Console Variable/Command List
- Counter-Strike 2
- Half-Life: Alyx
- Dota 2
- Steam VR
Showing 4467 of 4467 console variables/commands
Last updated: an hour ago
| Name | Description | Default Value | Flags |
|---|---|---|---|
_fov | Automates fov command to server. | 0 | cl |
_record | Record a demo incrementally. | cmd | cheat | norecord | release |
_resetgamestats | Erases current game stats and writes out a blank stats file | cmd | sv |
addip | Add an IP address to the ban list. | cmd | |
addons | list current addon info. | cmd | |
adsp_alley_min | 122 | | |
adsp_courtyard_min | 126 | | |
adsp_debug | 0 | a | |
adsp_door_height | 112 | | |
adsp_duct_min | 106 | | |
adsp_hall_min | 110 | | |
adsp_low_ceiling | 108 | | |
adsp_opencourtyard_min | 126 | | |
adsp_openspace_min | 130 | | |
adsp_openstreet_min | 118 | | |
adsp_openwall_min | 130 | | |
adsp_room_min | 102 | | |
adsp_street_min | 118 | | |
adsp_tunnel_min | 114 | | |
adsp_wall_height | 128 | | |
ai_debug_dyninteractions | Debug the NPC dynamic interaction system. | 0 | sv | cheat |
ai_debug_los | NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid. | 0 | sv | cheat |
ai_debug_ragdoll_magnets | false | sv | |
ai_debug_scripted_sequence | false | sv | cheat | |
ai_debug_shoot_positions | 0 | sv | cl | rep | cheat | |
ai_debug_speech | 0 | sv | |
ai_disabled | false | sv | cl | rep | cheat | |
ai_force_serverside_ragdoll | false | sv | |
ai_off_nav_show_nearest | false | sv | cheat | |
ai_sequence_debug | false | sv | cl | rep | |
ai_use_visibility_cache | Sets whether or not NPCs can cache their Visibility checks against other entities. If set to 2, also tests to make sure that NPC->Target results match that of Target->NPC. | 1 | sv |
ai_use_visibility_cache_reciprocation | Sets whether or not the visibility check cache should be reciprocal. | true | sv |
alias | Alias a command. | cmd | release |
ammo_338mag_headshot_mult | You must enable tweaking via tweak_ammo_impulses to use this value. | 1 | sv | cl | rep |
ammo_338mag_impulse | You must enable tweaking via tweak_ammo_impulses to use this value. | 2800 | sv | cl | rep |
ammo_338mag_max | 30 | sv | cl | rep | release | |
ammo_357sig_headshot_mult | You must enable tweaking via tweak_ammo_impulses to use this value. | 1 | sv | cl | rep |
ammo_357sig_impulse | You must enable tweaking via tweak_ammo_impulses to use this value. | 2000 | sv | cl | rep |
ammo_357sig_max | 52 | sv | cl | rep | release | |
ammo_357sig_min_max | 12 | sv | cl | rep | release | |
ammo_357sig_p250_max | 26 | sv | cl | rep | release | |
ammo_357sig_small_max | 24 | sv | cl | rep | release | |
ammo_45acp_headshot_mult | You must enable tweaking via tweak_ammo_impulses to use this value. | 1 | sv | cl | rep |
ammo_45acp_impulse | You must enable tweaking via tweak_ammo_impulses to use this value. | 2100 | sv | cl | rep |
ammo_45acp_max | 100 | sv | cl | rep | release | |
ammo_50AE_headshot_mult | You must enable tweaking via tweak_ammo_impulses to use this value. | 1 | sv | cl | rep |
ammo_50AE_impulse | You must enable tweaking via tweak_ammo_impulses to use this value. | 2400 | sv | cl | rep |
ammo_50AE_max | 35 | sv | cl | rep | release | |
ammo_556mm_box_headshot_mult | You must enable tweaking via tweak_ammo_impulses to use this value. | 1 | sv | cl | rep |
ammo_556mm_box_impulse | You must enable tweaking via tweak_ammo_impulses to use this value. | 2400 | sv | cl | rep |
ammo_556mm_box_max | 200 | sv | cl | rep | release | |
ammo_556mm_headshot_mult | You must enable tweaking via tweak_ammo_impulses to use this value. | 1 | sv | cl | rep |
ammo_556mm_impulse | You must enable tweaking via tweak_ammo_impulses to use this value. | 2400 | sv | cl | rep |
ammo_556mm_max | 90 | sv | cl | rep | release | |
ammo_556mm_small_max | 40 | sv | cl | rep | release | |
ammo_57mm_headshot_mult | You must enable tweaking via tweak_ammo_impulses to use this value. | 1 | sv | cl | rep |
ammo_57mm_impulse | You must enable tweaking via tweak_ammo_impulses to use this value. | 2000 | sv | cl | rep |
ammo_57mm_max | 100 | sv | cl | rep | release | |
ammo_762mm_headshot_mult | You must enable tweaking via tweak_ammo_impulses to use this value. | 1 | sv | cl | rep |
ammo_762mm_impulse | You must enable tweaking via tweak_ammo_impulses to use this value. | 2400 | sv | cl | rep |
ammo_762mm_max | 90 | sv | cl | rep | release | |
ammo_9mm_headshot_mult | You must enable tweaking via tweak_ammo_impulses to use this value. | 1 | sv | cl | rep |
ammo_9mm_impulse | You must enable tweaking via tweak_ammo_impulses to use this value. | 2000 | sv | cl | rep |
ammo_9mm_max | 120 | sv | cl | rep | release | |
ammo_buckshot_headshot_mult | You must enable tweaking via tweak_ammo_impulses to use this value. | 1 | sv | cl | rep |
ammo_buckshot_impulse | You must enable tweaking via tweak_ammo_impulses to use this value. | 600 | sv | cl | rep |
ammo_buckshot_max | 32 | sv | cl | rep | release | |
ammo_grenade_limit_default | 1 | sv | cl | rep | release | |
ammo_grenade_limit_flashbang | 2 | sv | cl | rep | release | |
ammo_grenade_limit_total | 4 | sv | cl | rep | release | |
ammo_item_limit_adrenaline | 5 | sv | cl | rep | release | |
ammo_item_limit_healthshot | 4 | sv | cl | rep | release | |
anim_resource_validate_on_load | Validates the animation group channel list against the animations on load for every animation | true | release |
animated_material_attributes | true | cl | cheat | |
animevents_dump | List all the currently registered anim events. | cmd | sv | cheat |
animgraph2_enable_parallel_update | true | sv | cl | rep | |
animgraph2_serialize_pose_recipe_in_pre_pack_entities | true | sv | cl | rep | |
animgraph_debug | Debug animation graph | false | sv | cl | rep | cheat |
animgraph_debug_entindex | The entity to specifically debug | 0 | sv | cl | rep | cheat |
animgraph_debug_filterent | Filter setting for animgraph_debug_variables output. If set to -1, show debug for all entities. If set to 0, show debug for any NPCs that have been npc_selected. If set to >0, something other than 0, show debug for the entity with the matching entindex. | 0 | sv | cl | rep |
animgraph_debug_set_filter_params | Comma separated list of params to filter against when drawing debug text overlays | 0 | sv | cl | rep |
animgraph_debug_set_filter_tags | Comma separated list of tags to filter against when drawing debug text overlays | 0 | sv | cl | rep |
animgraph_debug_show_unreferenced_params | false | sv | cl | rep | |
animgraph_debug_show_unreferenced_tags | false | sv | cl | rep | |
animgraph_debug_tags | false | sv | cl | rep | |
animgraph_debug_variables | Turn on to see animgraph variable changes for entities passing animgraph_debug_filterent. | false | sv | cl | rep |
animgraph_debug_variables_ignore_missing | If set, animgraph_debug_variables won't show debug for warnings about sets to missing variables. | true | sv | cl | rep |
animgraph_debug_variables_ignore_nonchanges | If set, animgraph_debug_variables won't show debug for variable sets that don't change the value. | true | sv | cl | rep |
animgraph_draw_traces | false | sv | cl | rep | |
animgraph_enable_dirty_netvar_optimization | true | rep | |
animgraph_footlock_auto_ledge_detection | Attempt to detect when the foot is partially hanging off a ledge and stop it tilting to reach the bottom | true | rep |
animgraph_footlock_auto_stair_detection | Attempt to detect when the foot is on a stair and will stop it from tilting to reach the next step | true | rep |
animgraph_footlock_calculate_tilt | true | rep | |
animgraph_footlock_debug_foot_index | -1 | rep | |
animgraph_footlock_debug_type | 2 | rep | |
animgraph_footlock_draw_footbase | false | rep | |
animgraph_footlock_enabled | A master convar that effectively disables the entire footlock node. | true | rep |
animgraph_footlock_ground_roll | true | rep | |
animgraph_footlock_hip_offset_enable | true | rep | |
animgraph_footlock_ik_enable | Enable IK. | true | rep | cheat |
animgraph_footlock_tilt_mode | 1 | rep | |
animgraph_footlock_trace_ground_enabled | Convar for toggling foot lock ground tracking. | true | rep |
animgraph_footlock_use_hip_shift | true | rep | |
animgraph_footstep_node_supresses_events | false | sv | cl | rep | |
animgraph_force_full_network_updates | false | rep | |
animgraph_ik_debug | false | rep | |
animgraph_motionmatching_print_compressionstats | false | rep | |
animgraph_parallel_postdataupdate | true | cl | |
animgraph_slope_draw_raycasts | false | sv | cl | rep | cheat | |
animgraph_slope_enable | true | sv | cl | rep | cheat | |
animgraph_slowdownonslopes_enabled | true | rep | |
animgraph_trace_ignore_prop_physics | true | sv | cl | rep | |
animgraph_trace_static_only | false | sv | cl | rep | cheat | |
animgraph_verify_dirty_netvar_optimization | false | rep | |
annotation_append | Load annotation to a file without clearing existing annotations | cmd | cl | release |
annotation_auto_load | false | cl | release | |
annotation_clear | Clear all annotation | cmd | cl | release |
annotation_create | Creates an annotation | cmd | cl | release |
annotation_delete_previous_node_set | Delete the last node set created | cmd | cl | release |
annotation_load | Load annotation to a file after first clearing existing annotations | cmd | cl | release |
annotation_reload | Reload the annotation file | cmd | cl | release |
annotation_reload_language_file | Creates an annotation | cmd | cl | release |
annotation_save | Save annotation to a file | cmd | cl | release |
apply_crosshair_code | Apply a crosshair code to the current crosshair settings. | cmd | cl |
assetbrowser | Show the global asset browser. | cmd | vconsole_set_focus |
assetbrowser_name_filter_delay | Millisecond delay between typing in the assetbrowser filter and the filter being applied | 250 | |
assetsystem_check_compile_state | Perform a detailed check of an asset's compile state | cmd | |
assetsystem_clear_thumbnail_cache | Clear thumbnail cache | cmd | |
assetsystem_count | Find the number of assets registered with the asset system | cmd | |
assetsystem_debug_substring | Spew info for assets that match the specified substring | 0 | |
assetsystem_dump_all_dirs | Print assetsystem dir tree. | cmd | linked |
assetsystem_dump_one_dir | Print assets in the specified dir. | cmd | linked |
assetsystem_dump_string_threshold | Max length of strings to dump in assetsystem_dump_table | 2000 | |
assetsystem_dump_table | Print internal assetsystem data. | cmd | linked |
assetsystem_legacy_explicit_reload_child_resources | Whether to explicitly reload child resources of a QueueReloadIfLoaded | false | |
assetsystem_legacy_process_file_changes_after_compile | Use old behavior of calling ProcessFileChanges() immediately after recompiling a resource | false | |
assetsystem_old_loop_algorithm | Set to true to revert to old behavior | false | |
assetsystem_quiet_inputs_before_recompile | Before triggering a resource recompile, wait for input dependencies to stop being written | true | |
assetsystem_quiet_inputs_before_recompile_max_pause | Max amount of time to wait (in ms) for input dependencies to stop being written before abandoning the compile | 1000 | |
assetsystem_quiet_inputs_before_reload | Before triggering a resource reload, wait for input dependencies to stop being written | true | |
assetsystem_recompile_dependents_as_needed | When an asset is being recompiled the dependents will be recompiled only as needed, otherwise the original recompile mode will be passed on. | true | |
assetsystem_reload_queue_requeue_pause | Time (sec) to pause assetsystem reload behavior if a requeue is requested | 1 | |
assetsystem_stats | Information about the current assetsystem database. | cmd | linked |
assetsystem_test_resort | (Dev command - regenerate the asset sort indicies) | cmd | linked |
assetthumbnail_old_fingerprint_style | Set to true to revert to old behavior | true | |
attached_output_stall_ms | 250 | | |
autobuy | Attempt to purchase items with the order listed in cl_autobuy | cmd | cl | clientcmd_can_execute |
autosave | Autosave | cmd | sv |
autosave_fully_async | Set to 1 to have autosaves execute completely on the save thread, forces 'render only' mode while the save completes | true | sv |
autosavedangerous | AutoSaveDangerous | cmd | sv |
autosavedangerousissafe | cmd | sv | |
axis | Draw an axis Arguments: x y z pitch yaw roll <lifetime = 10.0> <r g b a> | cmd | sv | cheat |
bake_bomb_damage_render_visualization | cmd | cl | cheat | |
banid | Add a user ID to the ban list. | cmd | |
banip | Add an IP address to the ban list. | cmd | |
benchframe | Takes a snapshot of a particular frame in a time demo. | cmd | release |
bind | Bind a key. | cmd | release |
binddefaults | Bind all keys to their default values. | cmd | release |
bindss | Bind a key for a particular splitscreen player. | cmd | release |
bindtoggle | Performs a bind <key> 'increment var <cvar> 0 1 1'. | cmd | |
blink | Blink specified convar value between two values at the specified duration. | cmd | norecord |
bot_add | bot_add <t\|ct> <type> <difficulty> <name> - Adds a bot matching the given criteria. | cmd | sv | release |
bot_add_ct | bot_add_ct <type> <difficulty> <name> - Adds a Counter-Terrorist bot matching the given criteria. | cmd | sv | release |
bot_add_t | bot_add_t <type> <difficulty> <name> - Adds a terrorist bot matching the given criteria. | cmd | sv | release |
bot_all_weapons | Allows the bots to use all weapons | cmd | sv | release |
bot_allow_grenades | If nonzero, bots may use grenades. | true | sv | release |
bot_allow_machine_guns | If nonzero, bots may use the machine gun. | true | sv | release |
bot_allow_pistols | If nonzero, bots may use pistols. | true | sv | release |
bot_allow_rifles | If nonzero, bots may use rifles. | true | sv | release |
bot_allow_rogues | If nonzero, bots may occasionally go 'rogue'. Rogue bots do not obey radio commands, nor pursue scenario goals. | true | sv | release |
bot_allow_shotguns | If nonzero, bots may use shotguns. | true | sv | release |
bot_allow_snipers | If nonzero, bots may use sniper rifles. | true | sv | release |
bot_allow_sub_machine_guns | If nonzero, bots may use sub-machine guns. | true | sv | release |
bot_auto_follow | If nonzero, bots with high co-op may automatically follow a nearby human player. | false | sv | release |
bot_auto_vacate | If nonzero, bots will automatically leave to make room for human players. | true | sv | release |
bot_autodifficulty_threshold_high | Upper bound above Average Human Contribution Score that a bot must be above to change its difficulty | 0 | sv | cl | rep | release |
bot_autodifficulty_threshold_low | Lower bound below Average Human Contribution Score that a bot must be below to change its difficulty | -2 | sv | cl | rep | release |
bot_chatter | Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal'. | normal | sv | release |
bot_controllable | Determines whether bots can be controlled by players | true | sv | release |
bot_coop_idle_max_vision_distance | Max distance bots can see targets (in coop) when they are idle, dormant, hiding or asleep. | 1400 | sv | rep | release |
bot_crouch | false | sv | cheat | |
bot_debug | For internal testing purposes. | 0 | sv | cheat |
bot_debug_target | For internal testing purposes. | 0 | sv | cheat |
bot_defense_rush_chance | Are the defense bots going to rush. | 33 | sv | cheat |
bot_defer_to_human_goals | If nonzero and there is a human on the team, the bots will not do the scenario tasks. | true | sv | release |
bot_defer_to_human_items | If nonzero and there is a human on the team, the bots will not get scenario items. | true | sv | release |
bot_difficulty | Defines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert. | 2 | sv | release |
bot_dont_shoot | If nonzero, bots will not fire weapons (for debugging). | false | sv | cheat | release |
bot_eco_limit | If nonzero, bots will not buy if their money falls below this amount. | 2000 | sv | release |
bot_flipout | If nonzero, bots use no CPU for AI. Instead, they run around randomly. | false | sv | release |
bot_force_duck | false | sv | |
bot_freeze | false | sv | cheat | |
bot_goto_mark | Sends a bot to the marked nav area (useful for testing navigation meshes) | cmd | sv | cheat |
bot_goto_selected | Sends a bot to the selected nav area (useful for testing navigation meshes) | cmd | sv | cheat |
bot_hurt | cmd | sv | cheat | |
bot_ignore_enemies | If nonzero, bots will ignore enemies (for debugging). | false | sv | cheat |
bot_ignore_players | Bots will not see non-bot players. | false | sv | cheat |
bot_join_after_player | If nonzero, bots wait until a player joins before entering the game. | true | sv | release |
bot_join_delay | Prevents bots from joining the server for this many seconds after a map change. | 0 | sv |
bot_join_in_warmup | Prevents bots from joining the server while warmup phase is active. | true | sv |
bot_join_team | Determines the team bots will join into. Allowed values: 'any', 'T', or 'CT'. | any | sv | release |
bot_kick | bot_kick <all> <t\|ct> <type> <difficulty> <name> - Kicks a specific bot, or all bots, matching the given criteria. | cmd | sv | release |
bot_kill | bot_kill <all> <t\|ct> <type> <difficulty> <name> - Kills a specific bot, or all bots, matching the given criteria. | cmd | sv | cheat |
bot_knives_only | Restricts the bots to only using knives | cmd | sv | release |
bot_loadout | bots are given these items at round start | 0 | sv | cheat |
bot_max_visible_smoke_length | Bots will see players through smoke clouds up to this length. | 200 | sv | rep | release |
bot_max_vision_distance_override | Max distance bots can see targets. | -1 | sv | rep | release |
bot_mimic | Bot uses usercmd of player by index. | 0 | sv | cl | rep | cheat |
bot_mimic_spec_buttons | +attack, +jump etc are used for spectator control instead of being passed on to spectated bot | true | cl | cheat |
bot_mimic_yaw_offset | 180 | sv | cheat | |
bot_path | bot_path <all> <t\|ct> <type> <difficulty> <name> - Tells a specific bot to follow a human path, matching the given criteria. | cmd | sv | cheat |
bot_path_require_reachable_goal | If nonzero, bots refuse to path to a nav area that the nav build did not reach from a player spawn. | true | sv | release |
bot_pistols_only | Restricts the bots to only using pistols | cmd | sv | release |
bot_place | bot_place - Places a bot from the map at where the local player is pointing. | cmd | sv | cheat |
bot_prefix | This string is prefixed to the name of all bots that join the game. <difficulty> will be replaced with the bot's difficulty. <weaponclass> will be replaced with the bot's desired weapon class. <skill> will be replaced with a 0-100 representation of the bot's skill. | 0 | sv | release |
bot_quota | Determines the total number of bots in the game. | 10 | sv | release |
bot_quota_mode | Determines the type of quota. Allowed values: 'normal', 'fill', and 'match'. If 'fill', the server will adjust bots to keep N players in the game, where N is bot_quota. If 'match', the server will maintain a 1:N ratio of humans to bots, where N is bot_quota. | fill | sv | release |
bot_randombuy | should bots ignore their prefered weapons and just buy weapons at random? | false | sv | cheat |
bot_show_battlefront | Show areas where rushing players will initially meet. | false | sv | cheat |
bot_show_nav | For internal testing purposes. | false | sv | cheat |
bot_show_occupy_time | Show when each nav area can first be reached by each team. | false | sv | cheat |
bot_snipers_only | Restricts the bots to only using sniper rifles | cmd | sv | release |
bot_stop | bot_stop <1\|all> \| <not_bomber> \| <t> \| <ct> | 0 | sv | cheat |
bot_strafe | Strafe left and right (interval) | 0 | sv | release |
bot_traceview | For internal testing purposes. | 0 | sv | cheat |
bot_walk | If nonzero, bots can only walk, not run. | false | sv | release |
bot_zombie | If nonzero, bots will stay in idle mode and not attack. | false | sv | cheat |
box | Draw a bbox Arguments: minx miny miny maxx maxy maxz <lifetime = 10.0> <r g b a> | cmd | sv | cheat |
break_damage_inherit_scale | 1 | sv | cl | rep | |
break_invulnerable_spawn_duration | 0.5 | sv | cl | rep | |
breakable_force_break | Force a breakable to break | cmd | sv |
breakable_multiplayer | true | sv | |
buddha | Player takes damage but won't die | false | sv | nf | cheat |
buddha_ignore_bots | Bots always buddha 0 | false | sv | nf | cheat |
buddha_reset_hp | HP to set when damaged below zero in Buddha Mode | 1 | sv | nf | cheat |
bug_submitter_override | 0 | a | |
bugbug | bugbug | cmd | cl | release |
+bugvoice | Start recording bug voice attachment. | cmd | norecord |
bugvoice_clear | Clear voice attachment data. | cmd | norecord |
bugvoice_save | Write buffered voice attachment data to file. | cmd | norecord |
buildcubemaps | Build Cubemaps | cmd | cl |
button_info | Display information about the specified key or button. | cmd | release |
buymenu | Show or hide main buy menu | cmd | cl | server_can_execute |
buyrandom | Buy random primary and secondary. Primarily for deathmatch where cost is not an issue. | cmd | sv |
c_maxdistance | 200 | cl | a | |
c_maxpitch | 90 | cl | a | |
c_maxyaw | 135 | cl | a | |
c_mindistance | 30 | cl | a | |
c_minpitch | 0 | cl | a | |
c_minyaw | -135 | cl | a | |
c_orthoheight | 100 | cl | a | |
c_orthowidth | 100 | cl | a | |
c_thirdpersonshoulder | false | cl | a | |
c_thirdpersonshoulderaimdist | 120 | cl | a | |
c_thirdpersonshoulderdist | 40 | cl | a | |
c_thirdpersonshoulderheight | 5 | cl | a | |
c_thirdpersonshoulderoffset | 20 | cl | a | |
callvote | Start a vote on an issue. | cmd | sv |
cam_collision | When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls. | 0 | cl | a |
cam_command | Tells camera to change modes | cmd | cl | cheat |
cam_idealdelta | Controls the speed when matching offset to ideal angles in thirdperson view | 4 | cl | a |
cam_idealdist | 150 | cl | a | |
cam_ideallag | Amount of lag used when matching offset to ideal angles in thirdperson view | 4 | cl | a |
cam_idealpitch | 0 | cl | a | |
cam_idealyaw | 0 | cl | a | |
cam_showangles | When in thirdperson, print viewangles/idealangles/cameraoffsets to the console. | false | cl | cheat |
cam_snapto | false | cl | a | |
+camdistance | cmd | cl | |
camera_path_add | cmd | cl | cheat | |
camera_path_clear_all | cmd | cl | cheat | |
camera_path_delete | cmd | cl | cheat | |
camera_path_demo | cmd | cl | cheat | |
camera_path_edit_mode | false | sv | cl | rep | cheat | |
camera_path_load | cmd | cl | cheat | |
camera_path_save | cmd | cl | cheat | |
camerazoomin | cmd | cl | |
camerazoomout | cmd | cl | |
+cammousemove | cmd | cl | |
camortho | Switch to orthographic camera. | cmd | cl | cheat |
cancelselect | cmd | cl | server_can_execute | |
capturecubemap | Capture Cubemap | cmd | cl |
cash_player_bomb_defused | 300 | sv | cl | nf | rep | release | |
cash_player_bomb_planted | 300 | sv | cl | nf | rep | release | |
cash_player_damage_hostage | -30 | sv | cl | nf | rep | release | |
cash_player_get_killed | 0 | sv | cl | nf | rep | release | |
cash_player_interact_with_hostage | 300 | sv | cl | nf | rep | release | |
cash_player_killed_enemy_default | 300 | sv | cl | nf | rep | release | |
cash_player_killed_enemy_factor | 1 | sv | cl | nf | rep | release | |
cash_player_killed_hostage | -1000 | sv | cl | nf | rep | release | |
cash_player_killed_teammate | -300 | sv | cl | nf | rep | release | |
cash_player_rescued_hostage | 1000 | sv | cl | nf | rep | release | |
cash_player_respawn_amount | 0 | sv | cl | nf | rep | release | |
cash_team_bonus_shorthanded | 1000 | sv | cl | nf | rep | release | |
cash_team_elimination_bomb_map | 3250 | sv | cl | nf | rep | release | |
cash_team_elimination_hostage_map_ct | 3000 | sv | cl | nf | rep | release | |
cash_team_elimination_hostage_map_t | 3000 | sv | cl | nf | rep | release | |
cash_team_hostage_alive | 0 | sv | cl | nf | rep | release | |
cash_team_hostage_interaction | 600 | sv | cl | nf | rep | release | |
cash_team_loser_bonus | 1400 | sv | cl | nf | rep | release | |
cash_team_loser_bonus_consecutive_rounds | 500 | sv | cl | nf | rep | release | |
cash_team_per_dead_enemy | 50 | sv | cl | nf | rep | release | |
cash_team_planted_bomb_but_defused | 600 | sv | cl | nf | rep | release | |
cash_team_rescued_hostage | 600 | sv | cl | nf | rep | release | |
cash_team_terrorist_win_bomb | 3500 | sv | cl | nf | rep | release | |
cash_team_win_by_defusing_bomb | 3500 | sv | cl | nf | rep | release | |
cash_team_win_by_hostage_rescue | 2900 | sv | cl | nf | rep | release | |
cash_team_win_by_time_running_out_bomb | 3250 | sv | cl | nf | rep | release | |
cash_team_win_by_time_running_out_hostage | 3250 | sv | cl | nf | rep | release | |
cash_team_winner_bonus_consecutive_rounds | 0 | sv | cl | nf | rep | release | |
cast_aabb | Tests box collision detection | cmd | sv | cheat |
cast_bullet | Tests bullet cast | cmd | sv | cheat |
cast_capsule | Tests capsule collision detection | cmd | sv | cheat |
cast_convex | Tests convex hull collision detection | cmd | sv | cheat |
cast_cylinder | Tests cylinder collision detection | cmd | sv | cheat |
cast_intervals | Tests interval ray cast | cmd | sv | cheat |
cast_obb | Tests cylinder collision detection | cmd | sv | cheat |
cast_physics | Tests physics shape collision detection | cmd | sv | cheat |
cast_ray | Tests ray cast | cmd | sv | cheat |
cast_sphere | Tests sphere cast | cmd | sv | cheat |
cc_captiontrace | Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud) | 1 | cl |
cc_delay_time | Close caption delay before showing caption. | 0.25 | cl | a |
cc_emit | Emits a closed caption | cmd | cl |
cc_force_combine_chatter | true | cl | |
cc_lang | Current close caption language (emtpy = use game UI language) | 0 | cl | a |
cc_linger_time | Close caption linger time. | 1 | cl | a |
cc_log | Log caption names and contents (0 = off, 1 = found captions, 2 = unfound captions, 3 = all captions) | 0 | cl |
cc_spectator_only | false | cl | a | |
cc_subtitles | If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players). | false | cl | a |
cc_vr_caption_catchup_interval | Duration it takes for attached caption to ideal point | 0.3 | cl |
cc_vr_caption_speed | 0 = slow, 1 = medium (default), 2 = fast | 1 | cl | a |
cc_vr_debug | Debug visualization of VR closed caption placement | false | cl |
cc_vr_depth_test | Have closed caption Panorama panel perform depth testing against the scene | false | cl |
cc_vr_epsilon | Epsilon to trigger movement of VR subtitle panel in world space | 2.5 | cl |
cc_vr_font_size | 0 = small, 1 = med (default), 2 = large | 1 | cl | a |
cc_vr_forward_offset | Subtitle offset distance (forward, in front of player) | 30 | cl |
cc_vr_vertical_offset | Subtitle vertical offset distance (positive is up) | -6.5 | cl |
cc_vr_width | 0 = narrow, 1 = med (default), 2 = wide | 1 | cl | a |
changelevel | changelevel <mapname> :Multiplayer change level. | cmd | release |
check_collision_saveload | cmd | | |
check_collision_saveload_dir | cmd | | |
check_nofilefd | Print the current number of FDs reported by getrlimit | cmd | |
chicken_stop | false | sv | cheat | |
cl_aggregate_particles | false | | |
cl_allow_animated_avatars | Whether or not to allow animated avatars | true | cl | a | release |
cl_allow_multi_input_binds | false | cl | cheat | release | |
cl_anglespeedkey | 0.67 | cl | |
cl_async_usercmd_send_recvmargin_min | Min size of the recv margin queue when async usercmd send is disabled | 1 | |
cl_auto_cursor_scale | Automatic cursor size scaling. | true | a |
cl_autobuy | The order in which autobuy will attempt to purchase items | vesthelm vest m4a1 ak47 famas galilar mp7 nova defuser | cl | release |
cl_autohelp | Auto-help | true | cl | a | user |
cl_avatar_convert_png | Converts all rgb avatars in the avatars directory to png | cmd | cl | cheat | release |
cl_avatar_convert_rgb | Converts all png avatars in the avatars directory to rgb | cmd | cl | cheat | release |
cl_axis | Draw an axis Arguments: x y z pitch yaw roll <lifetime = 10.0> <r g b a> | cmd | cl | cheat |
cl_bake_bomb_damage_debug | 0 | cl | cheat | |
cl_borrow_music_from_player_slot | -1 | cl | release | |
cl_box | Draw a bbox Arguments: minx miny miny maxx maxy maxz <lifetime = 10.0> <r g b a> | cmd | cl | cheat |
cl_buffer_incoming_net_messages | true | release | |
cl_buymenu_ct_nextround_high | 5000 | cl | a | per_user | release | |
cl_buymenu_ct_nextround_low | 1400 | cl | a | per_user | release | |
cl_buymenu_t_nextround_high | 5000 | cl | a | per_user | release | |
cl_buymenu_t_nextround_low | 1400 | cl | a | per_user | release | |
cl_buywheel_donate_key | Set the key to use for donation in the buy menu. 0: Left Control; 1: Left Alt; 2: Left Shift. | 0 | cl | a | per_user | release |
cl_buywheel_nonumberpurchasing | Set non-zero to prevent buy wheel from purchasing via number keys | false | cl | a | per_user | release |
cl_cache_sendtable | Cache sendtables | true | |
cl_cameraoverride_fade_in_amount | 0 | cl | |
cl_cameraoverride_shadow_depth_bias | 0.006 | cl | |
cl_cameraoverride_shadow_end | 0.8 | cl | |
cl_change_callback_limit | change callback msec warning limit | 0.2 | cl | release |
cl_chat_active | 0 | cl | |
cl_checkdeclareclasses | Check game code serializers | cmd | cheat |
cl_clock_correction | Enable/disable clock correction on the client. | true | cheat |
cl_clock_recvmargin_spew_interval | 0 | release | |
cl_clockdbg | false | | |
cl_clutch_mode | Silence voice and other distracting sounds until the end of round or next death. | false | cl | release |
cl_color | Preferred teammate color | 0 | cl | a | user |
cl_connectionretrytime_p2p | Number of seconds over which to spread retry attempts for P2P. | 20 | release |
cl_cq_min_queue | Used by the client to inform the server of their desired queue length. Derived from cl_tickpacket_recvmargin_desired and cl_tickpacket_desired_queuelength | 2 | user |
cl_crosshair_drawoutline | Draw a black outline around the crosshair for better visibility | true | cl | a | per_user |
cl_crosshair_dynamic_maxdist_splitratio | Style 2 only: how the bar length is divided between inner and outer bars once split. inner = cl_crosshairsize * (1 - ratio), outer = cl_crosshairsize * ratio. [0 - 1] | 1 | cl | a | per_user |
cl_crosshair_dynamic_splitalpha_innermod | Style 2 only: alpha multiplier for the INNER crosshair bars once they have split. [0 - 1] | 0 | cl | a | per_user |
cl_crosshair_dynamic_splitalpha_outermod | Style 2 only: alpha multiplier for the OUTER crosshair bars once they have split. [0.3 - 1] | 1 | cl | a | per_user |
