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ai_attached_item_manager

ai_attached_item_manager icon

Point Entity

AI Attached Item Manager - manages the items attached to one or more NPCs / ragdolls.

Keyvalues

  • Target(s) (target) <TargetNameOrClass>
    This is the NPC(s) who's items this manager should be managing. May be a targetname or a classname.

  • Number of Attached Items (num_attached_items) <Integer>
    The number of items attached to our target NPC(s). The NPC(s) will also need a matching number of attachment points on their model.

  • Listen to Entity Spawns (listen_entityspawns) <Boolean>
    If you want this manager to affect valid targets that are spawned after the manager, you need to set this. Most likely only needed if you want to target NPCs via a classname to catch all future spawns on that NPC type. It has a perf cost, so don't turn it on if you don't need it.

  • Item Removal Allowed for Ammo Balancing (mark_as_removable) <Choices>

    • No (0)
    • Yes (1)
  • Item 1 (item_1) <Choices>
    Class name of item to attach in slot 1. If set to Default, the NPC's code will decide what it should be, if anything.

    • Default (Code decides) (``)
    • Energy Gun Clip (item_hlvr_clip_energygun)
    • Rapidfire Clip (item_hlvr_clip_rapidfire)
    • Shotgun Shell (Single) (item_hlvr_clip_shotgun_single)
    • Shotgun Shells (Two) (item_hlvr_clip_shotgun_shells_pair)
    • Shotgun Shells (Box) (item_hlvr_clip_shotgun_multiple)
    • Health Vial (item_healthvial)
    • Frag Grenade (item_hlvr_grenade_frag)
    • Small Crafting Currency (item_hlvr_crafting_currency_small)
    • Manhack (ONLY USE ON COMBINE OFFICERS) (npc_manhack_attached)
  • Item 2 (item_2) <Choices>
    Class name of item to attach in slot 2. If set to Default, the NPC's code will decide what it should be, if anything.

    • Default (Code decides) (``)
    • Energy Gun Clip (item_hlvr_clip_energygun)
    • Rapidfire Clip (item_hlvr_clip_rapidfire)
    • Shotgun Shell (Single) (item_hlvr_clip_shotgun_single)
    • Shotgun Shells (Two) (item_hlvr_clip_shotgun_shells_pair)
    • Shotgun Shells (Box) (item_hlvr_clip_shotgun_multiple)
    • Health Vial (item_healthvial)
    • Frag Grenade (item_hlvr_grenade_frag)
    • Small Crafting Currency (item_hlvr_crafting_currency_small)
  • Item 3 (item_3) <Choices>
    Class name of item to attach in slot 3. If set to Default, the NPC's code will decide what it should be, if anything.

    • Default (Code decides) (``)
    • Energy Gun Clip (item_hlvr_clip_energygun)
    • Rapidfire Clip (item_hlvr_clip_rapidfire)
    • Shotgun Shell (Single) (item_hlvr_clip_shotgun_single)
    • Shotgun Shells (Two) (item_hlvr_clip_shotgun_shells_pair)
    • Shotgun Shells (Box) (item_hlvr_clip_shotgun_multiple)
    • Health Vial (item_healthvial)
    • Frag Grenade (item_hlvr_grenade_frag)
    • Small Crafting Currency (item_hlvr_crafting_currency_small)
  • Item 4 (item_4) <Choices>
    Class name of item to attach in slot 4. If set to Default, the NPC's code will decide what it should be, if anything.

    • Default (Code decides) (``)
    • Energy Gun Clip (item_hlvr_clip_energygun)
    • Rapidfire Clip (item_hlvr_clip_rapidfire)
    • Shotgun Shell (Single) (item_hlvr_clip_shotgun_single)
    • Shotgun Shells (Two) (item_hlvr_clip_shotgun_shells_pair)
    • Shotgun Shells (Box) (item_hlvr_clip_shotgun_multiple)
    • Health Vial (item_healthvial)
    • Frag Grenade (item_hlvr_grenade_frag)
    • Small Crafting Currency (item_hlvr_crafting_currency_small)