Name
- Classname
-
Start Active (
StartActive) <Boolean> -
Maximum state (
MaximumState) <Choices>- Idle
- Alert
- Combat
-
Formation (
Formation) <Choices>- Close circle
- Wide circle
- Medium circle
- Sidekick
- Vortigaunt (FIXME)
Inputs
-
Activate <
Void>
Begin the follow behavior -
Deactivate <
Void>
Cease the follow behavior