cl_crosshair_dynamic_splitdist | Style 2: distance at which the crosshair bars split in two. | 3 | cl | a | per_user |
cl_crosshair_dynamic_spread_limit | The additional distance the dynamic elements are allowed to spread out to from the baseline of 128 pixels. | 255 | cl | a | per_user |
cl_crosshair_friendly_warning | 0: off, 1: on | 0 | cl | a | release |
cl_crosshair_gap | Offset added to the gap between the crosshair center and the bars. | 4 | cl | a | per_user |
cl_crosshair_length | Length of each crosshair bar, scaled with screen resolution | 8 | cl | a | per_user |
cl_crosshair_recoil | Crosshair follows the weapon's predicted recoil (aim punch) | false | cl | a | per_user |
cl_crosshair_sniper_width | If >1 sniper scope cross lines gain extra width (1 for single-pixel hairline) | 1 | cl | a | per_user |
cl_crosshair_t | T-style crosshair: hide the top bar | false | cl | a | per_user |
cl_crosshair_thickness | Thickness of the crosshair bars and circle, scaled with screen resolution (minimum 1 pixel) | 2 | cl | a | per_user |
cl_crosshaircolor_a | Crosshair opacity. 0 = fully transparent, 255 = fully opaque | 255 | cl | a | per_user |
cl_crosshaircolor_b | Crosshair color, blue component | 0 | cl | a | per_user |
cl_crosshaircolor_g | Crosshair color, green component | 255 | cl | a | per_user |
cl_crosshaircolor_r | Crosshair color, red component | 0 | cl | a | per_user |
cl_crosshairdot | Draw a dot at the center of the crosshair | false | cl | a | per_user |
cl_crosshairstyle | Crosshair style. 0 = Dynamic Cross, 1 = Dynamic Circle, 2 = Dynamic Cross (Legacy), 3 = Static Circle, 4 = Static Cross, 5 = Static Cross (Shot Feedback), 6 = Dot Only, 7 = Dynamic Quad. Styles 0, 1 and 7 track the weapon's actual inaccuracy. | 4 | cl | a | per_user |
cl_cs_dump_econ_item_stringtable | cl_cs_dump_econ_item_stringtable | cmd | cl |
cl_cursor_scale | Cursor size scaling factor. | 1 | a |
cl_deathcam_audio_mix_phase1_fade_amount | Sets the amount of ducking to do on death cam fade out. When set to 1, full DeathFadeLayer is applied. | 0.15 | cl | release |
cl_deathcam_audio_mix_phase1_fade_time | Sets the amount of time we fade out over. | 2 | cl | release |
cl_deathcam_audio_mix_phase2_fade_amount | Sets the amount of ducking to do on death cam fade out. When set to 1, full DeathFadeLayer is applied. | 0.5 | cl | release |
cl_deathcam_audio_mix_phase2_fade_time | Sets the amount of time we fade out over. | 0.4 | cl | release |
cl_deathcampanel_position_dynamic | Turn on/off deathcam's kill panel dynamic Y movement | 1 | cl | a |
cl_deathnotices_show_numbers | 0: default; 1: draw names as just numbers; 2: append number on killer and victim to the name | 0 | cl | release |
cl_debounce_zoom | Whether or not to disable holding secondary fire to cycle zoom levels | true | cl | a | user | per_user |
cl_debug_build_recvmargin_min | Min size of the recv margin queue when in tools/debug mode | 2 | |
cl_debug_force_push_to_talk | false | cl | |
cl_debug_overlay_fullposition | false | cl | |
cl_debug_overlays_broadcast | Render debug overlays from server. | false | release |
cl_debug_precipitation_surface_graph | When true, use the surface graph to pass in positions for rainfall. | false | cl | rep | cheat |
cl_debugoverlay_cycle_domain | Toggles visibility of the debug overlay system. | cmd | cl | cheat |
cl_debugoverlay_cycle_state | Toggles visibility of the debug overlay system. | cmd | cl | cheat |
cl_debugoverlay_dashboard | Makes the debug overlay dashboard visible. | cmd | cl | cheat |
cl_debugoverlay_hide_imgui | Hides the overlay. | cmd | cl | cheat |
cl_debugoverlay_toggle | Toggles visibility of the debug overlay system. | cmd | cl | cheat |
cl_decryptdata_key | Key to decrypt encrypted GOTV messages | | release |
cl_decryptdata_key_pub | Key to decrypt public encrypted GOTV messages | | release |
cl_demo_predict | Enable 'TrueView' when watching a demo, which attempts to recreate the client's experience more accurately. 0=disable, 1=only if demo version match, 2=always | 1 | cl | release |
cl_demo_steadycam_blendframes | blend over this many frames | 5 | cl |
cl_demo_steadycam_deflection | if camera orientation changes this much update orientation | 5 | cl |
cl_demo_steadycam_enable | Stabilize camera orientation/position during demo playback. 1 == remove roll, 2 == steadycam | 0 | cl |
cl_demo_steadycam_radius | if camera moves this much from last anchor update anchor | 16 | cl |
cl_demo_view_offset_left | View offset during demo playback (+/- 1.25 is a good default for human average left/right eye offset) | 0 | cl |
cl_demoviewoverride | Override view during demo playback | 0 | cl |
cl_destroy_ragdolls | Destroys all client-side ragdolls | cmd | cl |
cl_disable_deathcam_audio_mix_fade_out | When set to true, disables audio being silenced while the death cam fades out. | false | cl | release |
cl_disable_postprocessing | false | cl | cheat | |
cl_disable_ragdolls | false | cl | cheat | |
cl_disable_round_end_report | false | cl | a | release | |
cl_disconnect_soundevent | This soundevent is called to stop the desired soundevents when the game is disconnected. | StopSoundEvents.StopAllExceptMusic | |
cl_disconnect_voice_fade | This is a fade of current voices that is called when the game is disconnected. -1.f for no fade on disconnect | -1 | |
cl_display_game_events | false | cl | cheat | |
cl_dm_buyrandomweapons | Player will automatically receive a random weapon on spawn in deathmatch if this is set to 1 (otherwise, they will receive the last weapon) | true | cl | a | release |
cl_dormant_spew | Spew state on when client entities become dormant or active. | false | cl |
cl_draw_only_deathnotices | For drawing only the crosshair and death notices (used for moviemaking) | false | cl | release |
cl_draw_simulating_entities | false | cl | cheat | |
cl_draw_simulating_entities_distance | false | cl | |
cl_drawcross | Draws a cross at the given location Arguments: x y z | cmd | cl | cheat |
cl_drawhud | Enable the rendering of the hud | true | cl | cheat |
cl_drawhud_force_deathnotices | 0: default; 1: draw deathnotices even if hud disabled; -1: force no deathnotices | 0 | cl | release |
cl_drawhud_force_radar | 0: default; 1: draw radar even if hud disabled; -1: force no radar | 0 | cl | release |
cl_drawhud_force_teamid_overhead | 0: default; 1: draw teamid even if hud disabled; -1: force no teamid | 0 | cl | release |
cl_drawhud_specvote | 1: default; 0: disables vote UI for spectators | true | cl | release |
cl_drawline | Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2 | cmd | cl | cheat |
cl_dump_projected_texture_count | Print out number of active projected textures | cmd | cl |
cl_dump_response_symbols | print all response symbols to the console | cmd | cl |
cl_dumpentity | Dumps info about an entity | cmd | cl | cheat |
cl_dumpsplithacks | Dump split screen workarounds. | cmd | cl |
cl_enable_party_voice | true | cl | a | release | |
cl_ent_absbox | Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: \{entity_name\} / \{class_name\} / \{entity_index\} / \{no argument = pick what player is looking at\} | cmd | cl | cheat |
cl_ent_actornames | Displays the entity name for all entities that have ShouldDisplayInActorNames true in code | cmd | cl | cheat |
cl_ent_animgraph2_open_graph | Opens the graph and starts live debugging the AG2 graph for a given entity Arguments: entityName Arguments: \{entity_name\} / \{class_name\} / \{entity_index\} / \{no argument = pick what player is looking at\} | cmd | cl | cheat |
cl_ent_animgraph2_record | Starts live debugging & recording the AG2 graph for a given entity Arguments: entityName Arguments: \{entity_name\} / \{class_name\} / \{entity_index\} / \{no argument = pick what player is looking at\} | cmd | cl | cheat |
cl_ent_animgraph_debug | Displays debug draws about the given entity(ies) animgraph Arguments: \{entity_name\} / \{class_name\} / \{entity_index\} / \{no argument = pick what player is looking at\} | cmd | cl | cheat |
cl_ent_attachment_filter_substrings | If an attachment's name has any of the given substrings in it, it will be displayed. Substrings can be delimited by the ',' or '\|' character. | 0 | cl | cheat |
cl_ent_attachments | Displays the attachment points on an entity. Arguments: \{entity_name\} / \{class_name\} / \{entity_index\} / \{no argument = pick what player is looking at\} | cmd | cl | cheat |
cl_ent_bbox | Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays. Arguments: \{entity_name\} / \{class_name\} / \{entity_index\} / \{no argument = pick what player is looking at\} | cmd | cl | cheat |
cl_ent_call | ent_call <funcname> <option:entname> calls function on current look target or filtername, checks on ent, then root, then mode, then map scope | cmd | cl | cheat |
cl_ent_clear_debug_overlays | Clears all debug overlays | cmd | cl | cheat |
cl_ent_find | Find and list all entities with classnames or targetnames that contain the specified substrings. Format: find_ent <substring> | cmd | cl | cheat |
cl_ent_find_index | Display data for entity matching specified index. Format: find_ent_index <index> | cmd | cl | cheat |
cl_ent_grab | grabs the object in front of the player. Options: -loose -multiple -toggle | cmd | cl | cheat |
cl_ent_hierarchy | Prints the entity hierarchy tree rooted at the specified ent(s) | cmd | cl | cheat |
cl_ent_hitbox | Displays the hitboxes for the given entity(ies). Arguments: \{entity_name\} / \{class_name\} / \{entity_index\} / \{no argument = pick what player is looking at\} | cmd | cl | cheat |
cl_ent_joint_axis_size | 4 | cl | |
cl_ent_joint_filter_name | If a joint's entire name matches (case insensitive), it will be displayed. | 0 | cl | cheat |
cl_ent_joint_filter_substrings | If a joint's name has any of the given substrings in it, it will be displayed. Substrings can be delimited by the ',' or '\|' character. | 0 | cl | cheat |
cl_ent_joint_lines | Draw a line between a rendered joint and its parent. | true | cl | cheat |
cl_ent_joint_names | Draw the name of a rendered joint. | true | cl | cheat |
cl_ent_joint_only_ik_joints | false | cl | |
cl_ent_joint_use_bind_pose | false | cl | |
cl_ent_joints | Displays the joint names + axes an entity. Arguments: \{entity_name\} / \{class_name\} / \{entity_index\} / \{no argument = pick what player is looking at\} | cmd | cl | cheat |
cl_ent_messages | Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives. Arguments: \{entity_name\} / \{class_name\} / \{entity_index\} / \{no argument = pick what player is looking at\} | cmd | cl | cheat |
cl_ent_name | Displays the entity name | cmd | cl | cheat |
cl_ent_picker | Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at. Arguments: full - enables all debug information | cmd | cl | cheat |
cl_ent_pivot | Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: \{entity_name\} / \{class_name\} / \{entity_index\} / \{no argument = pick what player is looking at\} | cmd | cl | cheat |
cl_ent_pivot_size | 20 | cl | a | cheat | |
cl_ent_remove | Removes the given entity(s) Arguments: \{entity_name\} / \{class_name\} / \{entity_index\} / \{no argument = pick what player is looking at\} | cmd | cl | cheat |
cl_ent_remove_all | Removes all entities of the specified type Arguments: \{entity_name\} / \{class_name\} | cmd | cl | cheat |
cl_ent_scale | Scales entities. Arguments: <scale factor> <\{entity_name\} / \{class_name\} / \{entity_index\} / \{no argument = pick what player is looking at\}> | cmd | cl | cheat |
cl_ent_scenehierarchy | Prints the entity scenenode hierarchy tree rooted at the specified ent(s) | cmd | cl | cheat |
cl_ent_script_dump | Dumps the names and values of this entity's script scope to the console Arguments: \{entity_name\} / \{class_name\} / \{entity_index\} / \{no argument = pick what player is looking at\} | cmd | cl | cheat |
cl_ent_select | Select or deselects the given entities(s) for later manipulation Arguments: \{entity_name\} / \{class_name\} / \{entity_index\} / \{no argument = pick what player is looking at\} | cmd | cl | cheat |
cl_ent_setang | Set entity angles | cmd | cl | cheat |
cl_ent_setname | Sets the targetname of the given entity(s) Arguments: <new entity name> <\{entity_name\} / \{class_name\} / \{entity_index\} / \{no argument = pick what player is looking at\}> | cmd | cl | cheat |
cl_ent_setpos | Move entity to position | cmd | cl | cheat |
cl_ent_show_contexts | Show entity contexts in ent_text display | false | cl | cheat |
cl_ent_show_damage | Sets damage display mode. When on, you will see the amount of damage dealt over the target's head. | cmd | cl | cheat |
cl_ent_showonlyattachment | 0 | cl | cheat | |
cl_ent_showonlyhitbox | -1 | cl | cheat | |
cl_ent_skeleton | Displays the skeleton for the given entity(ies). Arguments: \{entity_name\} / \{class_name\} / \{entity_index\} / \{no argument = pick what player is looking at\} | cmd | cl | cheat |
cl_ent_skeleton_only_ik_joints | false | cl | |
cl_ent_text | Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: \{entity_name\} / \{class_name\} / \{entity_index\} / \{no argument = pick what player is looking at\} | cmd | cl | cheat | vconsole_fuzzy |
cl_ent_text256 | Displays text debugging information about the given entity(ies) [within 256 units of the player] on top of the entity (See Overlay Text) Arguments: \{entity_name\} / \{class_name\} / \{entity_index\} / \{no argument = pick what player is looking at\} | cmd | cl | cheat |
cl_ent_text_clear | Hide text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: \{entity_name\} / \{class_name\} / \{entity_index\} / \{no argument = pick what player is looking at\} | cmd | cl | cheat |
cl_ent_text_filter | Set which ent_text filters you want: | cmd | cl | cheat |
cl_ent_text_flags_active | -1 | cl | a | cheat | |
cl_ent_text_no_name_really_i_mean_it | false | cl | cheat | |
cl_ent_text_radius | Displays text debugging information about the given entity(ies) [near the player] on top of the entity (See Overlay Text) 2 Arguments: <Radius> <\{entity_name\} / \{class_name\} / \{entity_index\} / \{no argument = pick what player is looking at\}> | cmd | cl | cheat |
cl_ent_text_sticky_add | Adds to list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: \{entity_name\} / \{class_name\} / \{entity_index\} / \{no argument = pick what player is looking at\} | cmd | cl | cheat |
cl_ent_text_sticky_clear | Clears the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: \{entity_name\} / \{class_name\} / \{entity_index\} / \{no argument = pick what player is looking at\} | cmd | cl | cheat |
cl_ent_text_sticky_dump | Spews the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: \{entity_name\} / \{class_name\} / \{entity_index\} / \{no argument = pick what player is looking at\} | cmd | cl | cheat |
cl_ent_text_sticky_remove | Removes from the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: \{entity_name\} / \{class_name\} / \{entity_index\} / \{no argument = pick what player is looking at\} | cmd | cl | cheat |
cl_ent_ungrab | un-grabs all objects | cmd | cl | cheat |
cl_ent_vcollide_wireframe | Displays the interpolated vcollide wireframe pm am entity. Arguments: \{entity_name\} / \{class_name\} / \{entity_index\} / \{no argument = pick what player is looking at\} | cmd | cl | cheat |
cl_ent_viewoffset | Displays the eye position for the given entity(ies) in red. Arguments: \{entity_name\} / \{class_name\} / \{entity_index\} / \{no argument = pick what player is looking at\} | cmd | cl | cheat |
cl_ent_visibility_traces | Displays visibility traces for the given entity Arguments: \{entity_name\} / \{class_name\} / \{entity_index\} / \{no argument = pick what player is looking at\} | cmd | cl | cheat | vconsole_fuzzy |
cl_entityreport | Reports all extant entities. Optional 2nd arg is a substring of a classname that the list will be filtered by. | cmd | cl |
cl_entitysummary | Summarizes (by class) all extant entities. Optional 2nd arg is a substring of a classname that the list will be filtered by. | cmd | cl |
cl_ents | List client entities, sorted by spawn group | cmd | cl |
cl_error_report_time | Minimum time in seconds that must elapse before printing prediction error summary. 0 to disable. | 0 | cl | release |
cl_extrapolate | Enable/disable extrapolation if interpolation history runs out. | true | cl | cheat |
cl_extrapolate_amount | Set how many seconds the client will extrapolate entities for. | 0.25 | cl | cheat |
cl_fasttempentcollision | 5 | cl | |
cl_firstperson_legs | true | cl | |
cl_firstperson_legs_aoproxy | true | cl | |
cl_flushentitypacket | For debugging. Force the engine to flush an entity packet. | 0 | cheat |
cl_force_spec_hud_color_to_team | Spec hud color setting is always team/teammate | false | cl | a |
cl_frametime_summary_report_detailed | When a perf report is dumped at the end of the session, should it be detailed? | true | cl | release |
cl_fullupdate | Force uncompressed update | cmd | cheat |
cl_game_mode_convars | Display the values of the convars for the current game_mode. | cmd | cl |
cl_globallight_debug | false | cl | |
cl_globallight_depth_bias | -999 | cl | |
cl_globallight_expansion | 200 | cl | |
cl_globallight_freeze | false | cl | |
cl_globallight_orig_calc_frustum | true | cl | |
cl_globallight_shadow_mode | 2 | cl | |
cl_globallight_slope_scale_depth_bias | -999 | cl | |
cl_globallight_use_alt_focus_region | false | cl | |
cl_globallight_use_optimized_calc_frustum | true | cl | |
cl_globallight_use_shaadow_near_offset | true | cl | |
cl_globallight_world_bottom_height | 0 | cl | |
cl_globallight_world_top_height | 4096 | cl | |
cl_glow_brightness | Brightness of player halos | 1 | cl | cheat |
cl_glow_item_far_b | 1 | cl | release | |
cl_glow_item_far_g | 0.4 | cl | release | |
cl_glow_item_far_r | 0.3 | cl | release | |
cl_graphics_driver_warning_dont_show_again | Graphics driver recommendation (NVIDIA 581.80 / AMD 23.11.1) | true | cl | a | release |
cl_grenadecrosshair_decoy | Is the grenade crosshair enabled | true | cl | a | per_user |
cl_grenadecrosshair_explosive | Is the grenade crosshair enabled | true | cl | a | per_user |
cl_grenadecrosshair_fire | Is the grenade crosshair enabled | true | cl | a | per_user |
cl_grenadecrosshair_flash | Is the grenade crosshair enabled | true | cl | a | per_user |
cl_grenadecrosshair_keepusercrosshair | Keep drawing the user's crosshair while the grenade throw crosshair is shown | true | cl | a | per_user |
cl_grenadecrosshair_smoke | Is the grenade crosshair enabled | true | cl | a | per_user |
cl_grenadecrosshairdelay_decoy | How long should the pin be pulled for before showing the grenade crosshair | 2 | cl | a | per_user |
cl_grenadecrosshairdelay_explosive | How long should the pin be pulled for before showing the grenade crosshair | 2 | cl | a | per_user |
cl_grenadecrosshairdelay_fire | How long should the pin be pulled for before showing the grenade crosshair | 2 | cl | a | per_user |
cl_grenadecrosshairdelay_flash | How long should the pin be pulled for before showing the grenade crosshair | 2 | cl | a | per_user |
cl_grenadecrosshairdelay_smoke | How long should the pin be pulled for before showing the grenade crosshair | 2 | cl | a | per_user |
cl_groups | Show status of all spawn groups. | cmd | cl | cheat |
cl_hide_avatar_images | Hide avatar images for other players. 0 - Off. 1 - Block All 2 - Block all but friends | 0 | cl | a |
cl_hitbox_debug | false | cl | |
cl_hold_game_events_force_delay_ticks | Debugging convar to force late dispatch of game events. | 0 | cl |
cl_hold_game_events_until_server_tick | Holds game events until client has received the tick the event was fired on. | true | cl |
cl_http_log_enable | Allows sending HTTP log from client main menu. | false | cl | norecord | release | clientcmd_can_execute |
cl_hud_color | 0 = team color, 1 = white, 2 = bright white, 3 = light blue, 4 = blue, 5 = purple, 6 = red, 7 = orange, 8 = yellow, 9 = green, 10 = aqua, 11 = pink, 12 = teammate color. | 0 | cl | a | release |
cl_hud_radar_background_alpha | 0.627 | cl | a | release | |
cl_hud_radar_blur_background | Blurs the radar background. | true | cl | a | release |
cl_hud_radar_map_additive | Blend Hud radar map additively on top of background. | true | cl | a | release |
cl_hud_radar_scale | 0.8 | cl | a | release | |
cl_hud_telemetry_frametime_poor | Frame time greater than this is considered 'poor'. | 100 | cl | a | release |
cl_hud_telemetry_frametime_show | Show frame time (FPS) in the HUD. 0=never, 1=only if poor, 2=always | 0 | cl | a | release |
cl_hud_telemetry_net_detailed | Show breakdown network misdelivery (loss, late delivery, and peak jitter). 0=never, 1=only in poor network conditions, 2=always | 0 | cl | a | release |
cl_hud_telemetry_net_misdelivery_poor | Packet delivery anomaly rate (0..100) higher than this is considered 'poor'. | 5 | cl | a | release |
cl_hud_telemetry_net_misdelivery_show | Show percentage of user commands & server snapshots that are missed due to network conditions. 0=never, 1=only in poor conditions, 2=always | 1 | cl | a | release |
cl_hud_telemetry_net_quality_graph_show | Show packet jitter and netframe loss/reordering in the HUD. 0=never, 1=only in poor conditions, 2=always | 0 | cl | a | release |
cl_hud_telemetry_ping_poor | Ping higher than this (ms) is considered 'poor'. | 100 | cl | a | release |
cl_hud_telemetry_ping_show | Show ping in the HUD. 0=never, 1=only in poor conditions, 2=always | 1 | cl | a | release |
cl_hud_telemetry_serverrecvmargin_graph_show | Show graph of the server recv margin in the HUD. (How early/late user commands are arriving at the server before they are executed.) 0=never, 1=only when there are command queue problems, 2=always | 0 | cl | a | release |
cl_ignorepackets | Force client to ignore packets (for debugging). | false | cheat |
cl_imgui_debug_entity | Shows the entity browser, focused on the entity you specify. Arguments: \{entity_name\} / \{class_name\} / \{entity_index\} / \{no argument = pick what player is looking at\} | cmd | cl | cheat |
cl_imgui_set_selection | Sets ImGui selection | cmd | cl | cheat |
cl_imgui_set_status_text | Sets ImGui header status text | cmd | cl | cheat |
cl_import_csgo_config | false | cl | a | release | |
cl_input_enable_raw_keyboard | Enable raw keyboard input | false | release |
cl_interp | Read the effective client simulation interpolation amount in terms of time. | cmd | cl | release |
cl_interp_all | Disable interpolation list optimizations. | false | cl |
cl_interp_animationvars | Interpolate LATCH_ANIMATION_BIT vars if interpolation interval is greater than simulation interval | true | cl |
cl_interp_hermite | Set to zero do disable hermite interpolation. | true | cl | cheat |
cl_interp_npcs | Interpolate NPC positions starting this many seconds in past (or the value as per cl_interp_ratio, if greater) | 0 | cl |
cl_interp_parallel | Run interpolation in parallel for entities with no children. | false | cl |
cl_interp_ratio | Set number of client simulation interpolation ticks. | 0 | cl | user |
cl_interp_simulationvars | Interpolate LATCH_SIMULATION_BIT vars if interpolation interval is greater than animation interval | true | cl |
cl_interp_threadmodeticks | Additional interpolation ticks to use when interpolating with threaded engine mode set. | 0 | cl |
cl_interpolate_report | Enable to show interpolation profile timing | false | cl | a |
cl_inv_volatile_limits | 1784138711:0 | cl | a | |
cl_inventory_debug_tooltip | false | cl | release | |
cl_inventory_radial_immediate_select | In inventory selection radials. Select weapons the moment the cursor highlights them. Otherwise, only select the selected item on exit. | true | cl | a | per_user |
cl_inventory_radial_tap_to_cycle | In inventory selection radials. Select weapons the moment the cursor highlights them. Otherwise, only select the selected item on exit. | true | cl | a | per_user |
cl_inventory_saved_filter2 | all | cl | a | release | |
cl_inventory_saved_sort2 | inv_sort_age | cl | a | release | |
cl_invites_only_friends | If turned on, will ignore in-game invites from recent teammates or other non-friends | false | cl | a | release |
cl_invites_only_mainmenu | If turned on, will ignore all invites when user is playing a match | false | cl | a | release |
cl_ironsight_dot_scale | Ironsight dot scale | 1 | cl | a | per_user |
cl_ironsight_usecrosshaircolor | Should the scope dot match the user's crosshair color | false | cl | a | per_user |
cl_itemimages_dynamically_generated | 2: use render-targets; 0: disk assets only | 2 | cl | a | release |
cl_jitter_bad_threshold_up | When upstream packet jitter in a frame exceeds this threshold (ms), the frame is considered to have 'irregular delivery'. This is a derived value and should not be modified manually | 41.25 | user |
cl_joystick_enabled | Enable joystick input | false | a |
cl_language | Language | english | |
cl_latch_report | Enable to output stats about latching | false | cl | a |
cl_leveloverview | 0 | cl | cheat | |
cl_lightquery_debug | false | cl | cheat | |
cl_loadout_saved_sort | inv_sort_age | cl | a | release | |
cl_lock_camera | false | cl | cheat | |
cl_log_tick | Log when a tick is received | false | |
cl_log_tick_skips | Log when the tick delta >= this | 0 | |
cl_low_latency_vsync_recommendation_dont_show_again | false | cl | a | release | |
cl_major_store_watch_list | 0 | cl | a | |
cl_map_preview_debug_jitter | false | cl | |
cl_massreport | false | cl | |
cl_matchstats_print_own_data | cl_matchstats_print_own_data RANGENAME | cmd | cl |
cl_max_particle_pvs_aabb_edge_length | 0 | release | |
cl_min_china_movie_time | 6 | cl | |
cl_min_movie_time | 4 | cl | |
cl_mute_all_but_friends_and_party | Only allow communication from friends and matchmaking party members. Set to 1 to apply the in non-competitive game modes. Set to 2 will apply the setting in all modes. | 0 | cl | a |
cl_mute_enemy_team | Block all communication from players on the enemy team. | false | cl | a |
cl_net_buffer_ticks | Number of ticks of delay for server snapshots and user commands. This value controls the value of cl_interp_ratio, which you should not modify directly. | 0 | cl | a | release |
cl_net_buffer_ticks_use_interp | If false, we smooth over packet loss by adjusting the clock synchronization to buffer packets. If true, we process packets immediately and use cl_interp to delay their effects | false | cl | release |
cl_net_printsummary | Print a summary report of Source2 engine networking statistics. (Ticks, netchan messages, etc.) | cmd | norecord | release |
cl_net_showeventlisteners | Show listening addition/removals | false | cl |
cl_net_showevents | Dump game events to console (1=client only, 2=all). | 0 | cl |
cl_new_user_phase | 0: Not Started, 1: Needs Training, 2: Training Complete, -1: Disabled | -1 | cl | a | release |
cl_obs_interp_enable | Enables interpolation between observer targets | true | cl | a |
cl_obs_interp_speed | Spectator camera interpolation speed | 1 | cl | a |
cl_observed_bot_crosshair | Crosshair shown when observing a bot. 0 = show your crosshair, 1 = show your crosshair only when the bot can be taken over (otherwise default), 2 = always show the default crosshair | 2 | cl | a | release |
cl_paintkit_override | 0 | cl | cheat | release | |
cl_panel_freeze_time_after_press | time to freeze mouse/pointer motion after a mouse button press | 0.5 | cl |
cl_parallel_readpacketentities | Set to 1 to use threading snapshot reading (if game supports and server is sending bitcounts). | true | |
cl_parallel_readpacketentities_threshold | Use parallel processing of snapshot reading if above this many entries. | 2 | |
cl_particle_batch_mode | 1 | | |
cl_particle_fallback_base | Base for falling back to cheaper effects under load. | 0 | |
cl_particle_fallback_multiplier | Multiplier for falling back to cheaper effects under load. | 0.2 | |
cl_particle_log_creates | Print debug message every time a particle collection is created | false | |
cl_particle_max_count | 0 | | |
cl_particle_retire_cost | 0 | cheat | |
cl_particle_sim_fallback_base_multiplier | How aggressive the switch to fallbacks will be depending on how far over the cl_particle_sim_fallback_threshold_ms the sim time is. Higher numbers are more aggressive. | 5 | |
cl_particle_sim_fallback_threshold_ms | Amount of simulation time that can elapse before new systems start falling back to cheaper versions | 6 | |
cl_particle_simulate | Enables/Disables Particle Simulation | true | cheat |
cl_particles_dump_effects | cmd | cl | |
cl_particles_dumplist | Dump all new particles, optional name substring. | cmd | cl | linked |
cl_particles_dumpsimlist | Dump all simulating particles, optional name substring. | cmd | cl | linked |
cl_pclass | Dump entity by prediction classname. | 0 | cl | cheat |
cl_pdump | Dump info about this entity to screen. | -1 | cl | cheat |
cl_phys_animated_hierarchy | true | cl | |
cl_phys_block_dist | 1 | cl | |
cl_phys_block_fraction | 0.1 | cl | |
cl_phys_debug_callback_entities | Print all entities that get touch callbacks. Each entity is printed only once. | false | cl | cheat |
cl_phys_enabled | Enable all physics simulation | true | cl | cheat |
cl_phys_sleep_enable | Enable sleeping for dynamic physics bodies. | true | cl | cheat |
cl_phys_sound_disable_impact_sounds_under_hard_threshold | if true, impact sounds wont play if no soft impact sound is present and the impact is below the hard velocity threshold. | false | cl | cheat |
cl_phys_stop_at_collision | 0 | cl | cheat | |
cl_phys_timescale | Scale time for physics | 1 | cl |
cl_phys_visualize_awake | false | cl | |
cl_ping_fade_deadzone | Distance from the crosshair over which the ping is completely invisible | 0 | cl | a | release |
cl_ping_fade_distance | Distance from the crosshair over which the ping fades | 0 | cl | a | release |
cl_pitchdown | 89 | cl | cheat | |
cl_pitchspeed | 225 | cl | |
cl_pitchup | 89 | cl | cheat | |
cl_playback_screenshots | Allows the client to playback screenshot and jpeg commands in demos. | false | |
cl_player_ping_mute | If 1, player pinging will make a sound, if 0, pings will be silent | 1 | cl | a | release |
cl_player_ragdolls_collide | false | cl | cheat | release | |
cl_playerslot_in_names | prepend controller playerslot to names for debugging | false | cl | cheat | release |
cl_poll_network_early | Enable polling for network messages every frame, instead of every tick | true | release |
cl_precacheinfo | Show precache info (client). | cmd | |
cl_pred_always_latch | false | cl | release | |
cl_pred_build_verbose | Verbose spew when building prediction optimized data runs. | false | cl |
cl_pred_optimize | Optimize for not repredicting if there were no errors | true | cl |
