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ai_goal_assault

Point Entity

AI Goal Assault

Keyvalues

  • Actor(s) to affect (actor) <TargetNameOrClass>
    NPC's that should perform this assault

  • Rally Point Set (rallypoint) <TargetDestination>
    Root name of rally points for this assault. Use an asterisk '*' after the root name to match all with the same root.

  • Search Type (SearchType) <Choices>
    How to search for the entities using the targetname.

    • Entity Name (0)
    • Classname (1)
  • Start Active (StartActive) <Boolean>

  • Assault Cue (AssaultCue) <Choices>

    • Entity System Input (1)
    • Gunfire (2)
    • Don't wait for a cue. (3)
  • Rally Point Selection Method (RallySelectMethod) <Choices>

    • Priority, Closest (default) (0)
    • Random (1)
    • Priority, Furthest (2)
  • Branching Assault Selection Method (BranchingMethod) <Choices>

    • Random (default) (0)
    • Closest (1)
    • Furthest (2)

Inputs

  • Activate <Void>
    Begin the assault behavior

  • Deactivate <Void>
    Cease the assault behavior

  • BeginAssault <Void>
    Begin assault phase