ai_goal_fightfromcover
- Half-Life: Alyx
- Steam VR
Point Entity
AI Fight from Cover
Keyvalues
-
Actor(s) to affect (
actor) <TargetDestination> -
Target Entity (
goal) <TargetDestination>
The name of the entity to follow. If blank, and the actor likes the player, then defaults to player -
Directional Marker (
DirectionalMarker) <TargetDestination>
Specify the entity that indicates the direction of battle -
Generic Hint Type (
GenericHintType) <String>
Behavior looks for 'generic' hints, and requires a text tag to search for -
Zone Width (
width) <Float>
Width of the hint search area -
Zone Length (
length) <Float>
Length of the hint search area -
Zone Height (
height) <Float>
Offset in the direction of the hint search area -
Zone Bias (
bias) <Float>
Offset in the direction of the hint search area -
Start Active (
StartActive) <Boolean>
Inputs
-
Activate <
Void>\ -
Deactivate <
Void>\ -
SetDirectionalMarker <
String>
Specify the entity that indicates the direction of battle
Point Entity
AI Fight from Cover
Keyvalues
-
Actor(s) to affect (
actor) <TargetDestination> -
Target Entity (
goal) <TargetDestination>
The name of the entity to follow. If blank, and the actor likes the player, then defaults to player -
Directional Marker (
DirectionalMarker) <TargetDestination>
Specify the entity that indicates the direction of battle -
Generic Hint Type (
GenericHintType) <String>
Behavior looks for 'generic' hints, and requires a text tag to search for -
Zone Width (
width) <Float>
Width of the hint search area -
Zone Length (
length) <Float>
Length of the hint search area -
Zone Height (
height) <Float>
Offset in the direction of the hint search area -
Zone Bias (
bias) <Float>
Offset in the direction of the hint search area -
Start Active (
StartActive) <Boolean>
Inputs
-
Activate <
Void>\ -
Deactivate <
Void>\ -
SetDirectionalMarker <
String>
Specify the entity that indicates the direction of battle