cl_pred_parallel_postnetwork | true | cl | |
cl_pred_print_every_cmd | Print something every time we predict a command | false | cl | release |
cl_pred_track | <entindex> <fieldname>: Track changes to entity index entindex, for field fieldname. | cmd | cl |
cl_pred_track_off | clear field track changes. | cmd | cl |
cl_predict_body_shot_fx | false | cl | a | release | |
cl_predict_bomb_defusal | true | cl | |
cl_predict_head_shot_fx | false | cl | a | release | |
cl_predict_kill_ragdolls | true | cl | a | release | |
cl_predict_weapon_drop | true | cl | |
cl_prediction_savedata_postentitypacketreceived | Experimental optimization. If you are reading this in 2026, please delete this convar. | false | cl | release |
cl_predictioncopy_describe | Describe PredictionMap_t for entindex | cmd | cl |
cl_predictioncopy_print | Print simple description of prediction copy fields for entindex | cmd | cl |
cl_predictioncopy_runs | true | cl | |
cl_prefer_lefthanded | Left handed preference | true | cl | a | user | per_user |
cl_printfps | Print information from cl_showfps. | cmd | cl |
cl_promoted_settings_acknowledged | | cl | a | |
cl_prop_debug | Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1. | cmd | cl | cheat |
cl_querycache_stats | Display status of the query cache (client only) | cmd | cl | cheat |
cl_quickinventory_filename | radial_quickinventory.txt | cl | a | release | |
cl_quickinventory_lastinv | true | cl | a | release | |
cl_quickinventory_line_update_speed | 65 | cl | a | release | |
cl_radar_always_centered | If set to 0, the radar is maximally used. Otherwise the player is always centered, even at map extents. | true | cl | a | release |
cl_radar_icon_scale_min | Sets the minimum icon scale. Valid values are 0.4 to 1.25. | 0.6 | cl | a | release |
cl_radar_rotate | 1 | true | cl | a | release |
cl_radar_scale | Sets the radar scale. Valid values are 0.25 to 1.0. | 1 | cl | a | release |
cl_radar_scale_alternate | Sets the alternate radar scale. Valid values are 0.25 to 1.0. | 1 | cl | a | release |
cl_radar_scale_dynamic | Toggles between a radar that scales dynamically to encompass all the detected elements on the map. | true | cl | a | release |
cl_radar_show_all_players_when_spectating | Set all players visible on radar when spectating, regardless of whether they have been spotted. | true | cl | a | release |
cl_radar_square_always | If set, the radar will always be square. | false | cl | a | release |
cl_radar_square_when_spectating | If set, the radar will be square when spectating. | true | cl | a | release |
cl_radar_square_with_scoreboard | If set, the radar will toggle to square when the scoreboard is visible. | true | cl | a | release |
cl_radial_radio_tab | 0 | cl | release | |
cl_radial_radio_tab_0_text_1 | #Chatwheel_requestspend | cl | a | release | |
cl_radial_radio_tab_0_text_2 | #Chatwheel_requestweapon | cl | a | release | |
cl_radial_radio_tab_0_text_3 | #Chatwheel_bplan | cl | a | release | |
cl_radial_radio_tab_0_text_4 | #Chatwheel_followingyou | cl | a | release | |
cl_radial_radio_tab_0_text_5 | #Chatwheel_midplan | cl | a | release | |
cl_radial_radio_tab_0_text_6 | #Chatwheel_followme | cl | a | release | |
cl_radial_radio_tab_0_text_7 | #Chatwheel_aplan | cl | a | release | |
cl_radial_radio_tab_0_text_8 | #Chatwheel_requestecoround | cl | a | release | |
cl_radial_radio_tab_1_text_1 | #Chatwheel_enemyspotted | cl | a | release | |
cl_radial_radio_tab_1_text_2 | #Chatwheel_needbackup | cl | a | release | |
cl_radial_radio_tab_1_text_3 | #Chatwheel_bplan | cl | a | release | |
cl_radial_radio_tab_1_text_4 | #Chatwheel_bombcarrierspotted | cl | a | release | |
cl_radial_radio_tab_1_text_5 | #Chatwheel_multipleenemieshere | cl | a | release | |
cl_radial_radio_tab_1_text_6 | #Chatwheel_sniperspotted | cl | a | release | |
cl_radial_radio_tab_1_text_7 | #Chatwheel_aplan | cl | a | release | |
cl_radial_radio_tab_1_text_8 | #Chatwheel_inposition | cl | a | release | |
cl_radial_radio_tab_2_text_1 | #Chatwheel_affirmative | cl | a | release | |
cl_radial_radio_tab_2_text_2 | #Chatwheel_negative | cl | a | release | |
cl_radial_radio_tab_2_text_3 | #Chatwheel_compliment | cl | a | release | |
cl_radial_radio_tab_2_text_4 | #Chatwheel_thanks | cl | a | release | |
cl_radial_radio_tab_2_text_5 | #Chatwheel_cheer | cl | a | release | |
cl_radial_radio_tab_2_text_6 | #Chatwheel_peptalk | cl | a | release | |
cl_radial_radio_tab_2_text_7 | #Chatwheel_sorry | cl | a | release | |
cl_radial_radio_tab_2_text_8 | #Chatwheel_sectorclear | cl | a | release | |
cl_radial_radio_tap_to_ping | When tapping the radial radio button, leave a ping if nothing is selected within the time in seconds set in cl_radial_menu_tap_duration | true | cl | a | release |
cl_radial_radio_version_reset | 12 | cl | a | release | |
cl_radialmenu_deadzone_size | 0.4 | cl | release | |
cl_radialmenu_deadzone_size_joystick | 0.17 | cl | a | release | |
cl_ragdoll_limit | Maximum number of ragdolls to show (-1 disables limit) | 20 | cl | a |
cl_ragdoll_lru_debug | false | cl | rep | cheat | |
cl_ragdoll_physics_enable | Enable/disable ragdoll physics. | 1 | cl |
cl_ragdoll_reload | false | cl | |
cl_ragdoll_workaround_threshold | Mainly cosmetic, client-only effect: when client doesn't know the last position of another player that spawns a ragdoll, the ragdoll creation is simplified and ragdoll is created in the right place. If you increase this significantly, ragdoll positions on your client may be dramatically wrong, but it won't affect other clients | 4 | cl | release |
cl_random_taser_bone_y | The Y position used for the random taser force. | -1 | cl |
cl_random_taser_force_y | The Y position used for the random taser force. | -1 | cl |
cl_random_taser_power | Power used when applying the taser effect. | 4000 | cl |
cl_rebuy | The order in which rebuy will attempt to repurchase items | Armor PrimaryWeapon Flashbang SmokeGrenade Defuser HEGrenade Flashbang SecondaryWeapon Molotov IncGrenade Decoy Taser | cl | release |
cl_redemption_reset_timestamp | 1779395490 | cl | a | release | |
cl_refresh_rate_recommendation_dont_show_again | false | cl | a | release | |
cl_reload_hud | Reloads the hud scale and resets scale and borders | cmd | cl |
cl_removedecals | Remove the decals from the entity under the crosshair. | cmd | cl | cheat |
cl_report_predcopy_overrides | Report prediction copy overrides | cmd | cl |
cl_report_soundpatch | reports client-side sound patch count | cmd | cl |
cl_resend | Delay in seconds before the client will resend the 'connect' attempt | 0.5 | release |
cl_resetfps | Reset information from cl_showfps. | cmd | cl |
cl_retire_low_priority_lights | Low priority dlights are replaced by high priority ones | false | cl |
cl_rr_dump_rules | Print all response rules | cmd | cl | cheat |
cl_sanitize_muted_players | Hide names and avatars of muted players. | true | cl | release |
cl_sanitize_player_names | Replace names of other players with something non-offensive. | false | cl | a |
cl_sceneentity_debug | Display all thinking scene entities and its data. | false | cl |
cl_scoreboard_mouse_enable_binding | Name of the binding to enable mouse selection in the scoreboard | +attack2 | cl | a |
cl_scoreboard_survivors_always_on | false | cl | a | release | |
cl_screenmessage_notifytime | How long to display screen message text | 8 | cl |
cl_script_add_debug_filter | Add a filter to the game debug overlay | cmd | cl | cheat |
cl_script_add_watch | Add a watch to the game debug overlay | cmd | cl | cheat |
cl_script_add_watch_pattern | Add a watch to the game debug overlay | cmd | cl | cheat |
cl_script_attach_debugger | Connect the vscript VM to the script debugger | cmd | cl | cheat |
cl_script_attach_debugger_at_startup | false | cl | |
cl_script_break_in_native_debugger_on_error | false | cl | |
cl_script_clear_watches | Clear all watches from the game debug overlay | cmd | cl | cheat |
cl_script_debug | Toggle the in-game script debug features | cmd | cl | cheat |
cl_script_dump_all | Dump the state of the VM to the console | cmd | cl | cheat |
cl_script_find | Find a key in the VM | cmd | cl | cheat |
cl_script_help | Output help for script functions | cmd | cl | cheat |
cl_script_help2 | Output help for script functions suitable for auto-completion | cmd | cl |
cl_script_reload | Reload scripts | cmd | cl | cheat |
cl_script_reload_code | Execute a vscript file, replacing existing functions with the functions in the run script | cmd | cl | cheat |
cl_script_reload_entity_code | Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts | cmd | cl | cheat |
cl_script_remove_debug_filter | Remove a filter from the game debug overlay | cmd | cl | cheat |
cl_script_remove_watch | Remove a watch from the game debug overlay | cmd | cl | cheat |
cl_script_remove_watch_pattern | Remove a watch from the game debug overlay | cmd | cl | cheat |
cl_script_resurrect_unreachable | Use the garbage collector to track down reference cycles | cmd | cl | cheat |
cl_script_trace_disable | Turn off a particular trace output by file or function name | cmd | cl | cheat |
cl_script_trace_disable_all | Turn off all trace output | cmd | cl | cheat |
cl_script_trace_disable_key | Turn off a particular trace output by table/instance | cmd | cl | cheat |
cl_script_trace_enable | Turn on a particular trace output by file or function name | cmd | cl | cheat |
cl_script_trace_enable_all | Turn on all trace output | cmd | cl | cheat |
cl_script_trace_enable_key | Turn on a particular trace output by table/instance | cmd | cl | cheat |
cl_sendtable_cache_filename | Send tables cache file | sendtables.bin | |
cl_sequence_debug | -1 | cl | |
cl_sequence_debug2 | -1 | cl | |
cl_sequence_model_substring | 0 | cl | |
cl_server_graphic1_enable | When enabled, 360x60 (<16kb) image file will be displayed to on-server spectators. | true | cl | release |
cl_server_graphic2_enable | When enabled, 220x45 (<16kb) image file will be displayed to on-server spectators. | true | cl | release |
cl_show_bombs | false | cl | |
cl_show_clan_in_death_notice | Is set, the clan name will show next to player names in the death notices. | true | cl | a | release |
cl_show_enemy_avatar_colors | true | cl | |
cl_show_equipment_value | false | cl | |
cl_show_equipped_character_for_player_avatars | false | cl | a | |
cl_show_matchmaking_stat_spew | false | cl | |
cl_show_observer_crosshair | Show the crosshair of the player being observed. 0 = off, 1 = friends and party only, 2 = everyone | 2 | cl | a | release |
+cl_show_team_equipment | cmd | cl | release | |
cl_ShowBoneSetupEnts | Show which entities are having their bones setup each frame. | false | cl |
cl_showdemooverlay | How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always) | 0 | |
cl_showents | Dump entity list to console. | cmd | cl | cheat |
cl_showerror | Show prediction errors, 2 for above plus detailed field deltas, 3 to filter out serverside known prediction errors, -entindex for specific entity. | 0 | cl | release |
cl_showfps | Draw fps meter at top of screen (1 = fps, 2 = smooth fps, 3 = server MS, 4 = Show FPS and Log to file ) | 0 | cl | release |
cl_showframenumber | Show current framenumber | false | cl | release |
cl_showloadout | Toggles display of current loadout. | true | cl | a | per_user |
cl_showmem | Draw approximate memory use at top of screen | 0 | cl | release |
cl_showpos | Draw current position at top of screen | 0 | cl | cheat | release |
cl_showtextmsg | Enable/disable text messages printing on the screen. | true | cl |
cl_showtick | Show current tick/time values. Bitmask: 1='render time' 2='GameTime' 4=time of predicted entities 8=offset of predicted entities (-1 means 'everything') | 0 | cl | release |
cl_showusercmd | Show user command encoding | false | cl |
cl_silencer_mode | 0: cannot detach; 1: press secondary fire to detach | 0 | cl | a | user | per_user |
cl_sim_grenade_trajectory | Draw trajectory of the deployed grenade if thrown from this position. Takes an optional parameter for how long the drawn trajectory will last. | cmd | cl | cheat |
cl_simulate_dormant_entities | true | cl | |
cl_skeleton_instance_smear_boneflags | Smear boneflags across the model. Costs computation, but tests to make sure your bone flags are consistent. | false | cl | cheat |
cl_smoke_volume_growth | 1 | cl | |
cl_smoke_volumeprop | true | cl | |
cl_smooth | Smooth view/eye origin after prediction errors | true | cl |
cl_smooth_draw_debug | false | cl | cheat | |
cl_smooth_root_catchup_factor | 0.21 | cl | cheat | |
cl_smooth_root_max_accel | 1000 | cl | cheat | |
cl_smooth_root_origin_coeff | 100 | cl | cheat | |
cl_smooth_root_timehorizon | 0.125 | cl | cheat | |
cl_smooth_root_velocity_coeff | 20 | cl | cheat | |
cl_smooth_targetspeed | 150 | cl | release | |
cl_smoothtime | Smooth client's view after prediction error over this many seconds | 0.2 | cl |
cl_snd_cast_clear | true | | |
cl_snd_cast_retrigger | true | | |
cl_snd_new_visualize | Displays soundevent name played at it's 3d position | false | cl | cheat |
cl_sniper_auto_rezoom | Auto-rezoom snipers after a shot | true | cl | a | user | per_user |
cl_sniper_delay_unscope | false | cl | a | release | |
cl_sniper_show_inaccuracy | true | cl | a | release | |
cl_sos_test_get_opvar | cmd | cl | cheat | |
cl_sos_test_set_opvar | cmd | cl | cheat | |
cl_soundscape_flush | Flushes the client side soundscapes | cmd | cl | cheat | server_can_execute |
cl_soundscape_printdebuginfo | print soundscapes | cmd | cl |
cl_spec_show_bindings | Toggle the visibility of the spectator bindings. | true | cl | release | clientcmd_can_execute |
cl_spec_stats | true | cl | release | |
cl_spec_use_tournament_content_standards | false | cl | release | |
cl_spectator_predict | Enable 'TrueView' when spectating another player, which attempts to recreate the client's experience more accurately. The server may not allow this at certain times. | false | cl | release |
cl_spewserializers | Spew serializers | cmd | cheat |
cl_ss_origin | print origin in script format | cmd | cl |
cl_teamcounter_playercount_instead_of_avatars | false | cl | a | release | |
cl_teamid_overhead_colors_show | Show team overhead id in teammate color | true | cl | a | release |
cl_teamid_overhead_fade_near_crosshair | The amount to fade teamid when near the crosshair. Range is 0.0-1.0. 0: off | 0.75 | cl | a | release |
cl_teamid_overhead_maxdist | max distance at which the overhead team id icons will show | 6000 | cl | cheat | per_user |
cl_teamid_overhead_maxdist_spec | max distance at which the overhead team id icons will show when a spectator | 4000 | cl | cheat | per_user |
cl_teamid_overhead_mode | Always show team id over teammates. 0 = off, 1 = pips; 2 = +name, 3 = +equipment | 3 | cl | a | release |
cl_teammate_color_1 | 136 206 245 | cl | |
cl_teammate_color_2 | 0 158 128 | cl | |
cl_teammate_color_3 | 241 228 65 | cl | |
cl_teammate_color_4 | 230 128 42 | cl | |
cl_teammate_color_5 | 189 44 150 | cl | |
cl_teammate_colors_show | In competitive, 1 = show teammates as separate colors in the radar, scoreboard, etc., 2 = show colors and letters | 1 | cl | a | release |
cl_test_list_entities | test-list entities | cmd | cl | cheat |
cl_tickpacket_desired_queuelength | This value, multiplied by the tick interval, is added to cl_tickpacket_recvmargin_desired to obtain the effective desired recv margin. | 0 | user |
cl_tickpacket_recvmargin_spew_interval | 0 | release | |
cl_ticks_net_print_threshold | Print a message if network issues cause problems with server snapshots of user commands not being available when needed, if the percentage (0...100) exceeds this value. A value of 0 will cause the message to always print each time it is calculated | 2 | release |
cl_ticks_warning_level | Print a message about problems with ticks and interpolation. 0=never, 1=warnings, 2=all, even if hidden by interpolation | 0 | release |
cl_ticktiming | \{print\|<interval>\} [summary\|detail] Print timing stats now, or set report interval | cmd | norecord | release |
cl_timeout | After this many seconds without receiving a packet from the server, the client will disconnect itself | 30 | a |
cl_tracer_whiz_distance | 72 | cl | |
cl_tracer_whiz_infront_distance | 32 | cl | |
cl_track_render_eye_angles | Spew render eye angles | false | cl | cheat |
cl_trueview_show_doa_predictions | If true, trueview will recreate the original player experience, including commands that were predicted clientside but never executed on the server because the player was dead when they arrived. | true | cl | release |
cl_trueview_show_status | 0=Never; 1=Only if there is a problem; 2=always | 2 | cl | release |
cl_updatevisibility | Updates visibility bits. | cmd | cl |
cl_use_entity_as_targetid | true | cl | |
cl_use_last_selected_weapon_slot_position | Use the last selected weapon slot position when switching back to a weapon slot. | false | cl | a | release |
cl_use_old_wearable_shoulddraw | false | cl | |
cl_use_opens_buy_menu | Pressing the +use key will open the buy menu if in a buy zone (just as if you pressed the 'buy' key). | false | cl | a | user | per_user |
cl_use_prompt_smoke_density | Smoke density at the eye position above which a button's use prompt is suppressed. | 0.03 | cl | cheat |
cl_usercmd_max_per_movemsg | max number of CUserCmds to send in one client move message | 4 | release |
cl_usesocketsforloopback | When connecting to local listen server (for example, using the 'map' command), default to loopback=false, which connects to '127.0.0.1' instead of 'loopback'. This uses the network stack so that fake lag/loss can be simulated. | false | |
cl_versus_intro | true | cl | a | release | |
cl_viewing_vanity_loadout | false | sv | cl | user | |
cl_voiceenabled | true | cl | |
cl_vrr_recommendation_dont_show_again | true | cl | a | release | |
cl_vsnd_morph_override_ease_enabled | Controls whether the compiled in vsnd morph data ease in/out values are used or values set from the convars (cl_vsnd_morph_override_ease_in, cl_vsnd_morph_override_ease_out) are used | true | cl |
cl_vsnd_morph_override_ease_in | If cl_enable_vsnd_morph_override_ease_enabled is true, ease into vsnd morph driven animation over the specified number of seconds. | 0.2 | cl |
cl_vsnd_morph_override_ease_out | If cl_enable_vsnd_morph_override_ease_enabled is true, ease out of vsnd morph driven animation over the specified number of seconds. | 0.2 | cl |
cl_wallbang_heavy_threshold | The Threshold where to switch from Light to Heavy Wallbang tracer | 22 | cl | cheat | release |
cl_weapon_debug_show_accuracy | Draws a circle representing the effective range with every shot. | 0 | cl | cheat | release |
cl_weapon_debug_show_accuracy_duration | 10 | cl | cheat | release | |
cl_weapon_selection_rarity_color | false | cl | a | release | |
cl_workshop_map_download_timeout | 120 | cl | |
cl_yawspeed | 210 | cl | |
clear | Clear console output. | cmd | norecord | release |
clear_bombs | cmd | sv | cheat | |
clear_debug_flags_on_death | true | sv | |
clearall | Clear console output from all views. | cmd | norecord | release |
cli_ent_attachments | Displays the interpolated attachment points on an entity. Arguments: \{entity_name\} / \{class_name\} / \{entity_index\} / \{no argument = pick what player is looking at\} | cmd | cl | cheat |
cli_ent_hitbox | Displays the skeleton for the given entity(ies). Arguments: \{entity_name\} / \{class_name\} / \{entity_index\} / \{no argument = pick what player is looking at\} | cmd | cl | cheat |
cli_ent_pivot | Displays the interpolated pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: \{entity_name\} / \{class_name\} / \{entity_index\} / \{no argument = pick what player is looking at\} | cmd | cl | cheat |
cli_ent_skeleton | Displays the skeleton for the given entity(ies). Arguments: \{entity_name\} / \{class_name\} / \{entity_index\} / \{no argument = pick what player is looking at\} | cmd | cl | cheat |
cli_ent_vcollide_wireframe | Displays the interpolated vcollide wireframe pm am entity. Arguments: \{entity_name\} / \{class_name\} / \{entity_index\} / \{no argument = pick what player is looking at\} | cmd | cl | cheat |
clientport | If non-zero, client binds port to specific address. Usually you should leave this blank to use a different random system-assigned port for each connection. | 0 | release |
closecaption | Enable close captioning. | false | cl | a | user | per_user |
cloth_filter_transform_stateless | Enable the new, stateless version of FilterTransform | false | |
cloth_ground_plane_thickness | Raise ground by this much for all cloth that traces the ground; should be 0 ideally | 3 | |
cloth_iv_dump | 4 | cl | |
cloth_iv_store_back | false | cl | rep | |
clutch_mode_toggle | Toggle clutch mode convar | cmd | cl | release |
cmd | Forward command to server. | cmd | |
cojob_lock_hold_warning_threshold_ms | How long in milliseconds before we warn about lock hold duration | 10000 | sv | cl | rep |
cojob_max_no_yield_time_us | Will spew if a job takes longer than the specified number of microseconds | 3000 | sv | cl | rep |
collect_entity_model_name | Collect model names of the entities you're pointing at | cmd | sv | cheat |
commentary | Desired commentary mode state. | false | sv | a |
commentary_available | Automatically set by the game when a commentary file is available for the current map. | false | sv |
commentary_cvarsnotchanging | cmd | sv | |
commentary_finishnode | cmd | sv | |
commentary_node_use_viewfacing | false | cl | |
composite_material_use_bc7 | true | cl | |
con_enable | Allows the console to be activated. | true | a | per_user |
con_logfile_suffix | Suffix to append to the console log, may be changed to reopen the log | 0 | |
condump | dump the text currently in the console to condumpXX.log | cmd | release |
connect | Connect to a remote server. | cmd | release |
connect_hltv | Connect to a remote HLTV server. | cmd | release |
consoletool | Open a VConsole subtool. | cmd | norecord | release |
contributionscore_assist | amount of contribution score added for an assist | 1 | sv | release |
contributionscore_assist_reqs | extra requirements to earn contribution score for an assist | 1 | sv | release |
contributionscore_bomb_defuse_major | amount of contribution score for defusing a bomb while at least one enemy remains alive | 3 | sv | release |
contributionscore_bomb_defuse_minor | amount of contribution score for defusing a bomb after eliminating enemy team | 1 | sv | release |
contributionscore_bomb_exploded | amount of contribution score awarded to bomb planter and terrorists remaining alive if bomb explosion wins the round | 1 | sv | release |
contributionscore_bomb_planted | amount of contribution score for planting a bomb | 2 | sv | release |
contributionscore_cash_bundle | amount of contribution score for picking up a cash bundle | 0 | sv | release |
contributionscore_crate_break | amount of contribution score for breaking an item crate | 0 | sv | release |
contributionscore_hostage_kill | amount of contribution score for killing a hostage, normally negative | -2 | sv | release |
contributionscore_hostage_rescue_major | amount of contribution score added to rescuer per hostage rescued | 3 | sv | release |
contributionscore_hostage_rescue_minor | amount of contribution score added to all alive CTs per hostage rescued | 1 | sv | release |
contributionscore_kill | amount of contribution score added for a kill | 2 | sv | release |
contributionscore_kill_factor | percentage of victim's contribution score to award to their killer as a bonus | 0 | sv | release |
contributionscore_kill_reqs | extra requirements to earn contribution score for a kill | 1 | sv | release |
contributionscore_objective_kill | amount of contribution score added for an objective related kill | 3 | sv | release |
contributionscore_participation | amount of contribution score awarded to players for active participation in the round | 0 | sv | release |
contributionscore_suicide | amount of contribution score for a suicide, normally negative | -2 | sv | release |
contributionscore_team_kill | amount of contribution score for a team kill, normally negative | -2 | sv | release |
convars_echo_toggle_changes | Echo to the console changes caused by toggling. | true | |
convert_steamid | Convert SteamID into multiple formats | cmd | cl |
cpu_level | CPU Level - Default: High | 2 | cl |
cpuinfo | Print CPU configuration information | cmd | |
cq_buffer_bloat_msecs_max | Server will not allow the client to buffer up more than N ms of commands. | 64 | rep | release |
cq_debug | Verbose command queue logging. | 0 | sv | rep |
cq_dilation_percentage | When speeding up slowing down, this is how much | 5 | sv | cl | rep |
cq_enable | Run one usercmd per server tick and maintain a buffer. Client speeds up/slows down it's usercmd tick rate to maintain server command queue buffering. | true | sv | cl | rep |
cq_logging | command queue logging of events. | false | sv | release |
cq_logging_interval | command queue logging per player stats every N seconds, 0 to disable. | 0 | sv | release |
cq_max_starved_substitute_commands | Server will stop generating substitute commands if client hasn't sent one, after N in a row | 4 | sv | release |
cq_print_every_command | print every command as we execute it | false | sv | release |
crash | Crash the client. Optional parameter -- type of crash: 0: read from NULL 1: write to NULL 2: force an Assert 3: infinite loop 4: stack buffer overrun 5: multiple asserts across multiple threads. Optional number of threads (default 5) 6: looping memory leak until we're out of memory. Optional allocation size in bytes (default 1048576/1MB) | cmd | cheat |
crash_error | Cause the engine to crash by Plat_FatalError on main thread (Debug!!) | cmd | cheat |
crash_error_job | Cause the engine to crash by Plat_FatalError on job thread (Debug!!) | cmd | cheat |
crash_error_thread | Cause the engine to crash by Plat_FatalError on non-main thread (Debug!!) | cmd | cheat |
crash_job | Cause the engine to crash in a job thread (Debug!!) | cmd | cheat |
crash_thread | Cause the engine to crash in a brand new non-main thread (Debug!!) | cmd | cheat |
create_explosion_damage | Explosion where you're looking, or at x y z, with a real explosion's physics force (unlike create_radius_damage). | cmd | sv | cheat |
create_radius_damage | Causes radius damage where you're looking, at the passed in radius. | cmd | sv | cheat |
creditsdone | cmd | sv | |
crosshair | true | cl | a | per_user | |
cs_hostage_near_rescue_music_distance | 2000 | sv | cheat | |
cs_logtouchexpansion | cs_logtouchexpansion <ent index or -1 for all>. Log player touch expansion component. | -2 | sv | cheat |
cs_minimap_create_output_size | Size of minimap texture generated with cs_minimap_create (512 default) | 1024 | cl | release |
cs_quit_prompt | Quit the game | cmd | cl | release |
cs_ShowStateTransitions | cs_ShowStateTransitions <ent index or -1 for all>. Show player state transitions. | -2 | sv | cheat |
CS_WarnFriendlyDamageInterval | Defines how frequently the server notifies clients that a player damaged a friend | 3 | sv | cheat |
csgo_3d_skybox | true | cl | |
csgo_demoui_playbeck_timestep_value | Number of seconds to seek when using TimeStep buttons on demo playback controller. | 15 | cl |
csgo_demoui_player_death_seek_lead_up_time | Seek to a moment this amount of seconds leading up to a player death instead of the exact time of the death. | 1 | cl |
csgo_demoui_previous_event_search_offset | Do not consider events that happened in the last specified number of seconds when a user clicks 'previous' on the UI. | 2 | cl |
csgo_disable_preview_maps | false | cl | |
csgo_download_match | Downloads a match via serial code and starts playback | cmd | cl | norecord | clientcmd_can_execute |
csgo_fatdemo_enable | false | sv | cl | rep | release | |
csgo_fatdemo_output | test.fatdem | sv | cl | rep | release | |
csgo_map_preview_scale | 5 | cl | a | |
csgo_nav_jump_link_detour_threshold | don't traverse a jump link if there's a detour that costs less than this amount | 1500 | sv | rep |
csgo_use_fullsort_for_opaque | fullsort the opaque pass when there wasn't a depth prepass | true | cl | cheat |
csm_bias_override_0 | 1 | cl | cheat | |
csm_bias_override_1 | 1 | cl | cheat | |
csm_bias_override_2 | 1 | cl | cheat | |
csm_bias_override_3 | 1 | cl | cheat | |
csm_cascade0_override_dist | -1 | cl | cheat | |
csm_cascade1_override_dist | -1 | cl | cheat | |
csm_cascade2_override_dist | -1 | cl | cheat | |
csm_cascade3_override_dist | -1 | cl | cheat | |
csm_cascade_viewdir_shadow_bias_scale | 2 | cl | cheat | |
csm_max_dist_between_caster_and_receiver | default pushback | 15000 | cl | cheat |
csm_max_num_cascades_override | Number of cascades in sunlight shadow | 3 | cl |
csm_max_shadow_dist_override | 560 | cl | |
csm_max_visible_dist | 7500 | cl | cheat | |
csm_res_override_0 | 0 | cl | cheat | |
csm_res_override_1 | 0 | cl | cheat | |
csm_res_override_2 | 0 | cl | cheat | |
csm_res_override_3 | 0 | cl | cheat | |
csm_shadow_worldview_align_x_to_u | false | cl | cheat | |
csm_shadow_worldview_shear_align_z_to_v | false | cl | cheat | |
csm_sst_max_visible_dist | 2000 | cl | cheat | |
csm_sst_pushback_distance | default pushback | 1500 | cl | cheat |
csm_sst_shadow_focus_region_caster_headroom | 256 | cl | cheat | |
csm_sst_shadow_focus_region_maxz | 2000 | cl | cheat | |
csm_sst_shadow_focus_region_minz | -2000 | cl | cheat | |
csm_sst_vertical_depth_shear_enable | true | cl | cheat | |
csm_viewdir_shadow_bias | 0 | cl | cheat | |
csm_viewmodel_max_shadow_dist | 21 | cl | cheat | |
csm_viewmodel_max_visible_dist | 1000 | cl | cheat | |
csm_viewmodel_nearz | 0.5 | cl | cheat | |
csm_viewmodel_shadows | true | cl | |
custom_bot_difficulty | Bot difficulty for offline play. | 2 | sv | cl | rep | release |
cv_bot_ai_bt_debug_target | Draw the behavior tree of the given bot. | -1 | sv | rep | cheat |
cv_bot_ai_bt_hiding_spot_show | Draw hiding spots. | false | sv | rep | cheat |
cv_bot_ai_bt_moveto_show_next_hiding_spot | Draw the hiding spot the bot will check next. | false | sv | rep | cheat |
cvarlist | Show the list of convars/concommands. | cmd | release |
cyclevar | Cycle through specified convar values. | cmd | norecord | release |
damage_impact_heavy | Damage ABOVE this value is considered heavy damage | 40 | cl |
damage_impact_medium | Damage BELOW this value is considered light damage | 20 | cl |
dbghist_addline | Add a line to the debug history. Format: <category id> <line> | cmd | sv |
dbghist_dump | Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Scene Print 3: Alyx Blind 4: Log of damage done to player 5: Player Teleport 6: Blind Zombie Sounds 7: Player Continuous | cmd | sv |
debug_destructible_parts | Draw debug information for destructible parts. | false | sv | cl | rep |
debug_destructible_parts_enabled | Toggle enabling/disabling the destructible parts system for debug. | true | sv | cl | rep | cheat |
debug_destructible_parts_radius_damage | false | sv | cl | rep | |
debug_destructible_parts_ttl | How long the debug draws stick around for, unless they're per-tick. | 1 | sv | cl | rep |
debug_error_model | false | sv | cl | rep | cheat | |
debug_font_name | Debug font name | Courier New | |
debug_font_size | Font size for the debug font | 14 | |
debug_overlay_fullposition | false | sv | |
debug_physimpact | false | sv | |
debug_purchase_defidx | Purchase an item by defindex | cmd | cl | release | clientcmd_can_execute |
debug_radial_damage | false | sv | cl | rep | cheat | |
debug_shared_random | false | sv | cl | rep | |
debug_takedamage_summaries | false | sv | cheat | |
debug_visibility_monitor | 0 | sv | cheat | |
debugoverlay_circle_verts | 24 | cheat | |
debugoverlay_cycle_domain | Toggles visibility of the debug overlay system. | cmd | sv | cheat |
debugoverlay_cycle_state | Toggles visibility of the debug overlay system. | cmd | sv | cheat |
debugoverlay_dashboard | Makes the debug overlay dashboard visible. | cmd | sv | cheat |
debugoverlay_enable_dotted_dashed | Toggle the use of dotted/dashed debugoverlay lines to indicate source | true | cheat |
debugoverlay_force_respect_ttl | Force respect TTL even when clearing scopes | false | cheat |
debugoverlay_hide_imgui | Hides the overlay. | cmd | sv | cheat |
debugoverlay_show_text_outline | Toggle display of box around text | false | cheat |
debugoverlay_text_scale | Scale of the text used for 3d display, but see also debug_font_\{size,name\} | 1 | a | cheat |
debugoverlay_toggle | Toggles visibility of the debug overlay system. | cmd | sv | cheat |
decalfrequency | 10 | sv | nf | |
default_fov | 90 | cl | cheat | |
demo_allow_game_mismatch | Allow playback of demo even if game directories are not matched [may crash or fail to load]. | false | |
demo_flush | Flush writing the demo file every network update | false | a |
demo_goto | Skips to location in demo. | cmd | release |
demo_gotomark | Skips the current demo playback to the marked tick | cmd | release |
demo_gototick | Skips to a tick in demo. | cmd | release |
demo_highlight_fade_duration | Duration of the fade in and of the fade out transitions (fade in + fade out is 2x this value). | 0.25 | cl | release |
demo_highlight_seconds_after | How many seconds after the actual highlight event to show when viewing highlights. | 2 | cl | release |
demo_highlight_seconds_before | How many seconds before the actual highlight event to show when viewing highlights. | 6 | cl | release |
demo_info | Print information about currently playing demo. | cmd | release |
demo_marktick | Marks the current demo playback tick for later use | cmd | release |
demo_max_consecutive_skip_packets | Don't skip more than N messages in a row when skipping in a demo file. | 2500 | |
demo_mouse_enable_binding | Name of the binding to enable mouse on demo playback UI | drop | cl | a |
demo_pause | Pauses demo playback. | cmd | release |
demo_pause_at_end | Pause demo playback when the end of the file is reached, otherwise quit to main menu. | true | cl | release |
demo_pauseatservertick | Pauses when the 'render time' reaches the specified tick. | cmd | release |
demo_playback_override_settings | false | cl | |
demo_quitafterplayback | Quits game after demo playback. | false | release |
demo_recordcommands | Record commands typed at console into .dem files. | true | cheat |
demo_resume | Resumes demo playback. | cmd | release |
demo_skip_to_shot_seconds_before | How many seconds before the shot to skip to when skipping to a specific shot ID. | 2 | cl | release |
demo_step_tick | Play for N ticks (default=1) and then pause. | cmd | release |
demo_timescale | Sets demo replay speed. | cmd | release |
demo_togglepause | Toggles demo playback. | cmd | release |
demo_ui_mode | UI mode for demo playback. 0 = disabled, 1 = minimal, 2 = full | 2 | cl | release |
demo_usefastgoto | Use fast frame skipping when available for demo_goto commands. | true | |
demo_writefullupdate_rate | Interval time in seconds to write full updates to demo. | 60 | |
demo_writemetafile | save current meta file demo_<version>.meta file for use in demo upconversion. | cmd | norecord |
demolist | Print demo sequence list. | cmd | release |
demoui | Show/hide demo playback ui | cmd | cl | release |
destructible_parts_destroy_parts_when_gibbing | true | sv | cl | rep | |
dev_add_onground_on_spawn | Should we mess with the ground flag when we spawn? (I don't think we should). If we don't hit the assert in CCSPlayer_MovementServices::ProcessMovement, we should remove this by Dec 2022. | false | sv | release |
dev_send_gc_message | <msgid> Send a blank body message with a given ID to gc for routing tests | cmd | cl |
dev_send_gc_message_server | <msgid> Send a blank body message with a given ID to gc for routing tests | cmd | sv |
dev_simulate_gcdown | <state> Turn on/off simulated GC communications failure (GC is down in a way that we know it is down) | cmd | cl |
developer | Set developer message level. | 1 | release |
diffcheck | Activate diffcheck system. | true | |
diffcheck_playerslot | 0 | | |
diffcheck_spew | Actually show diffcheck results. | true | |
diffcheck_spew_diff_filter | Show diff with matching filter substring only. | 0 | |
diffcheck_spew_diff_only | Show diff only. | false | |
differences | Show all convars which are not at their default values (optional restricted to specific flags). | cmd | release |
disable_dynamic_prop_loading | If non-zero when a map loads, dynamic props won't be loaded | false | sv | cheat |
disable_priority_boost | Disable focus based priority boost | cmd | |
disable_source_soundscape_trace | Bypasses lookup of soundscapes for indvidual audio sources when enabled. | false | sv |
disconnect | Disconnect from server | cmd | release |
display_game_events | false | sv | cheat | |
dlight_debug | Creates a dlight in front of the player | cmd | cl | cheat |
dm_reset_spawns | cmd | sv | |
dm_togglerandomweapons | Turns random weapons in deathmatch on/off | cmd | cl | server_can_execute | clientcmd_can_execute |
dota_enable_spatial_audio | Flag to enable spatial audio in Dota 2. | false | release |
dota_spatial_audio_mix | Mix value to blend spatial and non-spatial audio in Dota 2. | 1 | release |
drawcross | Draws a cross at the given location Arguments: x y z | cmd | sv | cheat |
drawline | Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2 | cmd | sv | cheat |
drawoverviewmap | Draws the overview map | cmd | cl |
drawradar | Draws HUD radar | cmd | cl |
ds_workshop_changelevel | Changelevel to an available workshop map by name | cmd | sv | release |
ds_workshop_listmaps | Dump workshop maps available on this server | cmd | sv | release |
dsp_automatic | 0 | demo | |
dsp_db_min | 80 | demo | |
dsp_db_mixdrop | 0.5 | demo | |
dsp_dist_max | 1440 | cheat | demo | |
dsp_dist_min | 0 | cheat | demo | |
dsp_mix_max | 0.8 | demo | |
dsp_mix_min | 0.2 | demo | |
dsp_off | false | cheat | |
dsp_vol_2ch | 1 | demo | |
dsp_vol_4ch | 0.5 | demo | |
dsp_vol_5ch | 0.5 | demo | |
dsp_volume | 0.8 | a | demo | |
dump_entity_report | List all client-side entities in the scene | cmd | cl | cheat |
dump_globals | Dump all global entities/states | cmd | sv |
dump_loc_token | List information on the given token | cmd | |
dump_localization_files | List all loaded localization files | cmd | |
dump_panorama_css_properties | Prints out all valid panorama CSS properties and their documentation | cmd | release |
dump_panorama_events | print panorama event types and their documentation | cmd | release |
dump_panorama_render_command_stats | cmd | | |
dump_response_symbols | print all response symbols to the console | cmd | sv |
dump_secondary_scene_worlds | Lists secondary scene worlds and ref counts | cmd | cl |
dumpparticlelist | Print out information on existing particle systems | cmd | cheat |
dumpstringtable | Usage: dumpstringtable <tablename \|all> <sv \| cl> <verbose \| simple> <element> Print string tables to console, verbose to dump data, simple to show name and count only, can specifiy a single numeric element index to restrict spew. | cmd | |
echo | Echo text to console. | cmd | server_can_execute |
echoln | Echo the command arguments on the console | cmd | release |
econ_build_pinboard_images_from_collection_name | Renders and saves images for all models in a collection. | cmd | cl |
econ_clear_inventory_images | clear the local inventory images (they will regenerate) | cmd | cl |
econ_show_items_with_tag | Lists the item definitions that have a specified tag. | cmd | cl |
enable_boneflex | true | cl | a | |
enable_priority_boost | Disable focus based priority boost | cmd | |
endmatch_votenextmap | Votes for the next map at the end of the match | cmd | cl | clientcmd_can_execute |
endmovie | Stop recording movie frames. | cmd | norecord |
endround | End the current round. | cmd | sv | cheat |
engine_accurate_input_processing_delta_time | When true, elapsed time given to the input processing will be the time elapsed since the last input processing. This is only relevant when input is processed multiple times per frame ( i.e. multiple ticks per frame) | false | |
engine_allow_multiple_simulates_per_frame | When the client is catching up in low frame rate situations, should we run client simulate more than once a frame? | false | |
engine_allow_multiple_ticks_per_frame | When the client is catching up in low frame rate situations, should we run tick more than once a frame? | true | |
engine_client_tick_pad_enable | false | | |
engine_cpu_info_extended | CPU the engine is running on. | 20 CPUs (14 cores - 6P/8E), Frequency: 2.5 GHz, Features: F/M/S 6/191/2 GenuineIntel '13th Gen Intel(R) Core(TM) i5-13500' SSE SSE2 SSE4.1 SSE4.2 AVX AVX2 MMX RDTSC RDTSCP CMOV FCMOV PCLMULQDQ (64-bit process) | |
engine_frametime_amnesty_debug | Enable logging about events that disable frame time warnings | false | |
engine_frametime_print_report | Print a performance report from the current data in the vprof 'lite' profiler | cmd | |
engine_frametime_warnings_enable | Enable framerate-related warnings, such as sv_long_frame_ms. Disabling warnings is useful when running in situations such a debug where a slow frame rate is expected | false | |
engine_low_latency_sleep_after_client_tick | When r_low_latency is enabled, this moves the low latency sleep on tick frames to happen after client simulation. | false | release |
engine_max_resource_system_update_time | 5 | | |
engine_max_ticks_to_simulate | Max number of ticks to simulate per frame, after which simulation will start to slow down compared to real time. | -1 | |
engine_no_focus_sleep | 20 | a | |
engine_no_focus_sleep_vconsole_suppress | When VConsole is in the foreground, don't trigger engine_no_focus_sleep behavior | true | |
engine_ostype | OS type the engine is running on. | Windows 11 | |
engine_platform_name_extended | Platform the engine is running on. | pc64 | |
engine_render_only | false | | |
engine_rendersystem_init | Rendersystem option requested (changing this does not change the rendersystem). | -vulkan | |
engine_rendersystem_shader_model | Rendersystem shader model in use (changing this does not change the shader model). | 120 | |
engine_rendersystem_used | Rendersystem option in use (changing this does not change the rendersystem). | -vulkan (from CL) | |
engine_show_frame_pacing | false | release | |
engine_show_frame_ticks | false | | |
engine_sse42 | turn on sse4.2 optimizations in the engine | true | |
english | If set to 1, running the english language set of assets. | true | cl | user |
ent_absbox | Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: \{entity_name\} / \{class_name\} / \{entity_index\} / \{no argument = pick what player is looking at\} | cmd | sv | cheat |
ent_actornames | Displays the entity name for all entities that have ShouldDisplayInActorNames true in code | cmd | sv | cheat |
ent_actornames_font | ent_actornames font name | Consolas | sv | cl | rep | cheat |
ent_actornames_fontsize | ent_actornames font size | 24 | sv | cl | rep | cheat |
ent_animgraph2_open_graph | Opens the graph and starts live debugging the AG2 graph for a given entity Arguments: entityName Arguments: \{entity_name\} / \{class_name\} / \{entity_index\} / \{no argument = pick what player is looking at\} | cmd | sv | cheat |
ent_animgraph2_record | Starts live debugging & recording the AG2 graph for a given entity Arguments: entityName Arguments: \{entity_name\} / \{class_name\} / \{entity_index\} / \{no argument = pick what player is looking at\} | cmd | sv | cheat |
ent_animgraph_debug | Displays debug draws about the given entity(ies) animgraph Arguments: \{entity_name\} / \{class_name\} / \{entity_index\} / \{no argument = pick what player is looking at\} | cmd | sv | cheat |
ent_attachment_filter_substrings | If an attachment's name has any of the given substrings in it, it will be displayed. Substrings can be delimited by the ',' or '\|' character. | 0 | sv | cheat |
ent_attachments | Displays the attachment points on an entity. Arguments: \{entity_name\} / \{class_name\} / \{entity_index\} / \{no argument = pick what player is looking at\} | cmd | sv | cheat |
ent_autoaim | Displays the entity's autoaim radius. Arguments: \{entity_name\} / \{class_name\} / \{entity_index\} / \{no argument = pick what player is looking at\} | cmd | sv | cheat |
ent_bbox | Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays. Arguments: \{entity_name\} / \{class_name\} / \{entity_index\} / \{no argument = pick what player is looking at\} | cmd | sv | cheat |
ent_bitvec_enable | false | sv | |
ent_bonemergeplayer | Bonemerge the player onto the entity under the crosshairs | cmd | sv | cheat |
ent_call | ent_call <funcname> <option:entname> calls function on current look target or filtername, checks on ent, then root, then mode, then map scope | cmd | sv | cheat |
ent_cancelpendingentfires | Cancels all ent_fire created outputs that are currently waiting for their delay to expire. | cmd | sv |
ent_characterize | Spew PVS debug info for entity | cmd | sv |
ent_clear_debug_overlays | Clears all debug overlays | cmd | sv | cheat |
ent_create | Creates an entity of the given designer or subclass name where the player is looking. | cmd | sv | cheat | vconsole_fuzzy |
ent_debug_anim | Use the specified entity for animation debugging. | cmd | cl |
ent_debug_draw_thinkers | false | sv | cl | rep | |
ent_find | Find and list all entities with classnames or targetnames that contain the specified substrings. Format: find_ent <substring> | cmd | sv | cheat |
ent_find_index | Display data for entity matching specified index. Format: find_ent_index <index> | cmd | sv | cheat |
ent_fire | Usage: ent_fire <target> [action] [value0] [value1] ... [valueN] | cmd | sv | cheat | vconsole_fuzzy |
ent_fire_delay | Usage: ent_fire_delay <target> [action] [value0] [value1] ... [valueN] [delay] | cmd | sv | cheat | vconsole_fuzzy |
ent_fire_output | Usage: ent_fire_output <target> [output name] [value0] [value1] ... [valueN] | cmd | sv | cheat | vconsole_fuzzy |
ent_fire_output_delay | Usage: ent_fire_output_delay <target> [output name] [value0] [value1] ... [valueN] [delay] | cmd | sv | cheat | vconsole_fuzzy |
ent_gib | Gibs the given entity(s) Arguments: \{entity_name\} / \{class_name\} / \{entity_index\} / \{no argument = pick what player is looking at\} | cmd | sv | cheat |
ent_grab | grabs the object in front of the player. Options: -loose -multiple -toggle | cmd | sv | cheat |
ent_hierarchy | Prints the entity hierarchy tree rooted at the specified ent(s) | cmd | sv | cheat |
ent_hitbox | Displays the hitboxes for the given entity(ies). Arguments: \{entity_name\} / \{class_name\} / \{entity_index\} / \{no argument = pick what player is looking at\} | cmd | sv | cheat |
ent_info | Usage: ent_info <class name> | cmd | sv | cheat |
ent_joint_axis_size | 4 | sv | |
ent_joint_filter_name | If a joint's entire name matches (case insensitive), it will be displayed. | 0 | sv | cheat |
ent_joint_filter_substrings | If a joint's name has any of the given substrings in it, it will be displayed. Substrings can be delimited by the ',' or '\|' character. | 0 | sv | cheat |
ent_joint_lines | Draw a line between a rendered joint and its parent. | true | sv | cheat |
ent_joint_names | Draw the name of a rendered joint. | true | sv | cheat |
ent_joint_only_ik_joints | false | sv | |
ent_joint_use_bind_pose | false | sv | |
ent_joints | Displays the joint names + axes an entity. Arguments: \{entity_name\} / \{class_name\} / \{entity_index\} / \{no argument = pick what player is looking at\} | cmd | sv | cheat |
ent_kill | Kills the given entity(s) Arguments: \{entity_name\} / \{class_name\} / \{entity_index\} / \{no argument = pick what player is looking at\} | cmd | sv | cheat |
ent_list_report | Reports all list of all entities in a map, one by one | cmd | sv |
ent_messages | Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives. Arguments: \{entity_name\} / \{class_name\} / \{entity_index\} / \{no argument = pick what player is looking at\} | cmd | sv | cheat |
ent_messages_draw | Visualizes all entity input/output activity. | false | sv | cl | rep | cheat |
ent_name | Displays the entity name | cmd | sv | cheat |
ent_orient | Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' option to orient on all axis. Format: ent_orient <entity name> <optional: allangles> | cmd | sv | cheat |
ent_picker | Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at. Arguments: full - enables all debug information | cmd | sv | cheat |
ent_pivot | Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: \{entity_name\} / \{class_name\} / \{entity_index\} / \{no argument = pick what player is looking at\} | cmd | sv | cheat |
ent_pivot_size | 20 | sv | a | cheat | |
ent_rbox | Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: \{entity_name\} / \{class_name\} / \{entity_index\} / \{no argument = pick what player is looking at\} | cmd | cl | cheat |
ent_remove | Removes the given entity(s) Arguments: \{entity_name\} / \{class_name\} / \{entity_index\} / \{no argument = pick what player is looking at\} | cmd | sv | cheat |
ent_remove_all | Removes all entities of the specified type Arguments: \{entity_name\} / \{class_name\} | cmd | sv | cheat |
ent_revert_dormancy_change | false | cl | |
ent_rotate | Rotates an entity by a specified # of degrees | cmd | sv | cheat |
ent_scale | Scales entities. Arguments: <scale factor> <\{entity_name\} / \{class_name\} / \{entity_index\} / \{no argument = pick what player is looking at\}> | cmd | sv | cheat |
ent_scenehierarchy | Prints the entity scenenode hierarchy tree rooted at the specified ent(s) | cmd | sv | cheat |
ent_script_dump | Dumps the names and values of this entity's script scope to the console Arguments: \{entity_name\} / \{class_name\} / \{entity_index\} / \{no argument = pick what player is looking at\} | cmd | sv | cheat |
ent_select | Select or deselects the given entities(s) for later manipulation Arguments: \{entity_name\} / \{class_name\} / \{entity_index\} / \{no argument = pick what player is looking at\} | cmd | sv | cheat |
ent_setang | Set entity angles | cmd | sv | cheat |
ent_setname | Sets the targetname of the given entity(s) Arguments: <new entity name> <\{entity_name\} / \{class_name\} / \{entity_index\} / \{no argument = pick what player is looking at\}> | cmd | sv | cheat |
ent_setpos | Move entity to position | cmd | sv | cheat |
ent_show_contexts | Show entity contexts in ent_text display | false | sv | cheat |
ent_show_damage | Sets damage display mode. When on, you will see the amount of damage dealt over the target's head. | cmd | sv | cheat |
ent_show_response_criteria | Print, to the console, an entity's current criteria set used to select responses. Arguments: \{entity_name\} / \{class_name\} / \{entity_index\} / \{no argument = pick what player is looking at\} | cmd | sv | cheat |
ent_showonlyattachment | 0 | sv | cheat | |
ent_skeleton | Displays the skeleton for the given entity(ies). Arguments: \{entity_name\} / \{class_name\} / \{entity_index\} / \{no argument = pick what player is looking at\} | cmd | sv | cheat |
ent_skeleton_duration | Duration of ent_skeleton display | 0 | sv | cl | rep | cheat |
ent_skeleton_only_ik_joints | false | sv | |
ent_steadystate_batchsize | Max number of entities to transmit to player | 20 | sv |
ent_steadystate_delay | Time in seconds without network state changes until an entity is considered for trickle updates | 5 | sv |
ent_steadystate_enable | false | sv | |
ent_steadystate_interval | Rate at which entities can be trickled to players | 0.1 | sv |
ent_teleport | Teleport the specified entity to where the player is looking. Format: ent_teleport <entity name> | cmd | sv | cheat |
ent_test_interpolation | false | cl | |
ent_text | Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: \{entity_name\} / \{class_name\} / \{entity_index\} / \{no argument = pick what player is looking at\} | cmd | sv | cheat | vconsole_fuzzy |
ent_text256 | Displays text debugging information about the given entity(ies) [within 256 units of the player] on top of the entity (See Overlay Text) Arguments: \{entity_name\} / \{class_name\} / \{entity_index\} / \{no argument = pick what player is looking at\} | cmd | sv | cheat |
ent_text_clear | Hide text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: \{entity_name\} / \{class_name\} / \{entity_index\} / \{no argument = pick what player is looking at\} | cmd | sv | cheat |
ent_text_filter | Set which ent_text filters you want: | cmd | sv | cheat |
ent_text_flags_active | -1 | sv | a | cheat | |
ent_text_no_name_really_i_mean_it | false | sv | cheat | |
ent_text_radius | Displays text debugging information about the given entity(ies) [near the player] on top of the entity (See Overlay Text) 2 Arguments: <Radius> <\{entity_name\} / \{class_name\} / \{entity_index\} / \{no argument = pick what player is looking at\}> | cmd | sv | cheat |
ent_text_sticky_add | Adds to list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: \{entity_name\} / \{class_name\} / \{entity_index\} / \{no argument = pick what player is looking at\} | cmd | sv | cheat |
ent_text_sticky_clear | Clears the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: \{entity_name\} / \{class_name\} / \{entity_index\} / \{no argument = pick what player is looking at\} | cmd | sv | cheat |
ent_text_sticky_dump | Spews the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: \{entity_name\} / \{class_name\} / \{entity_index\} / \{no argument = pick what player is looking at\} | cmd | sv | cheat |
ent_text_sticky_remove | Removes from the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: \{entity_name\} / \{class_name\} / \{entity_index\} / \{no argument = pick what player is looking at\} | cmd | sv | cheat |
ent_ungrab | un-grabs all objects | cmd | sv | cheat |
ent_vcollide_wireframe | Displays the interpolated vcollide wireframe pm am entity. Arguments: \{entity_name\} / \{class_name\} / \{entity_index\} / \{no argument = pick what player is looking at\} | cmd | sv | cheat |
ent_viewoffset | Displays the eye position for the given entity(ies) in red. Arguments: \{entity_name\} / \{class_name\} / \{entity_index\} / \{no argument = pick what player is looking at\} | cmd | sv | cheat |
ent_visibility_traces | Displays visibility traces for the given entity Arguments: \{entity_name\} / \{class_name\} / \{entity_index\} / \{no argument = pick what player is looking at\} | cmd | sv | cheat | vconsole_fuzzy |
entity_log_load_unserialize | Output unserialization of entities on map load. 0 - off, 1 - client/server, 2 - server, 3 - client | 0 | sv | cl | rep | cheat |
entity_lump_list | List all known entity lumps | cmd | |
entity_lump_spew | Dump the contents of an entity lump | cmd | |
entityreport | Reports all extant entities. Optional 2nd arg is a substring of a classname that the list will be filtered by. | cmd | sv |
entitysummary | Summarizes (by class) all extant entities. Optional 2nd arg is a substring of a classname that the list will be filtered by. | cmd | sv |
ents | List server entities, sorted by spawn group | cmd | sv |
eom_local_player_defeat_anim_enabled | true | cl | a | release | |
escape | Escape key pressed. | cmd | release | clientcmd_can_execute |
exec | Execute a cfg file | cmd | norecord | release |
exec_async | Execute a cfg file over time | cmd | cheat | norecord |
execifexists | Execute a cfg file if file exists | cmd | norecord | release |
execute_command_every_frame | 0 | cheat | |
explode | Kills the player with explosive damage | cmd | sv | cheat |
explodevector | Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value> | cmd | sv | cheat |
fade_debug_splitscreen_slot | -1 | cl | |
fadein | fadein \{time r g b\}: Fades the screen in from black or from the specified color over the given number of seconds. | cmd | sv | cheat |
fadeout | fadeout \{time r g b\}: Fades the screen to black or to the specified color over the given number of seconds. | cmd | sv | cheat |
ff_damage_bullet_penetration | If friendly fire is off, this will scale the penetration power and damage a bullet does when penetrating another friendly player | 0 | sv | cl | rep | release |
ff_damage_decoy_explosion | Enables or disables team damage from decoy detonation | false | sv | cl | rep | release |
ff_damage_reduction_bullets | How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | 0.33 | sv | cl | rep | release |
ff_damage_reduction_grenade | How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | 0.85 | sv | cl | rep | release |
ff_damage_reduction_grenade_self | How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | 1 | sv | cl | rep | release |
ff_damage_reduction_other | How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | 0.4 | sv | cl | rep | release |
filesystem_buffer_size | Size of per file buffers. 0 for none | 0 | |
filesystem_fake_latency | 0 | | |
filesystem_max_stdio_read | 16 | | |
filesystem_native | Use native FS or STDIO | true | |
filesystem_report_buffered_io | false | | |
filesystem_unbuffered_io | true | | |
find | Find concommands with the specified string in their name/help text. | cmd | release |
findflags | Find concommands by flags. | cmd | release |
fire_use_modifier | false | sv | cl | rep | |
firetarget | cmd | sv | cheat | |
firstperson | Switch to firstperson camera. | cmd | cl | release | execute_per_tick |
fish_debug | Show debug info for fish | false | cl | cheat |
fish_dormant | Turns off interactive fish behavior. Fish become immobile and unresponsive. | false | sv | rep | cheat |
fog_color | -1 -1 -1 | cl | cheat | |
fog_colorskybox | -1 -1 -1 | cl | cheat | |
fog_enable | Enable fog | true | cl | cheat |
fog_enableskybox | true | cl | cheat | |
fog_end | -1 | cl | cheat | |
fog_endskybox | -1 | cl | cheat | |
fog_hdrcolorscale | -1 | cl | cheat | |
fog_hdrcolorscaleskybox | -1 | cl | cheat | |
fog_maxdensity | -1 | cl | cheat | |
fog_maxdensityskybox | -1 | cl | cheat | |
fog_override | Overrides the map's fog settings (-1 populates fog_ vars with map's values) | 0 | cl | cheat |
fog_override_color | Sets the fog color override | cmd | cheat |
fog_override_enable | Use fog_override convars instead of world fog data | false | cheat |
fog_override_end | 3500 | cheat | |
fog_override_exponent | 2 | cheat | |
fog_override_max_density | 0.4 | cheat | |
fog_override_start | 1000 | cheat | |
fog_start | -1 | cl | cheat | |
fog_startskybox | -1 | cl | cheat | |
fog_volume_debug | If enabled, prints diagnostic information about the current fog volume | false | sv |
footstep_audible_threshold | 0.55 | sv | cl | rep | |
footstep_debug | false | sv | cl | rep | |
footstep_force_volume | -1 | sv | cl | rep | |
fov_cs_debug | Sets the view fov if cheats are on. | 0 | cl | cheat |
fov_desired | Sets the base field-of-view. | 75 | cl | a | user |
fp_trace | Toggle field path tracing to file | cmd | |
fps_max | Frame rate limiter. 0=no limit. Does not apply to dedicated server. | 0 | a | release |
fps_max_tools | Additional frame rate limit while in tools mode and a window other than the game window has focus. Note that fps_max still applies, this only allows the maximum frame rate for tools mode to be lower. 0=no tools specific limit. | 120 | a |
fps_max_ui | Frame rate limiter while the game UI is displayed. 0=no limit. Does not apply to dedicated server. | 200 | a |
frag_grenade_blip_frequency | 1 | sv | cl | rep | |
freecamera_accel | Tweak this parameter to adjust Free Camera movement acceleration. | 5 | cl |
freecamera_fog_end | Fog end for Free Camera. | 2500 | cl |
freecamera_fog_start | Fog start for Free Camera. | 1800 | cl |
freecamera_max_speed | Tweak this parameter to adjust Free Camera movement max speed. | 500 | cl |
freecamera_rotation_multiplier | Tweak this parameter to adjust Free Camera mouse rotation. | 10 | cl |
freecamera_zfar | Fog start for Free Camera. | 4500 | cl |
fs_async_threads | Number of IO threads in async filesystem (-1 == auto) | -1 | |
fs_clear_open_duplicate_times | Clear the list of files that have been opened. | cmd | |
fs_dump_open_duplicate_times | Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was spent reading from them. | cmd | |
fs_fake_read_delay_ms | Add N ms of delay to every low-level read operation, to simulate a slow disk | 0 | release |
fs_report_async_io | false | | |
fs_report_long_reads | 0:Off, 1:All (for tracking accumulated duplicate read times), >1:Microsecond threashold | 0 | |
fs_report_sync_opens | 0:Off, 1:Always, 2:Not during load | 0 | release |
fs_spew_readfieldlist | index <threshold bytes>: spew changes to ent index, optionally only spewing if update is > than threshold bytes | cmd | cheat |
fs_warning_mode | 0:Off, 1:Warn main thread, 2:Warn other threads | 0 | |
func_break_max_pieces | 15 | sv | a | rep | |
func_break_reduction_factor | 0.5 | sv | |
func_breakdmg_bullet | 0.5 | sv | |
func_breakdmg_club | 1.5 | sv | |
func_breakdmg_explosive | 1.25 | sv | |
func_mover_async_movable_navmesh_updates | true | sv | |
func_mover_count | cmd | sv | cheat | |
func_mover_debug | false | sv | |
func_mover_debug_all | false | sv | |
func_mover_debug_follower | false | sv | |
func_mover_debug_parallel | false | sv | |
func_mover_debug_showtext | false | sv | |
func_mover_debug_verbose | false | sv | |
func_mover_disable_movement | false | sv | |
func_mover_enable_debug_all | cmd | sv | cheat | |
func_mover_force_transition_start_direction | false | sv | |
func_mover_get_speed_override | 0 | sv | |
func_mover_imgui_log_count | 30 | sv | |
func_mover_run_parallel | true | sv | |
func_mover_step_movement | cmd | sv | cheat | |
func_rotator_debug | false | sv | |
func_rotator_run_parallel | true | sv | |
g_debug_angularsensor | false | sv | cheat | |
g_debug_constraint_sounds | Enable debug printing about constraint sounds. | false | sv | cheat |
g_debug_doors | false | sv | |
g_debug_ragdoll_visualize | false | cl | cheat | |
g_ragdoll_fadespeed | 600 | cl | |
g_ragdoll_important_maxcount | 2 | sv | cl | rep | |
g_ragdoll_lvfadespeed | 100 | cl | |
g_ragdoll_maxcount | 5 | sv | cl | rep | |
game_alias | Set the configuration of game type and mode based on game alias like 'deathmatch'. | cmd | release |
game_mode | The current game mode (based on game type). See GameModes.txt. | 1 | sv | cl | rep | release |
game_type | The current game type. See GameModes.txt. | 0 | sv | cl | rep | release |
gameevents_showeventlisteners | Show listening addition/removals | false | |
gameevents_showevents | Dump game events to console. (1 = Show Signaling, 2 = Show Posting also). | 0 | |
gameinstructor_dump_open_lessons | Gives a list of all currently open lessons. | cmd | cl | cheat |
gameinstructor_dump_run_lesson_counts | Gives a list of lessons that been completed or shown | cmd | cl | cheat |
gameinstructor_enable | Display in game lessons that teach new players. | false | cl | release |
gameinstructor_find_errors | Set to 1 and the game instructor will run EVERY scripted command to uncover errors. | false | cl | cheat |
gameinstructor_reload_lessons | Shuts down all open lessons and reloads them from the script file. | cmd | cl |
gameinstructor_start_sound_cooldown | Number of seconds forced between similar lesson start sounds. | 4 | cl |
gameinstructor_teach_lesson | Force a specific lesson to be triggered | cmd | cl |
gameinstructor_verbose | Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions. | 0 | cl | cheat |
gameinstructor_verbose_lesson | Display more verbose information for lessons have this name. | 0 | cl | cheat |
gamestats_file_output_directory | When -gamestatsfileoutputonly is specified, file will be emitted here instead of to modpath | 0 | sv |
gameui_hide | Hides the game UI | cmd | release |
gamma_to_linear | cmd | | |
generate_null_container | Generated a nulled out container. | cmd | linked |
generate_trash_synth | Args: [Asset directory Path] | cmd | linked |
getpos | dump position and angles to the console | cmd | cl | cheat |
getpos_exact | dump origin and angles to the console | cmd | cl | cheat |
getposcopy | dump position and angles to the console and clipboard | cmd | cl | cheat |
getposcopy_exact | dump origin and angles to the console and clipboard | cmd | cl | cheat |
gfx_calculate_skin_diffusion_profile_dipole | Calculate a skin diffusion profile using scattering constants. | cmd | |
gfx_generate_6point_ball | Generates a reference 6-point lighting ball | cmd | |
gfx_generate_ao_cone_response | Generates a LUT for AO cone vs. sphere | cmd | |
gfx_generate_ao_sphere_response | Generates a LUT for AO proxy calculations | cmd | |
gfx_generate_arhosek_solar_radiance_image | Generate solar radiance image | cmd | |
gfx_generate_color_temperature_table | Computes a table of color temperatures | cmd | |
gfx_generate_cone_cone_union_LUT | Generates a LUT for cone-cone union | cmd | |
gfx_generate_cone_cone_union_slice | Generates a LUT for cone-cone union | cmd | |
gfx_generate_ellipse_coneangle_LUT | Generates a LUT to give a cone angle from parameterized ellipse | cmd | |
gfx_generate_ggx_luts | Generate LUTs for modified GGX | cmd | |
gfx_generate_limb_darkening_datasets | EXR containing sky model limb darkening datasets | cmd | |
gfx_generate_poisson_disk | Generate a poisson disk of N samples using best-candidate sampling. | cmd | |
gfx_generate_preintegrated_brdf | Generate a pre-integrated BRDF LUT | cmd | |
gfx_generate_sh_ball | Generates a reference spherical harmonics lighting ball | cmd | |
gfx_generate_sh_skyboxes | Generates SH skyboxes | cmd | |
gfx_generate_sin_pulse_texture | Generate a sine pulse texture | cmd | |
gfx_generate_skin_diffuse_warp | Generate the diffuse warp lookup texture used for pre-integrated skin shading. | cmd | |
gfx_generate_skin_shadow_warp | Generate the shadow warp lookup texture used for pre-integrated skin shading. | cmd | |
gfx_generate_skin_shadow_warp_shadow_width | Remapped width of the shadow penumbra | 0.5 | |
gfx_generate_solar_datasets | EXR containing sky model solar datasets | cmd | |
gfx_generatemips_test | Test generate mips 32 bits | cmd | |
gfx_graph_cie_color_matching_approx_funcs | Graphs CIE1931 functions to make sure they look right | cmd | |
gfx_graph_lightmap_filter_kernels | Graphs the old broken filter kernel and candidates for new ones | cmd | |
gfx_hemioct_flat_normal_test | Determine which constant(s) to use to preserve flat normals under HemiOctohedron normal map encoding | cmd | |
gfx_load_skin_diffusion_profile | Load a measured diffusion profile. | cmd | |
gfx_load_skin_diffusion_profile_image | Load a custom skin diffusion profile. | cmd | |
gfx_load_skin_diffusion_profile_sum_of_gaussians | Load sum-of-gaussians skin diffusion profile. | cmd | |
gfx_make_gpu_scrambled_halton_code | Make some code for me | cmd | |
give | Give item to player. Arguments: <item_name> | cmd | sv | vconsole_fuzzy |
give_oriented | Give item oriented to player angles. Arguments: <item_name> | cmd | sv | vconsole_fuzzy |
givecurrentammo | Give a supply of ammo for current weapon.. | cmd | sv | cheat |
gizmo_rot_max_dist | 8 | | |
gl_clear | true | cl | |
global_set | global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD). | cmd | sv | cheat |
glow_outline_width | Width of glow outline effect in screen space. | 6 | cl | cheat |
glow_use_tolerance | 0.85 | cl | rep | cheat | |
god | Toggle by default, or 0 to disable and 1 to enable. Player becomes invulnerable. | cmd | sv | cheat |
gotv_theater_container | Enables GOTV theater mode for the specified container, setting it to 'live' will play top live matches | 0 | cl | release |
gpu_level | GPU Level - Default: High | 3 | cl |
gpu_mem_level | Memory Level - Default: High | 2 | cl |
grep | grep line for pattern, print out matching lines only | cmd | release |
groups | Show status of all spawn groups. | cmd | sv | cheat |
hammer_add_edge_fade_size | 8 8 8 | | |
hammer_analytic_grid | true | | |
hammer_analytic_grid_transparent | true | | |
hammer_bake_cubemap_debug_colors | Bakes all cubemaps with distinct solid colors, for debugging purposes | cmd | |
hammer_bake_light_bake_cubemaps | Should we bake cubemaps? | true | |
hammer_bake_light_bake_light_probe_volumes | Should we bake light probe volumes? | true | |
hammer_bake_light_bake_vertex_lighting | Should we bake vertex lighting? | true | |
hammer_bake_light_debug_path_trace_scene_info_from_build | Load debug_path_trace_scene_info.dat for RT baked lighting visualization instead of using the current map. | false | |
hammer_bake_light_sample_smoothing | Smoothing amount, if != 0, smooths lighting at vertex. | 0 | |
hammer_bake_light_samples_per_triangle_error | Error tolerance for adaptive sampling. | 0.1 | |
hammer_bake_light_samples_per_triangle_max | Max number of samples per triangle. Higher is more quality/slower. | 128 | |
hammer_bake_light_samples_per_triangle_min | Min number of samples per triangle. Higher is more quality/slower. | 64 | |
hammer_bake_light_triangle_batch_size | Triangle batch size. | 65536 | release |
hammer_bevel_leave_edges | false | | |
hammer_bridge_drag_pixels_per_step | 16 | | |
hammer_diff_gridnav | cmd | | |
hammer_dota_paint_flat_radius | 10 | | |
hammer_dota_path_falloff | 1 | | |
hammer_dota_path_fixup | true | | |
hammer_dota_path_opacity | 0 | | |
hammer_dota_path_preview | 16 | | |
hammer_dota_path_sharpness | 0.5 | | |
hammer_dota_path_use_material_settings | true | | |
hammer_dota_path_width | 150 | | |
hammer_dota_proxy_handle_spacing | 10 | | |
hammer_dota_rebuild_paths | cmd | | |
hammer_draw_bounds | false | | |
hammer_draw_dirty_bounds | false | | |
hammer_draw_model_raytrace_data | false | | |
hammer_draw_model_skeleton | false | | |
hammer_draw_overlay_triangles_in_box | false | | |
hammer_edge_debug_info | false | | |
hammer_enable_debug_overlays | false | | |
hammer_entity_report_refresh | 300 | | |
hammer_extended_box_gizmo_handles | false | | |
hammer_face_debug_info | false | | |
hammer_fake_io_test_class | Add a fake class named 'hammer_fake_io_test_class' to test IO combinations | 0 | |
hammer_force_autosave | cmd | | |
hammer_force_io_param_widget | 0: detect, 1: single param, 2: multi param | 0 | |
hammer_gizmo_2dscale | 3 | | |
hammer_gizmo_axis_length | 80 | | |
hammer_gizmo_axis_scale | 1.5 | | |
hammer_gizmo_compute_matrix | true | | |
hammer_gizmo_line_thickness | 3 | | |
hammer_gizmo_rot_inflate | 6 | | |
hammer_gridnav_always_update | false | | |
hammer_gridnav_preview_radius | 15 | | |
hammer_gridnav_show_creature_blocking | true | | |
hammer_gridnav_show_hero_blocking | true | | |
hammer_gridnav_show_impassable | true | | |
hammer_gridnav_show_obstructions | true | | |
hammer_gridnav_show_ward_blocking | true | | |
hammer_hud_enable | true | | |
hammer_isosurface_merge_tolerance | 0 | rep | |
hammer_isosurface_remove_interior | true | rep | |
hammer_isosurface_sample_offset | 0.0001 | rep | |
hammer_isosurface_subtract | false | | |
hammer_map_files | cmd | | |
hammer_open_edge_hash_length | 6 | | |
hammer_open_edge_hash_spacing | 6 | | |
hammer_overlay_draw_projection_triangles | false | | |
hammer_parallel_terrain_update | false | | |
hammer_prefab_tree | cmd | | |
hammer_raytrace_debug_draw | Draw ray tracing environment debug visualization in Hammer | 0 | |
hammer_render_model_bounding_spheres | false | | |
hammer_rotate_up_dot | 0.2 | | |
hammer_save_gridnav | cmd | | |
hammer_show_face_uvs | false | | |
hammer_show_input_debugger | cmd | | |
hammer_show_light_truncation_error | false | | |
hammer_spawn_area_base_alpha | 0 | | |
hammer_spawn_area_outline_alpha | 255 | | |
hammer_ssao_enable | true | | |
hammer_stroke_steps | 10 | | |
hammer_test_bake_preview_lighting | Test baking preview lighting | cmd | |
hammer_test_turn_on_gpu_preview_lighting | Turns on gpu preview lighting for a view | cmd | |
hammer_test_turn_on_gpu_raytracing | Turns on gpu ray tracing for a view | cmd | |
hammer_tile_border_size | 16 | | |
hammer_tileset_maps | cmd | | |
hammer_translucent_enable | true | | |
hammer_use_minimum_element_count_for_loop | false | | |
hammer_vertex_normal_paint_brush_screensize | 0.002 | | |
hammer_vertex_normal_paint_brush_size_max | 100 | | |
hammer_vertex_normal_paint_cached_mesh_evict_distance | 128 | | |
hammer_vertex_normal_paint_debug_triangulation | false | | |
hammer_vertex_normal_paint_initial_brush_radius | 32 | | |
hammer_vertex_normal_paint_initial_strength | 0.03 | | |
hammer_vis_opacity | 32 | | |
hammer_worklight_brightness | 1000 | | |
hammer_worklight_range | 32000 | | |
hammer_world_trace_multisample | true | | |
hammer_world_trace_pack_rays | false | | |
healme | Heals the player. Arguments: <health to gain> | cmd | sv | cheat |
healthshot_allow_use_at_full | true | sv | cl | rep | release | |
healthshot_health | 50 | sv | cl | rep | release | |
healthshot_healthboost_damage_multiplier | 1 | sv | cl | rep | release | |
healthshot_healthboost_speed_multiplier | 1 | sv | cl | rep | release | |
healthshot_healthboost_time | 1 | sv | cl | rep | release | |
help | Find help about a convar/concommand. | cmd | release |
hideconsole | Hide the console. | cmd | norecord | release |
hidehud | bitmask: 1=weapon selection, 2=flashlight, 4=all, 8=health, 16=player dead, 32=needssuit, 64=misc, 128=chat, 256=crosshair, 512=vehicle crosshair, 1024=in vehicle | 0 | cl | cheat |
hideoverviewmap | Hides the overview map | cmd | cl |
hideradar | Hides HUD radar | cmd | cl |
hinttext_displaytime | 4 | cl | |
host_force_frametime_to_equal_tick_interval | false | | |
host_force_max_frametime_to_tick_interval | false | | |
host_framerate | Set to lock per-frame time elapse. | 0 | release |
host_readconfig_ignore_userconfig | Whether we should ignore the user config file for reading/writing. | false | cheat |
host_timescale | Prescale the clock by this amount. | 1 | rep | cheat |
host_timescale_dec | Decrement the timescale by one step | cmd | cheat |
host_timescale_inc | Increment the timescale by one step | cmd | cheat |
host_workshop_collection | Host a workshop map collection as a mapgroup | cmd | sv | release |
host_workshop_map | Get the latest version of the map and host it on this server. | cmd | sv | release |
host_writeconfig | Saves out the user config values. | cmd | release |
host_writeconfig_with_prompt | Write settings if user agrees | cmd | cl | release | server_can_execute |
hostage_debug | Show hostage AI debug information | 0 | sv | cl | rep | cheat |
hostage_is_silent | When set, the hostage won't play any code driven response rules lines | false | sv | cl | rep | cheat |
hostfile | The HOST file to load. | host.txt | sv | release |
hostip | Host game server ip | 0 | release |
hostname | Hostname for server. | | release |
hostname_in_client_status | Show server hostname in client status. | false | release |
hostport | Host game server port | 27015 | release |
hud_fastswitch | 0 | cl | a | |
hud_reloadscheme | Reloads hud layout and animation scripts. | cmd | cl |
hud_scaling | Scales hud elements | 1.1 | cl | a |
hud_showtargetid | Enables display of target names | false | cl | a | per_user |
hullivr_edge_merge_tan | Should we try to straighten two faces connected to this edge? (tangent) | 0.02 | sv | cl | rep |
hullivr_faceisland_merge_disp | Should we straighten face island if the displacement is this much? (inches) | 0 | sv | cl | rep |
hullivr_faceisland_merge_tan | Should we try to straighten an island of faces deviating from their average normal (tangent)? | 0.04 | sv | cl | rep |
hullivr_version | 3 | sv | cl | rep | |
hurtme | Hurts the player. Arguments: <health to lose> | cmd | sv | cheat |
hurtthem | Hurts the enemy in front of you. Arguments: <health to lose> | cmd | sv | cheat |
ic | interp entity count | cmd | cl |
ik_constraints_enabled | true | rep | |
ik_debug_all_chains_unique_color_per_chain | false | rep | |
ik_debug_ccd | 0 | rep | |
ik_debug_chain_to_filter_by | 0 | sv | cl | rep | cheat | |
ik_debug_constraints | -1 | rep | |
ik_debug_dogleg3bone | 0 | rep | |
ik_debug_dogleg3bone_enabled | true | rep | |
ik_debug_fabrik_backwards_enabled | true | rep | |
ik_debug_fabrik_backwards_iteration_toggle | cmd | linked | |
ik_debug_fabrik_backwards_iterations | 0 | rep | |
ik_debug_fabrik_forwards_enabled | true | rep | |
ik_debug_fabrik_forwards_iteration_toggle | cmd | linked | |
ik_debug_fabrik_forwards_iterations | 0 | rep | |
ik_debug_perlin_solver | false | sv | cl | rep | |
ik_debug_planetilt | 0 | rep | |
ik_debug_planetilt_axis_length | 20 | rep | |
ik_debug_targets | false | rep | |
ik_enable | Enable IK. | true | rep | cheat |
ik_fabrik_align_chain | true | rep | |
ik_fabrik_backwards_enabled | true | rep | |
ik_fabrik_forwards_enabled | true | rep | |
ik_fabrik_override_num_iterations | -1 | rep | |
ik_final_fixup_enable | true | rep | |
ik_hinge_debug_bone_index | -1 | sv | cl | rep | cheat | |
ik_planetilt_enable | true | rep | |
ime_hkl_info | Spew IME HKL info. | cmd | norecord |
ime_info | Spew IME info. | cmd | norecord |
ime_supported_info | Spew IME Supported info. | cmd | norecord |
imgui_cycle_undocked_window_focus | Cycles focus between the game window and undocked imgui windows | cmd | |
imgui_debug_entity | Shows the entity browser, focused on the entity you specify. Arguments: \{entity_name\} / \{class_name\} / \{entity_index\} / \{no argument = pick what player is looking at\} | cmd | sv | cheat |
imgui_default_font_size | Default imgui font size | 20 | a | cheat |
imgui_set_selection | Sets ImGui selection | cmd | sv | cheat |
imgui_set_status_text | Sets ImGui header status text | cmd | sv | cheat |
import_csgo_config | Imports an existing CS:GO configuration file into CS2 | cmd | cl |
import_wizard_spew | false | | |
impulse | Triggers impulse command | cmd | cl | release |
in_button_double_press_window | How short the time between presses needs to be for us to consider it a double-press | 0.22 | sv | cl | rep |
incrementvar | Increment specified convar value. | cmd | norecord | release |
inferno_batched_rays | true | cl | |
inferno_child_spawn_interval_multiplier | Amount spawn interval increases for each child | 0.1 | sv | cheat |
inferno_child_spawn_max_depth | 4 | sv | rep | release | |
Inferno_concav_plane_threshold | -10 | cl | |
inferno_ct_experiment | enable ct incendiary experiment | true | sv | cl | rep | cheat |
inferno_damage | Damage per second | 40 | sv | cheat |
inferno_damage_ct | Damage per second from CT inferno | 40 | sv | cheat |
inferno_damage_timer | How long between times for the inferno to deal damage. | 0.2 | sv | cl | rep |
inferno_debug | false | sv | cheat | |
inferno_dlight_spacing | Inferno dlights are at least this far apart | 7200 | cl | cheat |
inferno_dlights | Min FPS at which molotov dlights will be created | 30 | cl |
inferno_fire | 2 | cl | |
inferno_flame_lifetime | Average lifetime of each flame in seconds | 7 | sv | rep | release |
inferno_flame_lifetime_incendiary | Average lifetime of each flame in seconds (incgrenade) | 5.5 | sv | rep | release |
inferno_flame_spacing | Minimum distance between separate flame spawns | 42 | sv | cheat |
inferno_forward_reduction_factor | 0.9 | sv | cheat | |
inferno_friendly_fire_duration | For this long, FF is credited back to the thrower. | 6 | sv | cheat |
inferno_initial_spawn_interval | Time between spawning flames for first fire | 0.02 | sv | cheat |
inferno_max_child_spawn_interval | Largest time interval for child flame spawning | 0.5 | sv | cheat |
inferno_max_flames | Maximum number of flames that can be created | 16 | sv | rep | release |
inferno_max_range | Maximum distance flames can spread from their initial ignition point | 150 | sv | rep | release |
inferno_max_range_ct | Maximum distance flames can spread from their initial ignition point for an incendiary | 110 | sv | rep | release |
inferno_max_trace_per_tick | 16 | sv | |
inferno_per_flame_spawn_duration | Duration each new flame will attempt to spawn new flames | 3 | sv | cheat |
inferno_smoke_volume_density | 0.03 | sv | cheat | |
inferno_spawn_angle | Angular change from parent | 45 | sv | cheat |
inferno_spread_speed_mult | Speed up the spreadrate of the Molotov until max number of nodes are created. slowdown < 1 > Speedup | 1 | sv | rep | release |
inferno_spread_speed_mult_ct | Speed up the spread rate of the Incendiary until max number of nodes are created. slowdown < 1 > Speedup | 10 | sv | rep | release |
inferno_surface_offset | 15 | sv | cheat | |
inferno_velocity_decay_factor | 0.2 | sv | cheat | |
inferno_velocity_factor | 0.003 | sv | cheat | |
inferno_velocity_factor_ct | 0.003 | sv | cheat | |
inferno_velocity_normal_factor | 0 | sv | cheat | |
input_button_code_is_scan_code_scd | Bind keys based on keyboard position instead of key name | true | a | per_user |
input_filter_relative_analog_inputs | false | cl | a | |
input_forceuser | Force user input to this split screen player. | -1 | cheat |
install_dlc_workshoptools_cvar | DLC Install Status | -1 | cl | release |
instant_replay | Enable instant replay recording. | true | |
instant_replay_goto_tick | Goto a direct timestamp of the replay | cmd | |
instant_replay_goto_tick_relative | Goto a direct timestamp of the replay | cmd | |
instant_replay_history_limit | Maximum amount of minutes to save history (0 is unlimited). | 120 | |
instant_replay_live | If in replay, jumps back to live | cmd | |
instant_replay_pause | Pauses instant replay. | cmd | |
instant_replay_resume | Resumes instant replay. | cmd | |
instant_replay_skip | Number of seconds to skip back to instant replay from current position | cmd | |
instant_replay_skip_live | Number of seconds to skip back to instant replay from live | cmd | |
instant_replay_timescale | Sets instant replay speed. | cmd | |
instant_replay_togglepause | Toggles instant replay. | cmd | |
invnext | cmd | cl | server_can_execute | |
invnextselect | cmd | cl | server_can_execute | |
invprev | cmd | cl | server_can_execute | |
invprevselect | cmd | cl | server_can_execute | |
ip | Overrides IP for multihomed hosts | 0 | release |
iv_debug | Spew interpolated var info for entity. | cmd | cl |
iv_debugbone | Debug bone name for interpolation spew of CAnimationState. | 0 | release |
iv_interp | Spew interpolated var info for entity. | cmd | cl |
iv_off | Turn off all interpolation variable spew. | cmd | cl |
iv_on | Spew both interpolated var debug info and history for entity. | cmd | cl |
iv_parallel_latch | true | cl | |
iv_parallel_restore | false | cl | |
iv_wrapped_parallel_latch | true | cl | |
joy_advanced | false | cl | a | |
joy_advaxisr | 0 | cl | a | |
joy_advaxisu | 0 | cl | a | |
joy_advaxisv | 0 | cl | a | |
joy_advaxisx | 0 | cl | a | |
joy_advaxisy | 0 | cl | a | |
joy_advaxisz | 0 | cl | a | |
joy_autosprint | Automatically sprint when moving with an analog joystick | 0 | cl |
joy_axisbutton_threshold | Analog axis range before a button press is registered. | 0.3 | a |
joy_axisr_deadzone | 0.15 | a | per_user | |
joy_axisr_relative | false | a | per_user | |
joy_axisu_deadzone | 0.15 | a | per_user | |
joy_axisu_relative | false | a | per_user | |
joy_axisv_deadzone | 0.15 | a | per_user | |
joy_axisv_relative | false | a | per_user | |
joy_axisx_deadzone | 0.15 | a | per_user | |
joy_axisx_relative | false | a | per_user | |
joy_axisy_deadzone | 0.15 | a | per_user | |
joy_axisy_relative | false | a | per_user | |
joy_axisz_deadzone | 0.15 | a | per_user | |
joy_axisz_relative | false | a | per_user | |
joy_circle_correct_mode | 1 | cl | a | per_user | |
joy_circle_correct_mode_vehicle | 2 | cl | a | per_user | |
joy_display_input | false | cl | a | |
joy_forward_sensitivity | 1 | cl | a | per_user | |
joy_movement_stick | Which stick controls movement (0 is left stick) | false | cl | a | per_user |
joy_name | joystick | cl | a | |
joy_pitch_sensitivity | 3 | cl | a | per_user | |
joy_pitchsensitivity | 1 | cl | a | per_user | |
joy_response_look | 0 | cl | a | per_user | |
joy_response_move | 9 | cl | a | per_user | |
joy_response_move_vehicle | 6 | cl | |
joy_side_sensitivity | 1 | cl | a | per_user | |
joy_sidesensitivity | 1 | cl | a | |
joy_xcontroller_cfg_loaded | If 0, the 360controller.cfg file will be executed on startup & option changes. | false | cl |
joy_yaw_sensitivity | 3 | cl | a | per_user | |
joy_yawsensitivity | -1 | cl | a | per_user | |
joystick | True if the joystick is enabled, false otherwise. | false | cl | a |
jpeg_quality | Set jpeg screenshot quality. [1..100] | 90 | |
jpeg_screenshot | Take a jpeg screenshot: jpeg_screenshot [filename] [quality 1-100]. | cmd | |
key_findbinding | Find key bound to specified command string. | cmd | release |
key_listboundkeys | List bound keys with bindings. | cmd | release |
key_updatelayout | Updates game keyboard layout to current windows keyboard setting. | cmd | |
kick | Kick a player by name. | cmd | norecord | release |
kickid | Kick a player by userid or uniqueid, with a message. | cmd | norecord | release |
kickid_hltv | Kick a player by userid or uniqueid, with a message. | cmd | norecord | release |
kill | Kills the player with generic damage | cmd | sv | cheat |
killvector | Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value> | cmd | sv | cheat |
labelled_debug_helper_arc_segments | 20 | sv | cl | rep | cheat | |
labelled_debug_helper_enabled | true | sv | cl | rep | cheat | |
labelled_debug_helper_scale | 1 | sv | cl | rep | cheat | |
labelled_debug_helper_show_position | false | sv | cl | rep | cheat | |
labelled_debug_helper_show_text | true | sv | cl | rep | cheat | |
labelled_debug_helper_skeleton_show_bone_names | true | sv | cl | rep | cheat | |
lastinv | cmd | cl | server_can_execute | |
launch_training_map | cmd | cl | |
launch_warmup_map | Launches warmup map | cmd | cl | norecord | clientcmd_can_execute |
lb_barnlight_shadow_use_precomputed_vis | true | | |
lb_barnlight_shadowmap_scale | Scale for computed barnlight shadowmap size | 1 | release |
lb_bin_slices | 8192 | | |
lb_convert_to_barn_lights_falloff_match_point | 0.15 | | |
lb_csm_cascade_size_override | Override width/height of individual cascades in the CSM | 2048 | |
lb_csm_cross_fade_override | Override CSM cross fade amount | 0.1 | |
lb_csm_distance_fade_override | Override CSM distance fade | 0.05 | |
lb_csm_draw_alpha_tested | true | | |
lb_csm_draw_translucent | true | | |
lb_csm_override_bulb_radius | Override bulb radius for CSM | -1 | |
lb_csm_override_staticgeo_cascades | Override Cascades that will render static objects with lb_csm_override_staticgeo_cascades_value | true | |
lb_csm_override_staticgeo_cascades_animated_verts | If lb_csm_override_staticgeo_cascades, ensure only objects without animated verts, i.e. SCENEOBJECTFLAG_CAN_RENDER_INTO_SST flag will be excluded (as opposed to all static objects). | false | |
lb_csm_override_staticgeo_cascades_value | If lb_csm_override_staticgeo_cascades, override value used to determine which cascades render static objects | 2 | |
lb_csm_receiver_plane_depth_bias | Shader depth bias applied to shadow receiver (Note this conflicts with renderstate depth bias, both now default to 0) | 1.526e-05 | |
lb_csm_receiver_plane_depth_bias_transmissive_backface | Depth bias applied to shadow receiver for transmissive backface geo (based on renderstate depthbias being 0) | 0.00015 | |
lb_cubemap_normalization_max | 1 | | |
lb_cubemap_normalization_roughness_begin | 0.1 | | |
lb_dynamic_shadow_penumbra | Adjust shadow penumbra based on light size | true | |
lb_dynamic_shadow_resolution | Dynamically adjust shadow resolution | true | |
lb_dynamic_shadow_resolution_base | Base resolution for dynamic shadowmap sizing. Shadowmap size of a screen sized light | 2048 | |
lb_dynamic_shadow_resolution_delay | Update delay for shadow size | 0.85 | |
lb_dynamic_shadow_resolution_hysteresis | Update hysteresis for shadow size | 0.33 | |
lb_dynamic_shadow_resolution_quantization | Quantization of dynamically computed shadow size | 64 | |
lb_enable_binning | SceneSystem/LightBinner/Enable Binning | true | menubar_item |
lb_enable_shadow_casting | Allow stationary/dynamic lights to cast shadows. | true | |
lb_shadow_map_cull_empty_mixed | Don't render shadows for mixed shadowmaps with no dynamics objects in view | false | cheat |
lb_shadow_map_culling | true | cheat | |
lb_shadow_texture_height_override | Override height of shadow atlas texture | 5760 | |
lb_shadow_texture_width_override | Override width of shadow atlas texture | 5760 | |
lb_ssss_importance_sample | false | | |
lb_ssss_samples | Subsurface sample count | 11 | |
lb_sun_csm_size_cull_threshold_texels | Size, in texels, where we will cull an object in the shadowmap | 10 | |
lb_tile_pixels | 8 | | |
lb_time_sliced_shadow_map_reallocation_age | Age of cached allocation to be considered for re-allocation | 0.7 | |
lb_time_sliced_shadow_map_reallocation_pct | Likelyhood we'll re-allocate a timesliced shadowmap (to try to improve packing) | 0.2 | |
lb_time_sliced_shadow_map_rendering_enable | Allow time-sliced shadow buffer rendering when enabled via gameinfo.gi | true | |
lb_timesliced_shadows_dynamic_size | true | | |
lightbinner_precompute | cmd | | |
lightbinner_test_computespheresilhouette | cmd | | |
lightbinner_test_computesumsilhouette | cmd | | |
linear_to_gamma | cmd | | |
listdemo | List demo file contents. | cmd | release |
listid | Lists banned users. | cmd | |
listip | List IP addresses on the ban list. | cmd | |
listissues | List all the issues that can be voted on. | cmd | sv |
listRecentNPCSpeech | Displays a list of the last 5 lines of speech from NPCs. | cmd | sv | norecord |
load | Usage: load [save file name] | cmd | norecord | vconsole_fuzzy |
lobby_default_privacy_bits2 | Lobby default permissions (0: private, 1: public) | 1 | cl | a | release |
localization_quest_item_string_printout | localization_quest_item_string_printout | cmd | cl |
locator_topdown_style | Topdown games set this to handle distance and offscreen location differently. | false | cl |
lockMoveControllerRet | false | cl | a | |
log | Enables logging to file, console, and udp < on \| off >. | cmd | release |
log_color | Set the color of a logging channel. | cmd | norecord | release |
log_dumpchannels | Dumps information about all logging channels. | cmd | norecord | release |
log_flags | Set the flags on a logging channel. | cmd | norecord | release |
log_level | Set the spew level of a logging channel. | cmd | norecord | release |
log_verbosity | Set the verbosity of a logging channel. | cmd | norecord | release |
logaddress_add_http | Set URI of a listener to receive logs via http post. Wrap URI in double quotes. | cmd | sv | nolog | release |
logaddress_add_http_delayed | Set a delay and URI of a listener to receive logs via http post. Wrap URI in double quotes. | cmd | sv | nolog | release |
logaddress_del_http | Remove http listener by URI. Wrap URI in double quotes. | cmd | sv | nolog | release |
logaddress_delall_http | Remove all http listeners from the dispatch list. | cmd | sv | nolog | release |
logaddress_list_http | List all URIs currently receiving server logs | cmd | sv | nolog | release |
logaddress_token_secret | Set a secret string that will be hashed when using logaddress with explicit token hash. | | sv | release |
logic_entity_analyzer_debug | false | sv | rep | cheat | |
logic_npc_counter_debug | false | sv | rep | cheat | |
+lookatweapon | cmd | cl | release | |
loop_dump | Print the listeners of the current loop mode | cmd | |
lrucache_flush | Flushes the specified cache | cmd | |
lrucache_reset_stats | Resets stats for the specified CUtlLRUCaches (or all if none specified) | cmd | |
lrucache_set_size | Sets the specified cache to the specified size | cmd | |
lrucache_stats | Spews information about all CUtlLRUCaches | cmd | |
lservercfgfile | listenserver.cfg | sv | |
lua_assert_on_error | false | | |
lua_report_memory | cmd | | |
lua_shipping_assert_on_error | false | | |
m_pitch | Mouse pitch factor. | 0.022 | cl | a | user | per_user |
m_yaw | Mouse yaw factor. | 0.022 | cl | a | user | per_user |
map | map <mapname> :Load a new map. | cmd | release | vconsole_fuzzy | vconsole_set_focus |
map_enable_portrait_worlds | Enables/disables portrait worlds | cmd | cl | cheat |
map_setbombradius | Sets the bomb radius for the map. | cmd | sv | cheat |
map_showbombradius | Shows bomb radius from the center of each bomb site and planted bomb. | cmd | sv | cheat |
map_showspawnpoints | Shows player spawn points (red=invalid). Optionally pass in the duration. | cmd | sv |
map_workshop | Launch a workshop map | cmd | cl | release | vconsole_fuzzy | vconsole_set_focus |
mapcyclefile | Name of the .txt file used to cycle the maps on multiplayer servers | mapcycle.txt | sv |
mapgroup | Specify a map group | cmd | sv | norecord | release |
mapoverview_allow_client_draw | Allow a client to draw on the map overview | false | cl | release |
mapoverview_icon_scale | Sets the icon scale multiplier for the overview map. Valid values are 0.5 to 3.0. | 1 | cl | a | release |
maps | Displays list of maps. | cmd | release |
markup_group_ent_bbox | markup_group_ent_bbox <markup_group name> -> toggle ent_bbox for all members of the named markup group | cmd | sv | cheat |
markup_group_ent_text | markup_group_ent_text <markup_group name> -> toggle ent_text for all members of the named markup group | cmd | sv | cheat |
markup_group_spew | Spew all current markup groups and their members | cmd | sv | cheat |
markup_volume_ref_cone_angle | 135 | sv | |
mat_clearshadercache | Clears the shader cache used for dynamic shader compile. | cmd | |
mat_colcorrection_disableentities | Disable map color-correction entities | false | cl |
mat_colcorrection_editor | false | cl | |
mat_colcorrection_forceentitiesclientside | Forces color correction entities to be updated on the client | false | cl | cheat |
mat_debug | Sets a mat_fullbright debug visualization mode | cmd | cl |
mat_depthbias_shadowmap | 0.0005 | cl | |
mat_disable_dynamic_shader_compile | Reloads all shaders from vcs files until the next time mat_reloadshaders is called | cmd | |
mat_disable_normal_mapping | false | cl | cheat | |
mat_forcereloadshaders | Force reloads all shaders (skips MD5 check). Takes optional substrings of shader names to recompile as arguments. | cmd | |
mat_fullbright | Debug rendering modes | 0 | cheat |
mat_lpv_luxels | false | cheat | |
mat_luxels | false | cheat | |
mat_max_lighting_complexity | 8 | cheat | |
mat_overdraw | Visualize overdraw | 0 | cheat |
mat_overdraw_color | 0.075 0.15 0.3 | cheat | |
mat_print_dead_materials | Print loaded materials that have no valid layers due to not supporting any of the modes in gameinfo.gi. | cmd | |
mat_print_error_materials | Print loaded materials that are using the error shader or material. | cmd | |
mat_print_expensive_materials | Print materials sorted by cost heuristic | cmd | |
mat_print_material_info | Print info about a specific material | cmd | |
mat_print_materials | Print loaded materials. Takes an optional substring as an argument. | cmd | |
mat_print_materials_last_frame | Print materials used last frame | cmd | |
mat_print_materials_unused | Print materials that have never been used | cmd | |
mat_print_modes | Print supported rendering modes. | cmd | |
mat_print_shader_info | Print detailed info about a single shader. Takes a shader name (hero.vfx) as an argument. | cmd | |
mat_print_shader_quality | Print current shader quality setting | cmd | |
mat_print_shaders | Print loaded shaders. Takes a substring as an argument. | cmd | |
mat_print_textures | Print loaded textures in alphabetical order. Takes an optional substring as an argument. | cmd | |
mat_print_textures_size | Print loaded textures in ascending size order. Takes an optional substring as an argument. | cmd | |
mat_print_textures_size_in_memory | Print loaded textures in ascending size order as they are in memory. Takes an optional substring as an argument. | cmd | |
mat_reinitmaterials | Reinitializes all loaded materials, reloading their shaders. | cmd | |
mat_reloadshaders | Reloads all shaders. Takes optional substrings of shader names to recompile as arguments. | cmd | |
mat_reset_material_costs | Reset material cost heuristic | cmd | |
mat_set_shader_quality | Force shader quality setting (valid values are 0 or 1) | cmd | |
mat_shading_complexity | Visualize shading complexity | false | cheat |
mat_shading_complexity_color | 1 0.5 0.25 | cheat | |
mat_shading_complexity_max_instruction_count | 1024 | cheat | |
mat_shading_complexity_max_register_count | 128 | cheat | |
mat_shadowmap_luxels | false | cheat | |
mat_show_distance_field | 0=Off, 1=Visualize trace from camera, 2=Visualize occlusion, 3=Visualize far field trace from camera | 0 | cheat |
mat_slopescaledepthbias_shadowmap | 4 | cl | |
mat_tonemap_bloom_scale | -1 | cheat | |
mat_tonemap_bloom_start_value | -1 | cheat | |
mat_tonemap_debug | 0 | | |
mat_tonemap_force_accelerate_exposure_down | -1 | cheat | |
mat_tonemap_force_average_lum_min | Override. Old default was 3.0 | -1 | cheat |
mat_tonemap_force_log_lum_max | -1 | cheat | |
mat_tonemap_force_log_lum_min | -1 | cheat | |
mat_tonemap_force_max | -1 | cheat | |
mat_tonemap_force_min | -1 | cheat | |
mat_tonemap_force_percent_bright_pixels | Override. Old value was 1.0 | -1 | cheat |
mat_tonemap_force_percent_target | Override. Old default was 45. | -1 | cheat |
mat_tonemap_force_rate | -1 | cheat | |
mat_tonemap_force_scale | 0 | cheat | |
mat_tonemap_force_use_alpha | -1 | cheat | |
mat_tonemap_uncap_exposure | 0 | cheat | |
mat_viewportscale | Scale down the main viewport (to reduce GPU impact on CPU profiling) | 1 | cl |
mat_wireframe | 0=Off, 1=Surface Wireframe, 2=Transparent Wireframe | 0 | cheat |
mem_compact | Compacts the heap | cmd | |
mem_dump | Dump memory stats to text file or <stdout>. | cmd | |
mem_level | Memory Level - Default: High | 2 | cl |
mem_test | cmd | | |
mem_test_each_frame | Run heap check at end of every frame | false | |
mem_test_every_n_seconds | Run heap check at a specified interval | 0 | |
mem_test_quiet | Don't print stats when memtesting | false | |
memory | Print memory stats. | cmd | |
menuselect | menuselect | cmd | cl | clientcmd_can_execute |
mesh_calculate_curvature_smooth_invert | false | sv | cl | rep | cheat | |
mesh_calculate_curvature_smooth_pass_count | 3 | sv | cl | rep | cheat | |
mesh_calculate_curvature_smooth_weight | 1 | sv | cl | rep | cheat | |
mesh_trace_data_memory_report | Logs information about memory consumption by TraceDataForDraw_t/ToolsTraceData | cmd | |
mic_listen_while_nonfocused | Enables the ability for the mic to remain open if the window loses focus such as when a caster tabs out to adjust settings | false | cl |
minimap_create | Does a bunch of work to create a minimap | cmd | cl | cheat |
mm_csgo_community_search_players_min | When performing CSGO community matchmaking look for servers with at least so many human players | 3 | a | release |
mm_debugprint | Show debug information about current matchmaking session | cmd | |
mm_dedicated_force_servers | Comma delimited list of ip:port of servers used to search for dedicated servers instead of searching for public servers. Use syntax `publicip1:port\|privateip1:port,publicip2:port\|privateip2:port` if your server is behind NAT. If the server is behind NAT, you can specify `0.0.0.0\|privateip:port` and if server port is in the list of `mm_server_search_lan_ports` its public address should be automatically detected. | 0 | release |
mm_dedicated_search_maxping | Longest preferred ping to dedicated servers for games | 350 | a |
mm_dlcs_mask_extras | 0 | | |
mm_dlcs_mask_fake | 0 | | |
mm_queue_show_stats | Display global server stats | cmd | cl | clientcmd_can_execute |
mm_session_search_qos_timeout | 15 | release | |
mm_session_sys_kick_ban_duration | 180 | release | |
mm_session_sys_pkey | | release | |
mm_tu_string | 0 | | |
mm_use_p2p_for_listen_server | true | | |
model_default_preview_sequence_name | 0 | sv | cl | a | rep | |
model_dump_convert_info | Print model load-time conversion info | cmd | sv | cl | linked |
modeldoc_rotate_max | 30 | | |
modeldoc_rotate_power | 1.25 | | |
modeldoc_rotate_scale | 0.075 | | |
molotov_throw_detonate_time | 2 | sv | cl | rep | release | |
molotov_usethrow_direction | false | sv | cheat | |
motdfile | The MOTD file to load. | motd.txt | sv | release |
mouse_disableinput | Set to disable mouse input | false | |
mouse_inverty | false | cl | a | user | |
movement_stats_debug_draw | false | sv | cheat | |
movement_stats_force_calculate | false | sv | cheat | |
movie_fixwave | Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc. | cmd | |
mp_afterroundmoney | amount of money awared to every player after each round | 0 | sv | cl | rep | release |
mp_allowspectators | toggles whether the server allows spectator mode or not | true | sv | cl | rep |
mp_anyone_can_pickup_c4 | If set, everyone can pick up the c4, not just Ts. | false | sv | cl | rep | release |
mp_autokick | Kick idle/team-killing/team-damaging players | true | sv | rep | release |
mp_autoteambalance | true | sv | nf | release | |
mp_backup_restore_list_files | Lists recent backup round files matching the prefix, most recent files first, accepts a numeric parameter to limit the number of files displayed | cmd | sv | release |
mp_backup_restore_load_autopause | Whether to automatically pause the match after restoring round data from backup | true | sv | release |
mp_backup_restore_load_file | Loads player cash, KDA, scores and team scores; resets to the next round after the backup | cmd | sv | release |
mp_backup_round_auto | If enabled will keep in-memory backups to handle reconnecting players even if the backup files aren't written to disk | true | sv | release |
mp_backup_round_file | If set then server will save all played rounds information to files filename_date_time_team1_team2_mapname_roundnum_score1_score2.txt | backup | sv | release |
mp_backup_round_file_last | Every time a backup file is written the value of this convar gets updated to hold the name of the backup file. | 0 | sv | release |
mp_backup_round_file_pattern | If set then server will save all played rounds information to files named by this pattern, e.g.'%prefix%_%date%_%time%_%team1%_%team2%_%map%_round%round%_score_%score1%_%score2%.txt' | %prefix%_round%round%.txt | sv | release |
mp_bot_ai_bt | Use the specified behavior tree file to drive the bot behavior. | 0 | sv | release |
mp_bot_ai_bt_clear_cache | Clears the cache for behavior tree files. | cmd | sv | release |
mp_buy_allow_grenades | Whether players can purchase grenades from the buy menu or not. | true | sv | cl | rep | release |
mp_buy_allow_guns | Whether players can purchase guns: pistols (1), SMGs (2), rifles (4), shotguns (8), sniper rifles (16), heavy MGs (32). | 255 | sv | cl | rep | release |
mp_buy_anywhere | When set, players can buy anywhere, not only in buyzones. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists. | 0 | sv | cl | nf | rep | release |
mp_buy_during_immunity | When set, players can buy when immune, ignoring buytime. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists. | 0 | sv | cl | nf | rep | release |
mp_buytime | How many seconds after round start players can buy items for. | 20 | sv | cl | rep | release |
mp_c4_cannot_be_defused | If set, the planted c4 cannot be defused. | false | sv | cl | rep | release |
mp_c4timer | how long from when the C4 is armed until it blows | 40 | sv | cl | nf | rep | release |
mp_chattime | amount of time players can chat after the game is over | 10 | sv | cl | rep |
mp_competitive_endofmatch_extra_time | After a competitive match finishes rematch voting extra time is given for rankings. | 15 | sv | release |
mp_consecutive_loss_aversion | How loss streak is affected with round win: 0 = win fully resets loss bonus, 1 = first win steps down loss bonus, 2 = first win holds loss bonus and step down starting with second win | 1 | sv | cl | rep | release |
mp_consecutive_loss_max | 4 | sv | cl | rep | release | |
mp_coopmission_bot_difficulty_offset | The difficulty offset modifier for bots during coop missions. | 0 | sv | rep | release |
mp_ct_default_grenades | The default grenades that the CTs will spawn with. To give multiple grenades, separate each weapon class with a space like this: 'weapon_molotov weapon_hegrenade' | 0 | sv | cl | rep | release |
mp_ct_default_melee | The default melee weapon that the CTs will spawn with. Even if this is blank, a knife will be given. To give a taser, it should look like this: 'weapon_knife weapon_taser'. Remember to set mp_weapons_allow_zeus to 1 if you want to give a taser! | weapon_knife | sv | cl | rep | release |
mp_ct_default_primary | The default primary (rifle) weapon that the CTs will spawn with | 0 | sv | cl | rep | release |
mp_ct_default_secondary | The default secondary (pistol) weapon that the CTs will spawn with | weapon_hkp2000 | sv | cl | rep | release |
mp_damage_headshot_only | Determines whether non-headshot hits do any damage. | false | sv | cl | rep | release |
mp_damage_scale_ct_body | Scales the damage a CT player takes by this much when they take damage in the body. (1 == 100%, 0.5 == 50%) | 1 | sv | cl | rep | release |
mp_damage_scale_ct_head | Scales the damage a CT player takes by this much when they take damage in the head (1 == 100%, 0.5 == 50%). REMEMBER! headshots do 4x the damage of the body before this scaler is applied. | 1 | sv | cl | rep | release |
mp_damage_scale_t_body | Scales the damage a T player takes by this much when they take damage in the body. (1 == 100%, 0.5 == 50%) | 1 | sv | cl | rep | release |
mp_damage_scale_t_head | Scales the damage a T player takes by this much when they take damage in the head (1 == 100%, 0.5 == 50%). REMEMBER! headshots do 4x the damage of the body before this scaler is applied. | 1 | sv | cl | rep | release |
mp_damage_vampiric_amount | If Set to non-0, will determine the fraction of damage dealt that will be given to attacker. | 0 | sv | rep | release |
mp_death_drop_c4 | Whether c4 is droppable | true | sv | cl | rep | release |
mp_death_drop_defuser | Drop defuser on player death | true | sv | cl | rep | release |
mp_death_drop_grenade | Which grenade to drop on player death: 0=none, 1=best, 2=current or best, 3=all grenades | 2 | sv | cl | rep | release |
mp_death_drop_gun | Which gun to drop on player death: 0=none, 1=best, 2=current or best, 3=both | 1 | sv | cl | rep | release |
mp_death_drop_healthshot | Drop healthshot on player death | true | sv | cl | rep | release |
mp_death_drop_taser | Drop taser on player death | true | sv | cl | rep | release |
mp_deathcam_skippable | Determines whether a player can early-out of the deathcam. | true | sv | rep | release |
mp_debug_timeouts | Prints time outs to the console for debugging | cmd | sv |
mp_default_team_winner_no_objective | If the map doesn't define an objective (bomb, hostage, etc), the value of this convar will declare the winner when the time runs out in the round. | -1 | sv | cl | rep | release |
mp_defuser_allocation | How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone | 0 | sv | cl | rep | release |
mp_disable_autokick | Prevents a userid from being auto-kicked | cmd | sv | release |
mp_disconnect_kills_bots | When a bot disconnects, kill them first. Requires mp_disconnect_kills_players. | false | sv | release |
mp_disconnect_kills_players | When a player disconnects, kill them first (triggering item drops, stats, etc.) | true | sv | release |
mp_display_kill_assists | Whether to display and score player assists | true | sv | cl | rep | release |
mp_dm_bonus_length_max | Maximum time the bonus time will last (in seconds) | 30 | sv | cl | rep | release |
mp_dm_bonus_length_min | Minimum time the bonus time will last (in seconds) | 30 | sv | cl | rep | release |
mp_dm_bonus_percent | Percent of points additionally awarded when someone gets a kill with the bonus weapon during the bonus period. | 50 | sv | cl | rep | release |
mp_dm_bonusweapon_dogtags | Additional dogtags to drop when making a kill with the bonus weapon | 0 | sv | cl | rep | release |
mp_dm_dogtag_score | Points to award for picking up a dogtag in deathmatch. | 0 | sv | cl | rep | release |
mp_dm_healthshot_killcount | Grant healthshots in deathmatch after n kills | 3 | sv | cl | rep | release |
mp_dm_kill_base_score | Number of base points to award for a kill in deathmatch. Cheaper weapons award 1 or 2 additional points. | 8 | sv | cl | rep | release |
mp_dm_taser_bonus_streak_max | Maximum times to multiply the score for getting a streak of taser kills in a single life. | 2 | sv | cl | rep | release |
mp_dm_teammode | In deathmatch, enables team DM visuals & scoring (0: personal, 1: team mode, 2: use team contribution score) | 0 | sv | cl | rep | release |
mp_dm_teammode_bonus_score | Team deathmatch victory points to award for kill with bonus weapon | 1 | sv | cl | rep | release |
mp_dm_teammode_dogtag_score | Team deathmatch victory points to award for collecting enemy dogtags | 0 | sv | cl | rep | release |
mp_dm_teammode_kill_score | Team deathmatch victory points to award for enemy kill | 1 | sv | cl | rep | release |
mp_dm_time_between_bonus_max | Maximum time a bonus time will start after the round start or after the last bonus (in seconds) | 40 | sv | cl | rep | release |
mp_dm_time_between_bonus_min | Minimum time a bonus time will start after the round start or after the last bonus (in seconds) | 30 | sv | cl | rep | release |
mp_dogtag_despawn_on_killer_death | Whether dogtags should despawn when their killer dies | true | sv | rep | release |
mp_dogtag_despawn_time | How many seconds dogtags should stay around before despawning automatically (0 = infinite) | 120 | sv | rep | release |
mp_dogtag_pickup_rule | Who is eligible to pick up a dogtag (0 = killer only, 1 = killer's team, 2 = victim's team, 3 = killer & victim's team, 4 = anyone) | 0 | sv | rep | release |
mp_drop_grenade_enable | Allows players to drop grenades. | true | sv | cl | rep | release |
mp_drop_knife_enable | Allows players to drop knives. | false | sv | cl | rep | release |
mp_dump_timers | Prints round timers to the console for debugging | cmd | sv |
mp_economy_reset_rounds | Reset all player money every N rounds (0 for never) | 0 | sv | cl | rep | release |
mp_endmatch_votenextleveltime | If mp_endmatch_votenextmap is set, players have this much time to vote on the next map at match end. | 20 | sv | release |
mp_endmatch_votenextmap | Whether or not players vote for the next map at the end of the match when the final scoreboard comes up | true | sv | cl | rep | release |
mp_endmatch_votenextmap_keepcurrent | If set, keeps the current map in the list of voting options. If not set, the current map will not appear in the list of voting options. | true | sv | cl | rep | release |
mp_endmatch_votenextmap_wargames_modes | Modes available for endmatch voting during War Games. Separate names with spaces. | 0 | sv | release |
mp_endmatch_votenextmap_wargames_nummaps | Maximum number of maps to include in endmatch voting during War Games | 3 | sv | release |
mp_endmatch_votenextmap_wargames_nummodes | Maximum number of other War Games to include in endmatch voting during War Games | 1 | sv | release |
mp_endwarmup_player_count | Number of players required to be connected to end warmup early. 0 to require maximum players for mode. | 0 | sv | cl | rep | release |
mp_equipment_reset_rounds | Reset all player equipment every N rounds (0 for never) | 0 | sv | cl | rep | release |
mp_fadetoblack | fade a player's screen to black when he dies | false | sv | cl | nf | rep |
mp_footsteps_serverside | Makes the server always play footstep sounds. Clients never calculate footstep sounds locally, instead relying on the server. | true | sv | release |
mp_force_pick_time | The amount of time a player has on the team screen to make a selection before being auto-teamed | 15 | sv | cl | rep | release |
mp_forcecamera | Restricts spectator modes for dead players | 1 | sv | cl | rep | release |
mp_forcerespawn | true | sv | nf | |
mp_fraglimit | 0 | sv | nf | release | |
mp_free_armor | Determines whether kevlar (1+) and/or helmet (2+) are given automatically. | 0 | sv | cl | rep | release |
mp_freezetime | how many seconds to keep players frozen when the round starts | 15 | sv | nf | rep | release |
mp_friendlyfire | Allows team members to injure other members of their team | true | sv | cl | nf | rep | release |
mp_give_player_c4 | Whether this map should spawn a c4 bomb for a player or not. | true | sv | cl | rep | release |
mp_global_damage_per_second | If above 0, deal non-lethal damage to players over time. | 0 | sv | rep | release |
mp_guardian_bomb_plant_custom_x_mark_location | x,y,z to display an X for the bomb plant in guardian missions with custom bomb plant boundaries. | 0 | sv | cl | rep | release |
mp_guardian_target_site | If set to the index of a bombsite, will cause random spawns to be only created near that site. | -1 | sv | release |
mp_halftime | Determines whether the match switches sides in a halftime event. | true | sv | cl | rep | release |
mp_halftime_duration | Target number of seconds that halftime lasts; shortened if team intros are active | 15 | sv | cl | rep | release |
mp_halftime_pausematch | Set to 1 to pause match after halftime countdown elapses. Match must be resumed by vote or admin. | 0 | sv | cl | rep | release |
mp_halftime_pausetimer | Set to 1 to stay in halftime indefinitely. Set to 0 to resume the timer. | 0 | sv | cl | rep | release |
mp_hostages_max | Maximum number of hostages to spawn. | 2 | sv | rep | release |
mp_hostages_rescuetime | Additional time added to round time if a hostage is reached by a CT. | 1 | sv | cl | rep | release |
mp_hostages_run_speed_modifier | Default is 1.0, slow down hostages by setting this to < 1.0. | 1 | sv | rep | release |
mp_hostages_spawn_farthest | When enabled will consistently force the farthest hostages to spawn. | false | sv | rep | release |
mp_hostages_spawn_force_positions | Comma separated list of zero based indices to force spawn positions, e.g. '0,2' or '1,6' | 0 | sv | rep | release |
mp_hostages_spawn_force_positions_xyz | Comma separated list of xyz locations to force spawn positions, e.g. 'x1 y1 z1,x2 y2 z2' | 0 | sv | rep | release |
mp_hostages_spawn_same_every_round | 0 = spawn hostages randomly every round, 1 = same spawns for entire match. | true | sv | rep | release |
mp_hostages_takedamage | Whether or not hostages can be hurt. | false | sv | cl | rep | release |
mp_humanteam | Restricts human players to a single team \{any, CT, T\} | any | sv | rep | release |
mp_ignore_round_win_conditions | Ignore conditions which would end the current round | false | sv | rep | release |
mp_items_prohibited | Set this convar to a comma-delimited list of definition indices of weapons that should be prohibited from use. | 0 | sv | cl | rep | release |
mp_join_grace_time | Number of seconds after round start to allow a player to join a game | 0 | sv | cl | rep | release |
mp_limitteams | Max # of players 1 team can have over another (0 disables check) | 2 | sv | nf | rep | release |
mp_logdetail | Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both) | 0 | sv | release |
mp_logdetail_items | Logs a line any time a player acquires or loses an item. | false | sv | release |
mp_logmoney | Enables money logging. Values are: 0=off, 1=on | false | sv | release |
mp_match_can_clinch | Can a team clinch and end the match by being so far ahead that the other team has no way to catching up? | true | sv | cl | rep | release |
mp_match_end_changelevel | At the end of the match, perform a changelevel even if next map is the same | false | sv | cl | rep | release |
mp_match_end_restart | At the end of the match, perform a restart instead of loading a new map | false | sv | cl | rep | release |
mp_match_restart_delay | Time (in seconds) until a match restarts. | 25 | sv | cl | rep | release |
mp_max_armor | Determines the highest level of armor allowed to be purchased. (0) None, (1) Kevlar, (2) Helmet | 2 | sv | cl | rep | release |
mp_maxmoney | maximum amount of money allowed in a player's account | 16000 | sv | cl | rep | release |
mp_maxrounds | max number of rounds to play before server changes maps | 24 | sv | cl | nf | rep | release |
mp_min_halftime_duration | Minimum number of seconds that halftime lasts even if team intros are active | 8.5 | sv | cl | rep | release |
mp_modify_timeouts | mp_modify_timeouts <CT\|T> <N>, e.g., mp_modify ct -1 | cmd | sv | release |
mp_only_cts_rescue_hostages | true | sv | cl | rep | release | |
mp_overtime_enable | If a match ends in a tie, use overtime rules to determine winner | false | sv | cl | rep | release |
mp_overtime_halftime_pausetimer | If set to 1 will set mp_halftime_pausetimer to 1 before every half of overtime. Set mp_halftime_pausetimer to 0 to resume the timer. | 0 | sv | cl | rep | release |
mp_overtime_limit | When overtime is enabled, only so many overtimes can be played | 0 | sv | cl | rep | release |
mp_overtime_maxrounds | When overtime is enabled play additional rounds to determine winner | 6 | sv | cl | rep | release |
mp_overtime_startmoney | Money assigned to all players at start of every overtime half | 10000 | sv | cl | rep | release |
mp_pause_match | Pause the match in the next freeze time | cmd | sv | release |
mp_plant_c4_anywhere | false | sv | cl | rep | release | |
mp_playercashawards | Players can earn money by performing in-game actions | true | sv | cl | rep | release |
mp_playerid | Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names | 0 | sv | cl | rep | release |
mp_playerid_delay | Number of seconds to delay showing information in the status bar | 0.4 | sv | cl | rep | release |
mp_playerid_hold | Number of seconds to keep showing old information in the status bar | 0.1 | sv | cl | rep | release |
mp_promoted_item_enabled | Allow the purchasing of the promoted item. | false | sv | cl | nf | rep | release |
mp_randomspawn | Determines whether players are to spawn. 0 = default; 1 = both teams; 2 = Terrorists; 3 = CTs. | 0 | sv | cl | rep | release |
mp_randomspawn_dist | If using mp_randomspawn, determines whether to test distance when selecting this spot. | 0 | sv | cl | rep | release |
mp_randomspawn_los | If using mp_randomspawn, determines whether to test Line of Sight when spawning. | false | sv | cl | rep | release |
mp_require_gun_use_to_acquire | Whether guns must be +used to acquire or default is touch-to-pickup | false | sv | release |
mp_respawn_immunitytime | How many seconds after respawn immunity lasts. Set to negative value to disable warmup immunity. | -1 | sv | cl | rep | release |
mp_respawn_on_death_ct | When set to 1, counter-terrorists will respawn after dying. | false | sv | cl | rep | release |
mp_respawn_on_death_t | When set to 1, terrorists will respawn after dying. | false | sv | cl | rep | release |
mp_respawnwavetime_ct | Time between respawn waves for CTs. | 10 | sv | cl | rep | release |
mp_respawnwavetime_t | Time between respawn waves for Terrorists. | 10 | sv | cl | rep | release |
mp_restartgame | If non-zero, game will restart in the specified number of seconds | 0 | sv | release |
mp_retake_ct_count | Number of CT's when playing retakes. | 4 | sv | cl | rep | release |
mp_retake_ct_loadout_bonus_card | CT bonus card for full buy round when playing bomb site retake. | #GameUI_Retake_Card_TheAWPortunity,1,1,weapon_awp | sv | cl | rep | release |
mp_retake_ct_loadout_bonus_card_availability | CT bonus card availability pattern for full buy round when playing bomb site retake. | 1,2 | sv | cl | rep | release |
mp_retake_ct_loadout_default_pistol_round | CT Loadouts for default pistol round when playing bomb site retake. | 1\|3;#GameUI_Retake_Card_4v3,1,0,secondary0\|1;#GameUI_Retake_Card_FlashOut,0,0,secondary0,grenade0;#GameUI_Retake_Card_HideAndPeek,0,0,secondary0,grenade1 | sv | cl | rep | release |
mp_retake_ct_loadout_enemy_card | CT enemy card for full buy round when playing bomb site retake. | #GameUI_Retake_Card_BehindEnemyLines,1,1,rifle1,grenade2 | sv | cl | rep | release |
mp_retake_ct_loadout_full_buy_round | CT Loadouts for full buy round when playing bomb site retake. | 4\|2;#GameUI_Retake_Card_LightEmUp,1,1,rifle1,grenade0\|2;#GameUI_Retake_Card_Kobe,1,1,rifle1,grenade2\|1;#GameUI_Retake_Card_1g,1,1,rifle1,grenade3\|1;#GameUI_Retake_Card_DisappearingAct,1,1,rifle1,grenade1\|1;#GameUI_Retake_Card_EyesOnTarget,1,1,weapon_aug | sv | cl | rep | release |
mp_retake_ct_loadout_light_buy_round | CT Loadouts for force buy round when playing bomb site retake. | 3\|2;#GameUI_Retake_Card_UmpInSmoke,1,1,weapon_ump45,grenade1\|2;#GameUI_Retake_Card_FunNGun,1,1,weapon_mp9,grenade2\|2;#GameUI_Retake_Card_Sharpshooter,1,1,weapon_ssg08,grenade0\|2;#GameUI_Retake_Card_BurstBullpup,1,1,weapon_famas | sv | cl | rep | release |
mp_retake_ct_loadout_upgraded_pistol_round | CT Loadouts for upgraded pistol round when playing bomb site retake. | 2\|2;#GameUI_Retake_Card_TakeFive,0,0,weapon_fiveseven\|2;#GameUI_Retake_Card_BlindFire,1,0,weapon_p250,grenade0\|2;#GameUI_Retake_Card_OnlyTakesOne,0,0,weapon_deagle\|2;#GameUI_Retake_Card_SneakyBeakyLike,0,0,weapon_p250,grenade1 | sv | cl | rep | release |
mp_retake_max_consecutive_rounds_same_target_site | Limit the number of consecutive rounds targeting the same site. | 2 | sv | cl | rep | release |
mp_retake_t_count | Number of terrorists when playing retakes. | 3 | sv | cl | rep | release |
mp_retake_t_loadout_bonus_card | T bonus card for full buy round when playing bomb site retake. | #GameUI_Retake_Card_TheAWPortunity,1,1,weapon_awp | sv | cl | rep | release |
mp_retake_t_loadout_bonus_card_availability | T bonus card availability pattern for full buy round when playing bomb site retake. | 1,1,2 | sv | cl | rep | release |
mp_retake_t_loadout_default_pistol_round | T Loadouts for default pistol round when playing bomb site retake. | 0\|3;#GameUI_Retake_Card_4BadGuysLeft,1,0,secondary0\|1;#GameUI_Retake_Card_LookAway,0,0,secondary0,grenade0;#GameUI_Retake_Card_WhenThereIsSmoke,0,0,secondary0,grenade1 | sv | cl | rep | release |
mp_retake_t_loadout_enemy_card | T enemy card for full buy round when playing bomb site retake. | #GameUI_Retake_Card_FindersKeepers,1,1,rifle1,grenade0 | sv | cl | rep | release |
mp_retake_t_loadout_full_buy_round | T Loadouts for full buy round when playing bomb site retake. | 0\|2;#GameUI_Retake_Card_OlReliable,1,1,rifle1,grenade0\|1;#GameUI_Retake_Card_SmokeShow,1,1,rifle1,grenade1\|1;#GameUI_Retake_Card_HotShot,1,1,rifle1,grenade3\|1;#GameUI_Retake_Card_EyeSpy,1,1,weapon_sg556,grenade2 | sv | cl | rep | release |
mp_retake_t_loadout_light_buy_round | T Loadouts for force buy round when playing bomb site retake. | 0\|2;#GameUI_Retake_Card_BackInAFlash,1,1,weapon_ump45,grenade0\|2;#GameUI_Retake_Card_AllIn,1,1,weapon_galilar\|1;#GameUI_Retake_Card_BoomBox,1,1,weapon_mac10,grenade2,grenade1\|1;#GameUI_Retake_Card_SetThemFree,1,1,weapon_ssg08,grenade0 | sv | cl | rep | release |
mp_retake_t_loadout_upgraded_pistol_round | T Loadouts for upgraded pistol round when playing bomb site retake. | 0\|2;#GameUI_Retake_Card_BlindFire,1,0,weapon_elite,grenade0\|2;#GameUI_Retake_Card_QueOta,0,0,weapon_deagle\|1;#GameUI_Retake_Card_SmokeScreen,0,0,weapon_p250,grenade1\|1;#GameUI_Retake_Card_TecTecBoom,0,0,weapon_tec9,grenade2 | sv | cl | rep | release |
mp_round_restart_delay | Number of seconds to delay before restarting a round after a win | 7 | sv | cl | rep | release |
mp_roundtime | How many minutes each round takes. | 1.92 | sv | nf | rep | release |
mp_roundtime_defuse | How many minutes each round of Bomb Defuse takes. If 0 then use mp_roundtime instead. | 1.92 | sv | nf | rep | release |
mp_roundtime_hostage | How many minutes each round of Hostage Rescue takes. If 0 then use mp_roundtime instead. | 1.92 | sv | nf | rep | release |
mp_scrambleteams | Scramble the teams and restart the game | cmd | sv | release |
mp_shoot_dropped_grenades | Dropped grenades detonate when shot. | false | sv | cl | rep | release |
mp_shorthanded_cash_bonus_ignore_kicked | Determines whether kicked players are included in the assessment for short-handedness | true | sv | cl | rep | release |
mp_shorthanded_cash_bonus_round_delay | number of previous rounds that a team needs to have been shorthanded before they are eligible for the short-handed bonus | 2 | sv | cl | rep | release |
mp_solid_enemies | How solid are enemies: 0 = transparent; 1 = fully solid | 1 | sv | cl | rep | release |
mp_solid_teammates | How solid are teammates: 0 = transparent; 1 = fully solid; 2 = can stand on top of heads | 1 | sv | cl | rep | release |
mp_spawnprotectiontime | Kick players who team-kill within this many seconds of a round restart. | 5 | sv | rep | release |
mp_spectators_max | How many spectators are allowed in a match. | 2 | sv | cl | rep | release |
mp_starting_losses | Determines what the initial loss streak is. | 1 | sv | cl | rep | release |
mp_startmoney | amount of money each player gets when they reset | 800 | sv | cl | rep | release |
mp_suicide_penalty | Punish players for suicides | true | sv | release |
mp_swapteams | Swap the teams and restart the game | cmd | sv | release |
mp_t_default_grenades | The default grenades that the Ts will spawn with. To give multiple grenades, separate each weapon class with a space like this: 'weapon_molotov weapon_hegrenade' | 0 | sv | cl | rep | release |
mp_t_default_melee | The default melee weapon that the Ts will spawn with | weapon_knife | sv | cl | rep | release |
mp_t_default_primary | The default primary (rifle) weapon that the Ts will spawn with | 0 | sv | cl | rep | release |
mp_t_default_secondary | The default secondary (pistol) weapon that the Ts will spawn with | weapon_glock | sv | cl | rep | release |
mp_tagging_scale | Scalar for player tagging modifier when hit. Lower values for greater tagging. | 1 | sv | cl | rep | release |
mp_taser_recharge_time | Determines recharge time for taser. -1 = disabled. | 30 | sv | cl | rep | release |
mp_td_dmgtokick | The damage threshhold players have to exceed in a match to get kicked. | 300 | sv | rep | release |
mp_td_dmgtowarn | The damage threshhold players have to exceed in a match to get warned that they are about to be kicked. | 200 | sv | rep | release |
mp_td_spawndmgthreshold | The damage threshold players have to exceed at the start of the round to be warned/kick. | 50 | sv | rep | release |
mp_team_intro_time | How many seconds for team intro | 6.5 | sv | nf | rep | release |
mp_team_intro_type | none, normal, wingman, rush, or auto (implies normal if mp_halftime is set, none otherwise) | auto | sv | cl | rep | release |
mp_team_timeout_max | Number of timeouts each team gets per match. | 1 | sv | cl | rep | release |
mp_team_timeout_ot_add_each | Number of timeouts to add for each team when match goes to 2nd and each next overtime. | 0 | sv | cl | rep | release |
mp_team_timeout_ot_add_once | Number of timeouts to add for each team when regulation time ends and match goes to overtime. | 0 | sv | cl | rep | release |
mp_team_timeout_ot_max | Max number of timeouts each team can have per OT after all OT timeouts got added. | 1 | sv | cl | rep | release |
mp_team_timeout_time | Duration of each timeout. | 60 | sv | cl | rep | release |
mp_teamcashawards | Teams can earn money by performing in-game actions | true | sv | cl | rep | release |
mp_teamflag_1 | Enter a country's alpha 2 code to show that flag next to team 1's name in the spectator scoreboard. | 0 | sv | release |
mp_teamflag_2 | Enter a country's alpha 2 code to show that flag next to team 2's name in the spectator scoreboard. | 0 | sv | release |
mp_teamlogo_1 | Enter a team's shorthand image name to display their logo. Images can be found here: 'resource/flash/econ/tournaments/teams' | 0 | sv | release |
mp_teamlogo_2 | Enter a team's shorthand image name to display their logo. Images can be found here: 'resource/flash/econ/tournaments/teams' | 0 | sv | release |
mp_teammatchstat_1 | A non-empty string sets first team's match stat. | 0 | sv | release |
mp_teammatchstat_2 | A non-empty string sets second team's match stat. | 0 | sv | release |
mp_teammatchstat_cycletime | Cycle match stats after so many seconds | 45 | sv | release |
mp_teammatchstat_holdtime | Decide on a match stat and hold it additionally for at least so many seconds | 5 | sv | release |
mp_teammatchstat_txt | A non-empty string sets the match stat description, e.g. 'Match 2 of 3'. | 0 | sv | release |
mp_teammates_are_enemies | When set, your teammates act as enemies and all players are valid targets. | false | sv | cl | nf | rep | release |
mp_teamname_1 | A non-empty string overrides the first team's name. | 0 | sv | release |
mp_teamname_2 | A non-empty string overrides the second team's name. | 0 | sv | release |
mp_teamplay | false | sv | nf | |
mp_teamprediction_pct | A value between 1 and 99 will show predictions in favor of CT team. | 0 | sv | release |
mp_teamprediction_txt | A value between 1 and 99 will set predictions in favor of first team. | #SFUIHUD_Spectate_Predictions | sv | release |
mp_teamscore_1 | A non-empty string for best-of-N maps won by the first team. | 0 | sv | release |
mp_teamscore_2 | A non-empty string for best-of-N maps won by the second team. | 0 | sv | release |
mp_teamscore_max | How many maps to win the series (bo3 max=2; bo5 max=3; bo7 max=4) | 0 | sv | release |
mp_technical_timeout_duration_s | How many seconds is a full technical timeout? | 120 | sv | cl | rep | release |
mp_technical_timeout_per_team | How many technical timeouts are there per team? | 1 | sv | cl | rep | release |
mp_timelimit | game time per map in minutes | 0 | sv | cl | nf | rep | release |
mp_tkpunish | Will TK'ers and team damagers be punished in the next round? \{0=no, 1=yes\} | 0 | sv | rep | release |
mp_tournament | false | sv | cl | nf | rep | |
mp_tournament_whitelist | Specifies the item whitelist file to use. | item_whitelist.txt | sv |
mp_unpause_match | Resume the match | cmd | sv | release |
mp_use_respawn_waves | When set to 1, and that player's team is set to respawn, they will respawn in waves. If set to 2, teams will respawn when the whole team is dead. | 0 | sv | cl | rep | release |
mp_verbose_changelevel_spew | 1 | sv | cl | rep | release | |
mp_warmup_end | End warmup immediately. | cmd | sv | release |
mp_warmup_items_drop_policy | Which items can drop during warmup (bitfield, 1=gun, 2=c4, 4=nade, 8=defuser, 16=taser, 32=healthshot) | 247 | sv | cl | rep | release |
mp_warmup_items_nocost | Determines whether weapons are free to buy during warmup. | false | sv | cl | rep | release |
mp_warmup_items_nocount_policy | Which items are unlimited during warmup (bitfield, 1=gun, 2=c4, 4=nade, 8=defuser/kevlar, 16=taser, 32=healthshot) | 42 | sv | cl | rep | release |
mp_warmup_jointeam_cooldown | 2 | sv | |
mp_warmup_offline_enabled | Whether or not to do a warmup period at the start of a match in an offline (bot) match. | false | sv | cl | rep | release |
mp_warmup_online_enabled | Whether or not to do a warmup period at the start of an online match. | true | sv | cl | rep | release |
mp_warmup_pausetimer | Set to 1 to stay in warmup indefinitely. Set to 0 to resume the timer. | 0 | sv | cl | rep | release |
mp_warmup_start | Start warmup. | cmd | sv | release |
mp_warmuptime | How long the warmup period lasts. Changing this value resets warmup. | 120 | sv | cl | rep | release |
mp_warmuptime_all_players_connected | Warmup time to use when all players have connected. 0 to disable. | 15 | sv | cl | rep | release |
mp_warmuptime_match_cancelled | Warmup time to use when the match will be cancelled (eg. due to a live VAC ban). | 5 | sv | cl | rep | release |
mp_weapon_next_owner_touch_time | 1.3 | sv | cheat | release | |
mp_weapon_prev_owner_touch_time | 1.5 | sv | cl | rep | cheat | release | |
mp_weapon_self_inflict_amount | If Set to non-0, will hurt the attacker by the specified fraction of max damage if they miss. | 0 | sv | rep | release |
mp_weapons_allow_heavy | Determines which team, if any, can purchase Heavy guns. -1 = any; 0 = non; 2 = Ts; 3 = CTs. | -1 | sv | cl | rep | release |
mp_weapons_allow_map_placed | If this convar is set, when a match starts, the game will not delete weapons placed in the map. | true | sv | cl | rep | release |
mp_weapons_allow_pistols | Determines which team, if any, can purchase Pistols. -1 = any; 0 = non; 2 = Ts; 3 = CTs. | -1 | sv | cl | rep | release |
mp_weapons_allow_rifles | Determines which team, if any, can purchase Rifles. -1 = any; 0 = non; 2 = Ts; 3 = CTs. | -1 | sv | cl | rep | release |
mp_weapons_allow_smgs | Determines which team, if any, can purchase SMGs. -1 = any; 0 = non; 2 = Ts; 3 = CTs. | -1 | sv | cl | rep | release |
mp_weapons_allow_typecount | Determines how many purchases of each weapon type allowed per player per round (0 to disallow purchasing, -1 to have no limit). | 5 | sv | cl | rep | release |
mp_weapons_allow_zeus | Determines how many Zeus purchases a player can make per round (0 to disallow, -1 to have no limit). | 5 | sv | cl | rep | release |
mp_weapons_max_gun_purchases_per_weapon_per_match | Max number of times a player may purchase any weapon per match | -1 | sv | cl | rep | release |
mp_weaponstay | false | sv | nf | |
mp_win_panel_display_time | The amount of time to show the win panel between matches / halfs | 3 | sv | cl | rep | release |
mp_winlimit | Max score one team can reach before server changes maps | 0 | sv | cl | nf | rep |
multigpu_skip_semaphores | false | | |
multigpu_skip_transfers | false | | |
multvar | Multiply specified convar value. | cmd | norecord | release |
name | | a | per_user | |
nav_add_to_selected_set | Add current area to the selected set. | cmd | sv | cheat |
nav_add_to_selected_set_by_id | Add specified area id to the selected set. | cmd | sv | cheat |
nav_approach_points_area_size_threshold | Ignore nav areas with at least one side smaller than this amount during approach point calculation. | 200 | sv |
nav_begin_deselecting | Start continuously removing from the selected set. | cmd | sv | cheat |
nav_begin_drag_deselecting | Start dragging a selection area. | cmd | sv | cheat |
nav_begin_drag_selecting | Start dragging a selection area. | cmd | sv | cheat |
nav_begin_selecting | Start continuously adding to the selected set. | cmd | sv | cheat |
nav_bfs_debug | 0 | sv | cheat | |
nav_check_connectivity | Checks to be sure every (or just the marked) nav area can get to every goal area for the map (hostages or bomb site). | cmd | sv | cheat |
nav_clear_attribute | Remove given nav attribute from all areas in the selected set. | cmd | sv | cheat |
nav_clear_attributes | Clear all nav attributes of selected area. | cmd | sv | cheat |
nav_clear_selected_set | Clear the selected set. | cmd | sv | cheat |
nav_corner_adjust_adjacent | radius used to raise/lower corners in nearby areas when raising/lowering corners. | 18 | cheat |
nav_create_indirect_connection | Create a connection between the selected area and the area pointed at by the crosshair. | cmd | sv | cheat |
nav_create_indirect_connection_from_to | Create a connection between the current 'from' and 'to' locations. | cmd | sv | cheat |
nav_create_indirect_connection_set_from | Set the 'from' location of an indirect connection. | 0 0 0 | sv | cheat |
nav_create_indirect_connection_set_from_using_editpos | Set the 'from' location of an indirect connection to be the current edit pos of nav_edit. | cmd | sv | cheat |
nav_create_indirect_connection_set_to | Set the 'to' location of an indirect connection. | 0 0 0 | sv | cheat |
nav_create_indirect_connection_set_to_using_editpos | Set the 'to' location of an indirect connection to be the current edit pos of nav_edit. | cmd | sv | cheat |
nav_curve_alt | false | sv | cheat | |
nav_curve_iter | 0 | sv | cheat | |
nav_curve_lock | -1 | sv | cheat | |
nav_curve_max_step | 10 | sv | cheat | |
nav_curve_set | -1 | sv | cheat | |
nav_curve_step | 0.02 | sv | cheat | |
nav_debug_blocked | false | sv | cheat | |
nav_delete | Deletes the currently highlighted Area. | cmd | sv | cheat |
nav_draw_area_color_by_game_attribute | false | sv | cheat | |
nav_draw_area_connections | false | sv | cheat | |
nav_draw_area_filled | true | sv | cheat | |
nav_draw_area_gravity | false | sv | cheat | |
nav_draw_area_ground | false | sv | cheat | |
nav_draw_area_hull_support | false | sv | cheat | |
nav_draw_area_ids | false | sv | cheat | |
nav_draw_area_inset_margin | 0 | sv | cheat | |
nav_draw_area_normal | false | sv | cheat | |
nav_draw_area_should_be_destroyed | false | sv | cheat | |
nav_draw_area_split_by_obstacle_mgr | false | sv | cheat | |
nav_draw_area_ztest | false | sv | cheat | |
nav_draw_blocked | true | sv | cheat | |
nav_draw_blocked_connections | false | sv | cheat | |
nav_draw_boundary_areas | false | sv | cheat | |
nav_draw_connected_area_radius | 1000 | sv | cheat | |
nav_draw_dangerareas | false | sv | cheat | |
nav_draw_dormant_movable_meshes | Draw dormant movable meshes. | false | sv | cheat |
nav_draw_externally_created | false | sv | cheat | |
nav_draw_hidingspots | false | sv | cheat | |
nav_draw_jump_links | false | sv | cheat | |
nav_draw_markup | true | sv | cheat | |
nav_draw_mesh | true | sv | cheat | |
nav_draw_mesh_grid | Draw the mesh's spatial grid structure around the edit cursor position. | false | sv | cheat |
nav_draw_mesh_offset | Vertical offset for drawing the mesh (useful for flat planes where the mesh is often a fixed offset from the physical ground | 1 | sv | cheat |
nav_edit | Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode. | 0 | sv | cheat |
nav_edit_draw_navlinks | true | sv | cheat | |
nav_edit_use_camera | true | sv | cheat | |
nav_edit_validate | Validate navmesh structures. | false | sv | cheat |
nav_end_deselecting | Stop continuously removing from the selected set. | cmd | sv | cheat |
nav_end_drag_deselecting | Stop dragging a selection area. | cmd | sv | cheat |
nav_end_drag_selecting | Stop dragging a selection area. | cmd | sv | cheat |
nav_end_selecting | Stop continuously adding to the selected set. | cmd | sv | cheat |
nav_find_occluded_node_nozup_use_raycast | true | sv | cheat | |
nav_gen_add_jumps | true | sv | cheat | |
nav_gen_agent_radius_buffer | Buffer to add to agent radius before passing to nav gen | 0.75 | sv | cheat |
nav_gen_clip_polys_to_clearance | true | sv | cheat | |
nav_gen_clip_polys_to_clearance_debug | false | sv | cheat | |
nav_gen_connect_allow_multiple | true | sv | cheat | |
nav_gen_connect_angle | 0.75 | sv | cheat | |
nav_gen_connect_angle_ignore_z | true | sv | cheat | |
nav_gen_connect_dist_a | 1 | sv | cheat | |
nav_gen_connect_dist_b | 1.5 | sv | cheat | |
nav_gen_connect_dist_z_mult | 0.5 | sv | cheat | |
nav_gen_connect_overlap | 0.5 | sv | cheat | |
nav_gen_degen_limit | 0.001 | sv | cheat | |
nav_gen_false | Always false | false | sv | cheat |
nav_gen_island_removal | false | sv | cheat | |
nav_gen_island_removal_all_hulls | true | sv | cheat | |
nav_gen_join_nonzup | true | sv | cheat | |
nav_gen_jump_connection_min_overlap_ratio | Minimum edge overlap required for jump connection consideration as a percentage of agent radius | 0.1 | sv | cheat |
nav_gen_markup_split_expand | 2 | sv | cheat | |
nav_gen_markup_split_tol_base | 1 | sv | cheat | |
nav_gen_markup_split_tol_nonav | 1 | sv | cheat | |
nav_gen_markup_split_tol_nonentity | 8 | sv | cheat | |
nav_gen_max_bottleneck_width | 128 | sv | cheat | |
nav_gen_max_bottleneck_width_do_clip | true | sv | cheat | |
nav_gen_max_edge_len | 512 | sv | cheat | |
nav_gen_max_edge_len_do_clip | true | sv | cheat | |
nav_gen_max_edge_len_split_tol | 24 | sv | cheat | |
nav_gen_opt_to_quads | true | sv | cheat | |
nav_gen_opt_to_quads_angle_limit | 8 | sv | cheat | |
nav_gen_opt_to_quads_num_steps | 6 | sv | cheat | |
nav_gen_opt_to_quads_planar_deviation_limit | 4 | sv | cheat | |
nav_gen_opt_to_quads_se_limit_end | 0.1 | sv | cheat | |
nav_gen_opt_to_quads_se_limit_start | 1e-05 | sv | cheat | |
nav_gen_opt_to_quads_weld_limit_end | 0.01 | sv | cheat | |
nav_gen_opt_to_quads_weld_limit_start | 0 | sv | cheat | |
nav_gen_oriented_angle_tol | Max abrupt orientation difference an NPC can tolerate when moving through the mesh (degrees). | 15 | sv | cheat |
nav_gen_oriented_max_region_range | Max orientation range allowed within a region before it gets further split. | 15 | sv | cheat |
nav_gen_remove_vertical_polys | true | sv | cheat | |
nav_gen_split_boundary_polys | false | sv | cheat | |
nav_gen_split_multi_connection_polys | true | sv | cheat | |
nav_gen_split_multi_connection_polys_tol | 0.01 | sv | cheat | |
nav_gen_true | Always true | true | sv | cheat |
nav_gen_vertical_limit | 88 | sv | cheat | |
nav_genrt_debug | false | sv | cheat | |
nav_list_movable_meshes | List the movable meshes registered with the movable meshes manager. | cmd | sv | cheat |
nav_lower_drag_volume_max | Lower the top of the drag select volume. | cmd | sv | cheat |
nav_lower_drag_volume_min | Lower the bottom of the drag select volume. | cmd | sv | cheat |
nav_mark | Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands. | cmd | sv | cheat |
nav_mark_attribute | Set nav attribute for all areas in the selected set. | cmd | sv | cheat |
nav_max_view_distance | Maximum range for precomputed nav mesh visibility (0 = default 1500 units) | 0 | sv | cheat |
nav_max_vis_delta_list_length | 64 | cheat | |
nav_obstacle_validate | false | sv | cheat | |
nav_obstruction_draw | 0 | sv | cheat | |
nav_obstruction_draw_change | false | sv | cheat | |
nav_obstruction_draw_dist | -1 | sv | cheat | |
nav_obstruction_draw_island | 0 | sv | cheat | |
nav_obstruction_draw_island_hull | -1 | sv | cheat | |
nav_obstruction_draw_movefail_blocking | false | sv | cheat | |
nav_path_debug | false | sv | cheat | |
nav_path_draw_areas | false | sv | cheat | |
nav_path_draw_arrow | true | sv | cheat | |
nav_path_draw_climb_segments | true | sv | cheat | |
nav_path_draw_connected_areas | false | sv | cheat | |
nav_path_draw_ground_segments | true | sv | cheat | |
nav_path_draw_jump_segments | true | sv | cheat | |
nav_path_draw_ladder_segments | true | sv | cheat | |
nav_path_draw_link_segments | true | sv | cheat | |
nav_path_draw_tick | 0 | sv | cheat | |
nav_path_fixup_climb_up_segments | true | sv | cheat | |
nav_path_fixup_gap_segments | false | sv | cheat | |
nav_path_jump_process_debug | false | sv | cheat | |
nav_path_optimize | true | sv | cheat | |
nav_path_optimize_portals | true | sv | cheat | |
nav_path_optimizer_debug | 0 | sv | cheat | |
nav_pathfind_debug_log | 0 | sv | cheat | |
nav_pathfind_draw | 0 | sv | cheat | |
nav_pathfind_draw_blocked | 0 | sv | cheat | |
nav_pathfind_draw_costs | false | sv | cheat | |
nav_pathfind_draw_fail | 0 | sv | cheat | |
nav_pathfind_draw_total_costs | false | sv | cheat | |
nav_pathfind_inadmissable_heuristic_factor | 1 | sv | cheat | |
nav_pathfind_multithread | false | sv | cheat | |
nav_potentially_visible_dot_tolerance | 0.98 | sv | cheat | |
nav_raise_drag_volume_max | Raise the top of the drag select volume. | cmd | sv | cheat |
nav_raise_drag_volume_min | Raise the bottom of the drag select volume. | cmd | sv | cheat |
nav_recall_selected_set | Re-selects the stored selected set. | cmd | sv | cheat |
nav_recorder_enabled | true | sv | cheat | |
nav_remove_from_selected_set | Remove current area from the selected set. | cmd | sv | cheat |
nav_select_radius | Adds all areas in a radius to the selection set | cmd | sv | cheat |
nav_select_with_attribute | Selects areas with the given attribute. | cmd | sv | cheat |
nav_set_movable_mesh_dormant_flag | Set the movable mesh dormant flag (0=active, 1=dormant) | cmd | sv | cheat |
nav_show_potentially_visible | Show areas that are potentially visible from the current nav area | 0 | cheat |
nav_smooth_arrival_enable | false | sv | cheat | |
nav_smooth_arrival_handle_scale | 3 | sv | cheat | |
nav_smooth_arrival_spline | true | sv | cheat | |
nav_smooth_arrival_spring | false | sv | cheat | |
nav_smooth_constrain_spline | true | sv | cheat | |
nav_smooth_constrain_spline_relax | 0.006 | sv | cheat | |
nav_smooth_constrain_spring | 2 | sv | cheat | |
nav_smooth_constrain_spring_relax | 0.01 | sv | cheat | |
nav_smooth_draw_arrival_calc | false | sv | cheat | |
nav_smooth_draw_boundary | 0 | sv | cheat | |
nav_smooth_draw_calc | 0 | sv | cheat | |
nav_smooth_draw_constraint_spline | false | sv | cheat | |
nav_smooth_draw_constraint_spring | 0 | sv | cheat | |
nav_smooth_draw_speed | 0 | sv | cheat | |
nav_smooth_enable | 1 | sv | cheat | |
nav_smooth_relax | true | sv | cheat | |
nav_smooth_relax_use_timesteps | false | sv | cheat | |
nav_smooth_spring_const_override | -1 | sv | cheat | |
nav_smooth_spring_enable | true | sv | cheat | |
nav_smooth_spring_factor_deriv | 0 | sv | cheat | |
nav_smooth_spring_factor_dist | 0 | sv | cheat | |
nav_smooth_spring_factor_speed | 0 | sv | cheat | |
nav_smooth_spring_forward_dist_base | 50 | sv | cheat | |
nav_smooth_spring_forward_dist_time_limit | 1 | sv | cheat | |
nav_smooth_spring_max_dist | 36 | sv | cheat | |
nav_smooth_spring_tension_max_override | -1 | sv | cheat | |
nav_smooth_spring_timestep_factor_accel | 100 | sv | cheat | |
nav_smooth_spring_timestep_factor_speed | 100 | sv | cheat | |
nav_smooth_spring_timestep_max | 0.5 | sv | cheat | |
nav_smooth_spring_timestep_min | 0.1 | sv | cheat | |
nav_smooth_spring_yaw_rotation_speed | 50 | sv | cheat | |
nav_smooth_spring_yaw_threshold | 20 | sv | cheat | |
nav_space_select_dist | 1000 | sv | cheat | |
nav_split | To split an Area into two, align the split line using your cursor and invoke the split command. | cmd | sv | cheat |
nav_split_show_line | Show the free split line. | false | sv | cheat |
nav_store_selected_set | Stores the current selected set for later retrieval. | cmd | sv | cheat |
nav_switch | Switches to navmesh for the specified spawngroup | cmd | sv |
nav_test_area_gravity | false | sv | cheat | |
nav_test_bfs_lattice_dist_0 | -1 | sv | cheat | |
nav_test_bfs_lattice_dist_1 | -1 | sv | cheat | |
nav_test_bfs_lattice_dist_2 | -1 | sv | cheat | |
nav_test_bfs_lattice_hex | Demonstrates searching hexagonal lattice over nav mesh. | false | sv | cheat |
nav_test_bfs_lattice_mark | 2 | sv | cheat | |
nav_test_bfs_lattice_simple | false | sv | cheat | |
nav_test_bfs_lattice_spacing_0 | 24 | sv | cheat | |
nav_test_bfs_lattice_spacing_1 | 48 | sv | cheat | |
nav_test_bfs_lattice_spacing_2 | 96 | sv | cheat | |
nav_test_bfs_simple | false | sv | cheat | |
nav_test_boundary_zone_circle | 0 | sv | cheat | |
nav_test_boundary_zone_force | false | sv | cheat | |
nav_test_boundary_zone_grid_dim | 90 | sv | cheat | |
nav_test_boundary_zone_path | 0 | sv | cheat | |
nav_test_boundary_zone_rays | 100 | sv | cheat | |
nav_test_boundary_zone_rays_margin | -1 | sv | cheat | |
nav_test_boundary_zone_rays_random | false | sv | cheat | |
nav_test_boundary_zone_sphere | 0 | sv | cheat | |
nav_test_curve_opt | 0 | sv | cheat | |
nav_test_find_nearest | Calculate the nearest point on the navmesh to the trace point. Uses selection from nav_select_hull. | false | sv | cheat |
nav_test_find_nearest_clear | Calculate the nearest point on the navmesh to the trace point. Uses selection from nav_select_hull. | false | sv | cheat |
nav_test_find_random_connected | Demonstrates finding random points that are connected in the nav mesh to the start point. | false | sv | cheat |
nav_test_find_random_connected_dist_max | 1000 | sv | cheat | |
nav_test_find_random_connected_dist_min | 100 | sv | cheat | |
nav_test_find_z | 0 | sv | cheat | |
nav_test_force_npc_repath | false | sv | cheat | |
nav_test_genrt | false | sv | cheat | |
nav_test_genrt_place | false | sv | cheat | |
nav_test_genrt_tile_removal_extent | 50 | sv | cheat | |
nav_test_genrt_tile_removal_place | false | sv | cheat | |
nav_test_getareaoverlapping_gravity | false | sv | cheat | |
nav_test_getnearestnav_gravity | false | sv | cheat | |
nav_test_level_hull | Find entities that intrude into the nav mesh. List those entities in console output, and display bounding boxes around them for a while. | cmd | sv | cheat |
nav_test_level_hull_move | cmd | sv | cheat | |
nav_test_multi_connection | false | sv | cheat | |
nav_test_npc_area | 0 | sv | cheat | |
nav_test_npc_collision | 0 | sv | cheat | |
nav_test_npc_collision_range | 250 | sv | cheat | |
nav_test_npc_collision_show_geometry | false | sv | cheat | |
nav_test_pos_name | 0 | sv | |
nav_test_pos_place | -1 | sv | |
nav_test_ray_space | 0 | sv | cheat | |
nav_test_rays | false | sv | cheat | |
nav_test_rays_use_npc_move | false | sv | cheat | |
nav_test_search_on_path | Test the 'on path' search mode for tactical searches. Requires a selected NPC with a current path. | false | sv | cheat |
nav_test_search_on_path_boundary_edges_only | Activate the 'boundary edges only' constraint when testing the 'on path' search mode for tactical searches. | false | sv | cheat |
nav_test_search_on_path_setgoal | Test the 'on path' search mode for tactical searches using SetGoal w/ possible path clipping (flips between 2 searches). Requires a selected NPC. | false | sv | cheat |
nav_test_smooth | false | sv | cheat | |
nav_test_smooth_extern_push | 0 | sv | cheat | |
nav_test_smooth_in_speed | 120 | sv | cheat | |
nav_test_smooth_in_yaw | 0 | sv | cheat | |
nav_test_smooth_path_speed | -1 | sv | cheat | |
nav_test_smooth_separating_dist | -1 | sv | cheat | |
nav_test_smooth_spring_const | -1 | sv | cheat | |
nav_test_smooth_spring_tension_max | -1 | sv | cheat | |
nav_test_spline | 0 | sv | cheat | |
nav_test_split_obstacle | 0 | sv | cheat | |
nav_test_split_obstacle_dirty | false | sv | cheat | |
nav_test_split_obstacle_leave | false | sv | cheat | |
nav_test_split_obstacle_size | 30 | sv | cheat | |
nav_test_split_obstacle_update_pos | true | sv | cheat | |
nav_toggle_deselecting | Start or stop continuously removing from the selected set. | cmd | sv | cheat |
nav_toggle_in_selected_set | Remove current area from the selected set. | cmd | sv | cheat |
nav_toggle_selected_set | Toggles all areas into/out of the selected set. | cmd | sv | cheat |
nav_toggle_selecting | Start or stop continuously adding to the selected set. | cmd | sv | cheat |
nav_unmark | Clears the marked Area or Ladder. | cmd | sv | cheat |
nav_validate | Level of validation for nav system. Higher will be slower. | 0 | cheat |
nav_volume_debug | Draw or print debug information about nav volume queries. | 0 | sv | cheat |
navspace_create_water_smooth_connections | true | sv | cheat | |
navspace_create_water_surface_connections | true | sv | cheat | |
navspace_create_water_transition_connections | true | sv | cheat | |
navspace_debug_pathfind | -1 | sv | cheat | |
navspace_debug_stringpull | 1 | sv | cheat | |
navspace_debug_trace | 0 | sv | cheat | |
navspace_debug_transition_calc | 0 | sv | cheat | |
navspace_draw_changes_blocks | Draw blocks when they change | 0 | sv | cheat |
navspace_draw_changes_waters | Draw water volumes when they change | 0 | sv | cheat |
navspace_path_use_water_level_locator | true | sv | cheat | |
net_async_clientconnect | Enable async client connect optimization | true | |
net_async_job_random_sleep | Sleep randomly 0..net_async_job_random_sleep ms in the parallel server jobs; sleep is per job | 0 | |
net_captureculldata | Captures low-level data to replay path culling algorithm behavior in controlled unit test environment | cmd | |
net_channels | Shows net channel info | cmd | release |
net_client_steamdatagram_enable_override | 0: Use connect method requested by GC. >0: Always use SDR if possible. <0: Always use direct UDP if possible | 0 | cl | release |
net_connections_stats | Print detailed network statistics for each network connection | cmd | release |
net_culloptimization | Enable optimization of slow path that makes HLTV CPU consumption high in AnimGraph-using mods. Will switch to this on by default soon. | true | |
net_debug_to_file | false | sv | |
net_detailed_canpacket_log | false | | |
net_fakeclear | Clear all simulated network conditions | cmd | release |
net_fakejitter | Shortcut to set jitter net options. Run with no arguments for usage. | cmd | release |
net_fakelag | Shortcut to set both FakePacketLag_Recv and FakePacketLag_Send net options | cmd | release |
net_fakeloss | Shortcut to set both FakePacketLoss_Recv and FakePacketLoss_Send net options | cmd | release |
net_fakestatus | Print current simulated network condifions | cmd | release |
net_limit_sv_recv_max_message_size_kb | Server will reject message larger than N kb | 32 | release |
net_limit_sv_recv_segments_per_packet | Server will reject packets with more than N segments | 50 | release |
net_limit_sv_recvbuffer_kb | Server will not buffer more than N kb from connected clients | 128 | release |
net_limit_sv_recvbuffer_msg | Server will not buffer more than N messages from connected clients | 100 | release |
net_listallmessages | List all registered net messages | cmd | cheat |
net_log_processing | Log network processing | false | |
net_max_message_process_count | Maximum number of messages to process from a client in a single frame (0 == no limit). | 0 | |
net_max_message_queue_size | Maximum number of messages to allow waiting in queue after processing; exceeding this disconnects the client. 0 == no limit | 0 | |
net_max_polymorphic_spew | Max polymorphic variants to spew when spewing a flattened serializer. | 5 | |
net_messageinfo | Display info about a message (by classname or id) | cmd | cheat |
net_option | Get or set SteamNetworkingSockets options such as fake packet lag and loss | cmd | release |
net_p2p_listen_dedicated | Should dedicated server listen for new-style P2P? | false | |
net_permutation_info | show permutation information for serializer | cmd | cheat | vconsole_fuzzy |
net_print_sdr_ping_times | Print current ping times to SDR points of presence, and selected route | cmd | release |
net_public_adr | For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ('x.x.x.x' ) | 0 | release |
net_qospacketloss_percentage_threshold | Spew a warning if packet loss percentage is above this threshold | 5 | |
net_restrict_showmsg_socket | If set, only net_showmsg spew for data inbound on this socket name e.g. client, server, etc. | 0 | |
net_serializedentitymemory | Spew CSerializedEntity memory | cmd | |
net_serializedentitymetadatainfo | Spew CSerializedEntity metadata information | cmd | |
net_showdrop | Show dropped packets in console | false | |
net_showeventlisteners | Show listening addition/removals | false | sv |
net_showevents | Dump game events to console (1=client only, 2=all). | 0 | sv |
net_showmsg | Show incoming message: <0\|1\|2\|name> where 1 == all and 2 == all except net_NOP | 0 | |
net_showoob | Show connectionless UDP traffic. | false | |
net_showpeaks | Show messages for large packets only: <size> | 0 | |
net_showreliable | Like net_showmsg, but only spew reliable messages | 0 | |
net_showudp | Dump UDP packets summary to console | false | release |
net_showudp_remoteonly | Dump non-loopback udp only | true | release |
net_spewcounts | Spew serializer counts, client only by default, specify server to spew server counts | cmd | |
net_stats_json | Output server networking statistics in json format | cmd | |
net_status | Shows current network status | cmd | release |
net_use_packet_compression | Compress network traffic | true | |
net_validatemessages | Activates/deactivates net message validation | cmd | cheat |
nextdemo | Play next demo in sequence. | cmd | release |
nextlevel | If set to a valid map name, will trigger a changelevel to the specified map at the end of the round | 0 | sv | nf | release |
nextmap_print_enabled | When enabled prints next map to clients | false | sv | release |
nextmode | Sets the game mode to be played when the next level loads | 0 | sv | nf | rep | release |
noclip | Toggle. Player becomes non-solid and flies. Optional argument of 0 or 1 to force enable/disable | cmd | sv | cheat |
noclip_fixup | true | sv | cheat | |
notarget | Toggle. Player becomes hidden to NPCs. | cmd | sv | cheat |
npcsolve_attract_draw | false | sv | |
npcsolve_constraint_nav | true | sv | |
npcsolve_constraint_npc | true | sv | |
npcsolve_drag_linear | 0 | sv | |
npcsolve_forward | true | sv | |
npcsolve_forward_const | 30000 | sv | |
npcsolve_forward_dist | 200 | sv | |
npcsolve_forward_margin | 5 | sv | |
npcsolve_path_close_const | 0 | sv | |
npcsolve_path_close_max_tension | 100 | sv | |
npcsolve_path_lookahead_const | 4 | sv | |
npcsolve_path_lookahead_dist | 100 | sv | |
npcsolve_path_vel_const | 0 | sv | |
npcsolve_separation | true | sv | |
npcsolve_separation_const | 10000 | sv | |
npcsolve_separation_dist | 5 | sv | |
npcsolve_separation_draw | false | sv | |
npcsolve_separation_jitter | 0 | sv | |
npcsolve_separation_r2 | false | sv | |
open_asset | Opens an asset in it's primary editor of choice. Specify the full path to the asset from the mod directory. | cmd | |
option_duck_method | Input toggle control | false | cl | a | user | per_user |
option_speed_method | Input toggle control | false | cl | a | user | per_user |
p2p_listpeers | List currently known peers. | cmd | |
p2p_ping | Ping a peer. | cmd | cl |
panorama_debugger_theme | Light | cl | a | |
panorama_dispatch_event | Dispatch the event defined by the argument string. No creating panel is specified. | cmd | |
panorama_dump_symbols | <ESymbolType> Dump all of the symbols in the Panorama symbol table | cmd | |
panorama_focus_world_panels | when set request key focus when a world panel is enabled | false | cl | a |
panorama_generate_layout_xsd | Generate the Layout XML Schema Definition for the current run-time (types are dependent on which game DLL is running). | cmd | |
panorama_joystick_enabled | Enable panorama joystick input | false | a |
panorama_print_cache_status | Print internal panorama refcounts for every file | cmd | |
panorama_show_fps | false | | |
panorama_show_fps_scale | 1 | | |
panorama_streaming_load_local_images | false | cl | |
panorama_worldpanel_update_cull_distance | 1000 | cl | |
panorama_worldpanel_update_cull_size_threshold | 5 | cl | |
panorama_worldpanel_update_culling | false | cl | |
particle_cluster_bounds_debug | 0 | sv | cl | rep | |
particle_cluster_debug | 0 | sv | cl | rep | |
particle_cluster_manager_search_dist | 256 | sv | cl | rep | |
particle_cluster_nodraw | false | sv | cl | rep | |
particle_cluster_use_collision_hulls | true | sv | cl | rep | |
particle_powsimd_random_range_exp | true | | |
particle_profile | Profile particle | cmd | |
particle_profile_filter | Profile particle filter | 0 | |
particle_profile_spike | Profile particle spike | cmd | |
particle_test_attach_attachment | Attachment index for attachment mode | 0 | sv | cheat |
particle_test_attach_mode | Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin' | follow_attachment | sv | cheat |
particle_test_create | Creates the named particle system where the player is looking. Can be used on an entity if pointed at the entity. Optionally takes a particle config name. Arguments: \{entity_name\} / \{class_name\} / \{entity_index\} / \{no argument = pick what player is looking at\} | cmd | sv | cheat |
particle_test_destroy | Destroys all particle systems matching the specified name. Arguments: \{entity_name\} / \{class_name\} / \{entity_index\} / \{no argument = pick what player is looking at\} | cmd | sv | cheat |
particle_test_file | Name of the particle system to dynamically spawn | 0 | sv | cheat |
particle_test_start | Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particle_test_attach_param on the entity the player is looking at. Arguments: \{entity_name\} / \{class_name\} / \{entity_index\} / \{no argument = pick what player is looking at\} | cmd | sv | cheat |
particle_test_stop | Stops all particle systems on the selected entities. Arguments: \{entity_name\} / \{class_name\} / \{entity_index\} / \{no argument = pick what player is looking at\} | cmd | sv | cheat |
password | Current server access password | | a | norecord | server_cant_query |
path | Show the filesystem path. | cmd | |
path_mover_enable_high_resolution_debug_rendering | false | sv | |
path_mover_entity_spawner_debug | false | sv | |
pause | Toggle the server pause state. | cmd | release |
pet_disable_test_mode | false | a | cheat | |
pet_preview_gravity | 0 0 -800 | | |
pet_preview_underwater | false | | |
pet_preview_wind | 0 0 0 | | |
phonemedelay | Phoneme delay to account for sound system latency. | 0 | cl |
phonemefilter | Time duration of box filter to pass over phonemes. | 0.08 | cl |
phonemesnap | Lod at level at which visemes stops always considering two phonemes, regardless of duration. | 2 | cl |
phys_batch_ray_test | 0 | cl | |
phys_continuous_kinematic_update | 1 | sv | cl | rep | |
phys_cull_internal_mesh_contacts | false | rep | |
phys_debug_draw | Set up debug-draw of physics internal state | cmd | |
phys_dynamic_scaling | true | sv | cl | rep | cheat | |
phys_expensive_shape_threshold | 6 | cl | cheat | |
phys_get_model_materials | Get physics surface property of models. | cmd | |
phys_headshotscale | Modifier for the headshot impulse hits on players | 1.3 | sv | cl | rep |
phys_highlight_expensive_objects | Highlight expensive physics objects | false | cheat |
phys_highlight_expensive_objects_strength | Highlight expensive physics objects strength | 0.02 | cheat |
phys_impactforcescale | 1 | sv | |
phys_joint_teleport | Teleport joint anchors if connected to world | true | sv | cheat |
phys_length_damping_ratio | Spring damping ratio for length constraint | 2 | sv | cheat |
phys_length_frequency | Spring stiffness for length constraint | 5 | sv | cheat |
phys_log_updaters | false | sv | cl | rep | |
phys_log_updaters_exclude | weapon pistol rifle survivor common_male | sv | cl | rep | |
phys_log_updaters_include | limbs | sv | cl | rep | |
phys_min_motion_controller_count_to_run_in_job | 8 | | |
phys_multithreading_enabled | Enable/Disable Multithreading in VPhysics | true | sv | cl | rep |
phys_playerscale | This multiplies the bullet impact impuse on players for more dramatic results when players are shot. | 10 | sv | cl | rep |
phys_powered_ragdoll_debug | false | sv | cl | rep | |
phys_pushscale | 1 | sv | cl | rep | |
phys_set_model_materials | Updates physics surface property of models from default to the ones associated in their material files. | cmd | |
phys_shoot | Shoots a phys object. | cmd | sv | cheat |
phys_shoot_angular_speed | 3600 | sv | |
phys_shoot_speed | 250 | sv | |
phys_show_stats | false | sv | cl | rep | |
phys_stressbodyweights | 5 | sv | |
phys_threaded_cloth_bone_update | false | sv | cl | rep | |
phys_threaded_kinematic_bone_update | false | sv | cl | rep | |
phys_threaded_transform_update | false | sv | cl | rep | |
phys_timescale | Scale time for physics | 1 | sv |
phys_upimpactforcescale | 0.375 | sv | |
phys_use_block_solver | Use block solving for constraint entities | true | sv | cheat |
phys_vehicleimpactforcescale | 1.5 | sv | |
phys_visualize_awake_dynamic_only | false | sv | cl | rep | |
phys_visualize_awake_unattached_only | false | sv | cl | rep | |
physics_debug_entity | Dumps debug info for an entity | cmd | sv |
pickup_check_period | 0.25 | sv | |
pixelvis_debug | Dump debug info | cmd | cheat |
plant_bomb | Plant a bomb where the player is looking. | cmd | sv | cheat |
play | Play a sound. | cmd | server_can_execute |
playcast | Play a broadcast | cmd | release |
playdemo | Play a recorded demo file (.dem ). | cmd | release |
player0_using_joystick | false | a | |
player_botdifflast_s | 2 | cl | a | release | |
player_competitive_maplist_2v2_10_0_D684D4E1 | mg_de_inferno,mg_de_nuke,mg_de_vertigo,mg_de_debris,mg_de_poseidon,mg_de_eldorado,mg_de_overpass | cl | a | |
player_competitive_maplist_8_10_0_A062AC6A | mg_de_anubis,mg_de_inferno,mg_de_mirage,mg_de_dust2,mg_de_nuke,mg_de_ancient,mg_de_vertigo,mg_de_overpass,mg_cs_office | cl | a | |
player_debug_off_nav | false | sv | cheat | |
player_debug_print_damage | When true, print amount and type of all damage received by player to console. | false | sv | cheat |
player_nevershow_communityservermessage | 0 | cl | a | per_user | |
player_ping | Creates a ping notification where the player is looking. | cmd | sv |
player_ping_token_cooldown | Cooldown for how long it takes for a player's ping token to refresh allowing them to ping again (they get 5 tokens). | 20 | sv | cheat | release |
player_survival_list_10_0_303 | mg_dz_blacksite,mg_dz_sirocco,mg_dz_vineyard,mg_dz_ember | cl | a | |
player_teamplayedlast | 2 | cl | a | per_user | |
player_use_radius | 80 | sv | cl | rep | cheat | |
player_wargames_list2_10_0_0 | 0 | cl | a | |
playsound | playsound <soundname> | cmd | |
playsoundscape | Forces a soundscape to play | cmd | cl | cheat |
playvol | Play a sound at a specified volume. | cmd | |
png_screenshot | Take a .png screenshot: png_screenshot [filename] | cmd | |
pop_var_values | Restore previously pushed convars and config values | cmd | |
population_distribution_debug | 0 | sv | rep | |
presettle_cloth_iterations | 30 | cl | |
print_changed_convars | Prints all convars that have changed from their default value | cmd | release |
print_mapgroup | Prints the current mapgroup and the contained maps | cmd | cl | release |
print_mapgroup_sv | Prints the current mapgroup and the contained maps | cmd | sv | release |
print_model_bind_pose | Prints the bind pose of the specified model. Optionally limits to a particular bone and its parent chain, otherwise prints the entire skeleton. | cmd | |
print_video_card_config | cmd | | |
progress_enable | cmd | | |
prop_debug | Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1. | cmd | sv | cheat |
prop_debug_collision | Highlights props based on their collision group: COLLISION_GROUP_PROPS(white), COLLISION_GROUP_INTERACTIVE_DEBRIS(green), COLLISION_GROUP_DEBRIS and will return to COLLISION_GROUP_INTERACTIVE_DEBRIS on sleeping(bright red), COLLISION_GROUP_DEBRIS permanently (dark red), COLLISION_GROUP_DEBRIS(blue), OTHER(grey) | false | sv | cheat |
prop_dynamic_create | Creates a dynamic prop with a specific .vmdl aimed away from where the player is looking. Arguments: \{.vmdl name\} | cmd | sv | cheat |
prop_nav_ignore_edge_len | -1 | sv | |
prop_nav_ignore_mass | -1 | sv | |
prop_nav_obstacle_avoid_mass | 100.1 | sv | |
prop_nav_obstacle_avoid_use_connection_blocker | false | sv | |
prop_nav_obstacle_block_edge_min_ | -1 | sv | |
prop_nav_obstacle_block_edge_min_a | -1 | sv | |
prop_nav_obstacle_block_edge_min_c | -1 | sv | |
prop_nav_obstacle_block_mass_a | -1 | sv | |
prop_nav_obstacle_block_mass_b | -1 | sv | |
prop_nav_obstacle_block_mass_c | -1 | sv | |
prop_physics_create | Creates a physics prop with a specific .vmdl aimed away from where the player is looking. Arguments: \{.vmdl name\} | cmd | sv | cheat |
proped_attr_logging | false | | |
proped_debug_margin | 0 | | |
proped_debug_splitter | false | | |
proped_sync_timings | false | | |
property_editor_use_overlay | true | | |
props_break_max_pieces_perframe | Maximum prop breakable piece count per frame (-1 = model default) | 16 | sv | cl | rep |
pulse_debug_entity | Opens a graph referencing the selected entity. If it is referenced by more than 1 graph, list all the active pulse graph instances referring to that entity so you can pick which one you want. | cmd | sv | cheat | vconsole_fuzzy |
pulse_list_game_blackboards | List all the active pulse graph instances | cmd | sv | cheat |
pulse_list_graphs | List all the active pulse graph instances | cmd | cheat |
pulse_open_graph_id | Open a specific graph instance by id | cmd | cheat |
pulse_print_graph_execution_history | Prints the execution history of a graph by filename or instanceid | cmd | cheat |
push_var_values | Save convars and config values | cmd | |
pvs_debugentity | Verbose spew for this entity when doing IsInPVS computation. | -1 | sv | release |
pvs_flowtype | Flow through spawn groups for vis (0 == default, 1 == always visible, 2 == never visible. | 0 | sv | release |
pwatchent | Entity to watch for prediction system changes. | -1 | cl | cheat |
pwatchvar | Entity variable to watch in prediction system for changes. | 0 | cl | cheat |
+quickbuyradial | cmd | cl | release | |
+quickgearradial | cmd | cl | |
+quickgrenaderadial | cmd | cl | release | |
+quickinv | cmd | cl | release | |
quit | Quit the game | cmd | release | vconsole_set_focus |
r_add_views_in_pre_output | true | cl | |
r_AirboatViewDampenDamp | 1 | sv | cl | nf | rep | cheat | |
r_AirboatViewDampenFreq | 7 | sv | cl | nf | rep | cheat | |
r_AirboatViewZHeight | 0 | sv | cl | nf | rep | cheat | |
r_allow_low_gpu_memory_mode | Allow Low GPU Memory mode (i.e. when building maps). | true | release |
r_allow_onesweep_gpusort | true | | |
r_always_render_all_windows | Always force all engine & tools to render | false | |
r_animatable_mesh_shaders | false | cheat | |
r_animatable_mesh_shaders_visualize_bounds | false | cheat | |
r_aoproxy_cull_dist | Distance to cull the AO proxy as a factor of size | 12 | |
r_aoproxy_debug | false | cl | cheat | |
r_aoproxy_default_ambient_strength | 0.2 | | |
r_aoproxy_default_light_cone_angles | 0.3 0.3 0.3 0.3 | | |
r_aoproxy_default_light_cone_strengths | 1 1 1 1 | | |
r_aoproxy_default_light_position_0 | 1 0 1.5 | | |
r_aoproxy_default_light_position_1 | -1 0 1.5 | | |
r_aoproxy_default_light_position_2 | 0 1 1.5 | | |
r_aoproxy_default_light_position_3 | 0 -1 1.5 | | |
r_aoproxy_enable | true | cl | |
r_aoproxy_min_dist | 8 | | |
r_aoproxy_min_dist_box | 1 | | |
r_aoproxy_show | false | cl | cheat | |
r_aspectratio | 0 | | |
r_camerapos | Prints out the current camera position + orientation to the console | cmd | linked |
r_character_decal_resolution | Resolution of character decal texture. | 1024 | |
r_csgo_cmaa_enable | false | cl | |
r_csgo_cmaa_extra_sharp | trade more sharpness for reduced antialiasing | false | cl |
r_csgo_cmaa_quality | 0=low, 1=medium, 2=high, 3=ultra | 3 | cl |
r_csgo_csm_override_staticgeo_cascades_alphatest | If lb_csm_override_staticgeo_cascades true, ensure objects with SCENEOBJECTFLAG_ALPHA_TESTED flag will be rendered into cascade. | false | cl |
r_csgo_cubemap_normalization | true | cl | cheat | |
r_csgo_decal_debug | false | cl | cheat | |
r_csgo_depth_prepass | true | cl | cheat | |
r_csgo_depth_prepass_cull_threshold | 60 | cl | cheat | |
r_csgo_depth_prepass_skybox_alpha_tested | true | cl | cheat | |
r_csgo_depth_prepass_skybox_large | false | cl | cheat | |
r_csgo_depth_prepass_skybox_small | false | cl | cheat | |
r_csgo_depth_prepass_skybox_small_cull_threshold | 5 | cl | cheat | |
r_csgo_depth_prepass_small_cull_threshold | 10 | cl | cheat | |
r_csgo_depth_prepass_viewmodel | true | cl | cheat | |
r_csgo_directional_lightmaps | true | cl | cheat | |
r_csgo_effects_bloom | true | cl | cheat | |
r_csgo_effects_bloom_when_smoked | false | cl | cheat | |
r_csgo_enable_glows | true | cl | cheat | |
r_csgo_enable_high_precision_lighting | true | cl | cheat | |
r_csgo_enable_sunlight_check | Enable vis tests for sunlight. | true | cl |
r_csgo_enable_tonemapping | true | cl | cheat | |
r_csgo_enable_translucent_screen_space | true | cl | cheat | |
r_csgo_fsr_enable_mip_bias | Apply negative mip bias when rendering with FSR. | true | cl |
r_csgo_fsr_rcas_sharpness | RCAS sharpness when using FSR + RCAS upsample. | 0.25 | cl |
r_csgo_fsr_upsample | 0 == bilinear upsampe, 1 == FSR upsample, 2 == FSR + RCAS upsample | 0 | cl |
r_csgo_gpu_culling | CSGO/Graphics/GPU Culling | true | cl | menubar_item |
r_csgo_gpu_culling_shadows | CSGO/Graphics/GPU Cull Shadow Views | false | cl | menubar_item |
r_csgo_gpu_culling_two_pass | CSGO/Graphics/GPU Culling (Two Pass) | false | cl | menubar_item |
r_csgo_mboit | true | cl | cheat | |
r_csgo_mboit_bias | 5e-06 | cl | cheat | |
r_csgo_mboit_debug | false | cl | cheat | |
r_csgo_mboit_force_mixed_resolution | false | cl | |
r_csgo_mboit_overestimation | 0.01 | cl | cheat | |
r_csgo_mboit_upscale_cs | false | cl | cheat | |
r_csgo_mboit_use_4_moments | false | cl | cheat | |
r_csgo_merge_resolve_with_histogram | true | cl | cheat | |
r_csgo_microshadowing | true | cl | |
r_csgo_mixed_resolution_color_slices | false | cl | cheat | |
r_csgo_mixed_resolution_particles | true | cl | |
r_csgo_mixed_resolution_particles_minmax | false | cl | cheat | |
r_csgo_mixed_resolution_particles_scale | 2 | cl | cheat | |
r_csgo_mouse_trace_coord | true | cl | cheat | |
r_csgo_multiscattering | true | cl | |
r_csgo_no_shader_resolve | false | cl | cheat | |
r_csgo_postprocess_enable | true | cl | cheat | |
r_csgo_readonly_depth_stencil_enable | true | cl | cheat | |
r_csgo_reconstruct_normals | false | cl | cheat | |
r_csgo_reconstruct_normals_method | 0 | cl | cheat | |
r_csgo_render_decals | true | cl | cheat | |
r_csgo_render_decals_on_translucent | true | cl | cheat | |
r_csgo_render_dither_scale | 1 | cl | cheat | |
r_csgo_render_dynamic_objects | true | cl | cheat | |
r_csgo_render_inferno_decals | true | cl | cheat | |
r_csgo_render_opaque | true | cl | cheat | |
r_csgo_render_overlays | true | cl | cheat | |
r_csgo_render_post_bloom | 1 | cl | cheat | |
r_csgo_render_post_bloom_strength | -1 | cl | cheat | |
r_csgo_render_post_colorcorrection | 0 | cl | cheat | |
r_csgo_render_post_film_grain | 0 | cl | cheat | |
r_csgo_render_post_fxaa | 0 | cl | |
r_csgo_render_post_local_contrast | true | cl | cheat | |
r_csgo_render_post_mirror_horizontal | 0 | cl | cheat | |
r_csgo_render_post_mirror_vertical | 0 | cl | cheat | |
r_csgo_render_translucent | true | cl | cheat | |
r_csgo_shadows_debug | 0 | cl | cheat | |
r_csgo_test1 | false | cl | release | |
r_csgo_volume_mboit_optimization | true | cl | cheat | |
r_csgo_water_effects | true | cl | cheat | |
r_csgo_water_refraction | true | cl | cheat | |
r_cubemap_debug_colors | 0 | cheat | |
r_dashboard_render_quality | true | cl | |
r_debug_depth_holes | false | cl | cheat | |
r_debug_particle_shadows | false | cl | cheat | |
r_debug_precipitation | Show precipitation volumes | false | cl | cheat |
r_decals | 2048 | sv | cl | rep | |
r_decals_default_fade_duration | 3 | sv | cl | rep | |
r_decals_default_start_fade | 30 | sv | cl | rep | |
r_decals_distance_scale | Size multiplier applied to decals placed at r_decals_distance_scale_end or further from the local player. 1.0 disables distance scaling. | 1.35 | sv | cl | rep | cheat |
r_decals_distance_scale_end | Distance from the local player at which decals reach r_decals_distance_scale. | 1536 | sv | cl | rep | cheat |
r_decals_distance_scale_start | Distance from the local player at which decals start scaling toward r_decals_distance_scale. | 256 | sv | cl | rep | cheat |
r_decals_max_triangle_anchored | 512 | sv | cl | rep | |
r_decals_overide_fadestarttime_params | -1 | sv | cl | rep | |
r_decals_overlap_threshold | 6 | sv | cl | rep | |
r_decals_triangle_max_stretch | Max stretch (and 1/x compression) ratio a triangle-anchored decal may show relative to its shape at placement. 1 = rigid follow, <= 0 = unlimited. | 1.25 | sv | cl | rep |
r_directional_lightmaps | true | | |
r_directlighting | Set to use direct lighting | true | cheat |
r_dlss_preset | 5 | | |
r_dof_override | false | cheat | |
r_dof_override_far_blurry | 2000 | cheat | |
r_dof_override_far_crisp | 180 | cheat | |
r_dof_override_near_blurry | -100 | cheat | |
r_dof_override_near_crisp | 0 | cheat | |
r_dof_override_tilt_to_ground | 0.5 | cheat | |
r_dopixelvisibility | true | cheat | |
r_draw3dskybox | true | cl | |
r_draw_first_tri_only | false | cheat | |
r_draw_instances | true | cheat | |
r_draw_particle_children_with_parents | Draw particle children with parents (-1=use gameinfo, 0=no, 1=yes) | -1 | cheat |
r_drawblankworld | Render blank instead of the game world | false | cheat |
r_drawchickens | Render chickens | true | cl | cheat |
r_drawcsplayers | Render CS players | true | cl | cheat |
r_drawdecals | Set to render decals | true | cheat |
r_drawdevvisualizers | Render dev visualizers | false | cl | cheat |
r_drawpanorama | Enable the rendering of panorama UI | true | cheat |
r_drawparticles | SceneSystem/Particles/Draw Particles | true | cheat | menubar_item |
r_drawpixelvisibility | Show the occlusion proxies | false | |
r_drawropes | true | cl | cheat | |
r_drawskybox | Render the 2d skybox. | true | cheat |
r_drawtracers | true | cl | cheat | |
r_drawtracers_firstperson | Toggle visibility of first person weapon tracers | true | cl | a | release |
r_drawviewmodel | Render view model | true | cl | cheat |
r_drawworld | Render the world. | true | cheat |
r_dx11_debug_clean | Aggressively unbind bound resources to cleanup DX11 debug warnings. | false | release |
r_dx11_report_live_objects | Prints out live D3D11 objects (requires -dx11debug) | cmd | |
r_dx11_software_cmd_lists | Enable Software Command lists for DX11 (Avoid using deferred contexts) | true | |
r_entpos | Moves the camera position + orientation to the named entity | cmd | linked |
r_experimental_lag_limiter | false | | |
r_extra_render_frames | 0 | cheat | |
r_fallback_texture_lod_scale | Scale factor for requested texture size (texture streaming) - used for geo that doesn't have a precomputed UV density measure | 2 | cheat |
r_farz | Override the far clipping plane. -1 means to use the value in env_fog_controller. | -1 | cl | cheat |
r_flashlightambient | 0 | cl | cheat | |
r_flashlightbacktraceoffset | 0.4 | cl | cheat | |
r_flashlightbrightness | 1 | cl | rep | cheat | |
r_flashlightconstant | 0 | cl | rep | cheat | |
r_flashlightfar | 1500 | cl | rep | cheat | |
r_flashlightfov | 53 | cl | rep | cheat | |
r_flashlightladderdist | 40 | cl | cheat | |
r_flashlightlinear | 100 | cl | rep | cheat | |
r_flashlightlockposition | false | cl | cheat | |
r_flashlightmuzzleflashfov | 120 | cl | cheat | |
r_flashlightnear | 4 | cl | rep | cheat | |
r_flashlightnearoffsetscale | 1 | cl | cheat | |
r_flashlightoffsetforward | 0 | cl | rep | cheat | |
r_flashlightoffsetright | 5 | cl | rep | cheat | |
r_flashlightoffsetup | -5 | cl | rep | cheat | |
r_flashlightquadratic | 0 | cl | rep | cheat | |
r_flashlightshadowatten | 0.35 | cl | cheat | |
r_flashlighttracedistcutoff | 128 | cl | cheat | |
r_flashlighttracedistwatercutoff | 80 | cl | cheat | |
r_flashlightvisualizetrace | false | cl | cheat | |
r_force_engine_render_frame | Force a single render of the engine viewport. | cmd | |
r_force_no_present | Force the render device to not present frames. | false | cheat |
r_frame_sync_enable | true | | |
r_freeze_sceneobjects | false | cl | |
r_freezeparticles | Pause particle simulation | false | cheat |
r_fullscreen_gamma | Screen Gamma (only in fullscreen modes) | 2.2 | a |
r_gpu_mem_stats | Display GPU memory usage. | cmd | linked |
r_grass_allow_flattening | false | | |
r_grass_alpha_test | 1 | | |
r_grass_density_mode | 0 = Density corresponds to blade existance, 1 = Density corresponds to blade height, 2 = Both 0 and 1 | 1 | |
r_grass_end_fade | 3900 | | |
r_grass_max_brightness_change | 75 | | |
r_grass_quality | 0 = Off, 1 = Low, 2 = Med, 3 = high, 4 = ultra | 3 | |
r_grass_start_fade | 3000 | | |
r_grass_vertex_lighting | 0 | | |
r_hair_ao | true | | |
r_hair_indirect_transmittance | true | | |
r_hair_meshshader | 0 | | |
r_hair_shadowtile | true | | |
r_hair_wind_global_scale | 0.3 | | |
r_hair_wind_min_noise_speed | 20 | | |
r_hair_wind_motion_scale | 0.07 | | |
r_hair_wind_noise | 0.2 | | |
r_hair_wind_noise_occlusion | 1 | | |
r_hair_wind_noise_size | 10 | | |
r_hair_wind_occlusion | 2 | | |
r_icon_image_cache_to_disk | 1 | true | cl | a | release |
r_impact_ricochet_chance | 0.3 | cl | |
r_impacts_alt_orientation | true | cl | |
r_impacts_decal_grazing_incidence_cutoff | 0.55 | cl | |
r_impacts_decal_grazing_incidence_variance | 0.1 | cl | |
r_indirectlighting | Set to use indirect lighting | true | cheat |
r_JeepViewDampenDamp | 1 | sv | cl | nf | rep | cheat | |
r_JeepViewDampenFreq | 7 | sv | cl | nf | rep | cheat | |
r_JeepViewZHeight | 10 | sv | cl | nf | rep | cheat | |
r_late_particle_job_sync | false | cl | |
r_light_flickering_enabled | true | sv | cl | rep | |
r_light_probe_volume_debug_colors | false | cheat | |
r_light_probe_volume_debug_grid | Show LPV debug grid, 0: off, 1: closest only 2: closest and keep 3: all | 0 | cheat |
r_light_probe_volume_debug_grid_albedo | albedo for LPV debug grid | 128 128 128 | cheat |
r_light_probe_volume_debug_grid_bbox | Show LPV bounding box when debug grid is on, 0: off, 1: on | true | cheat |
r_light_probe_volume_debug_grid_metalness | metalness for LPV debug grid | 0 | cheat |
r_light_probe_volume_debug_grid_prim | 0: spheres, 1: cubes | 0 | cheat |
r_light_probe_volume_debug_grid_roughness | roughness for LPV debug grid | 0.5 | cheat |
r_light_probe_volume_debug_grid_samplesize | sphere radius (world) for LPV debug grid | 4 | cheat |
r_lightmap_set | Lightmap set to use, only works on map load | lightmaps | cheat |
r_lightmap_size | Maximum lightmap resolution. | 65536 | |
r_lightmap_size_directional_irradiance | Maximum lightmap resolution for directional_irradiance channel. -1 = use value of r_lightmap_size | -1 | |
r_limit_particle_job_duration | false | | |
r_low_latency | NVIDIA Low Latency/AMD Anti-Lag 2 (0 = off, 1 = on, 2 = NV-only, on + boost) | 1 | |
r_low_latency_trigger_flash | NVIDIA Low Latency Trigger Flash | true | |
r_mapextents | Set the max dimension for the map. This determines the far clipping plane | 16384 | cl | cheat |
r_max_texture_pool_size | Upper limit on texture pool size. | 0 | |
r_mipgen_compute_shader | Use compute shader for mipgen. | true | |
r_mixed_shadows_fade_in_time | 0.5 | sv | cl | rep | |
r_mixed_shadows_fade_out_time | 0.5 | sv | cl | rep | |
r_monitor_3dskybox | true | cl | |
r_morphing_enabled | true | cheat | |
r_multigpu_num_gpus_found | 1 | | |
r_multigpu_num_gpus_used | 1 | | |
r_muzzleflashbrightness | 0.4 | cl | rep | cheat | |
r_muzzleflashlinear | 0.05 | cl | rep | cheat | |
r_nearz | Override the near clipping plane. -1 means use the default. | -1 | cl | cheat |
r_particle_cables_cast_shadows | true | | |
r_particle_cables_culling | 1 | | |
r_particle_cables_culling_bounds_scale | 1.2 | | |
r_particle_cables_dynamic_roundness | false | | |
r_particle_cables_dynamic_roundness_threshold | 20 | | |
r_particle_cables_render | true | | |
r_particle_cables_render_meshlets | true | | |
r_particle_cables_visualize_roundness | false | | |
r_particle_debug_filter | Limit debug visualizations to substring match of effect name | 0 | |
r_particle_debug_force_simulation | -1 for all asleep, 1 for all awake | 0 | |
r_particle_debug_randomseeds | Use random seeds in debug | false | |
r_particle_gpu_implicit | true | | |
r_particle_max_detail_level | The maximum detail level of particle to create | 3 | |
r_particle_max_draw_distance | The maximum distance that particles will render | 1000000 | cheat |
r_particle_max_size_cull | Particle systems larger than this in every dimension skip culling to save CPU. They will be drawn anyway. | 1200 | |
r_particle_max_texture_layers | -1 | | |
r_particle_min_timestep | A minimum on particle simulation time, particle simulation happening more frequently than this will lerp. | 0 | |
r_particle_multiplier | Render each particle system N times for perf testing | 1 | cheat |
r_particle_render_test | render particles 100 times and show perf | false | |
r_particle_shadow_map_texture_size | 1536 | cl | |
r_particle_shadows | true | cl | |
r_particle_shadows_cast_on_particles | true | cl | |
r_particle_shadows_cast_on_particles_scale | true | cl | |
r_particle_shadows_cast_on_world | true | cl | |
r_particle_shadows_compute | true | cl | release | |
r_particle_testbuffers | false | | |
r_particle_timescale | 1 | | |
r_particle_warn_threshold_ms | Threshold to warn about when rendering particles. | 0 | |
r_pipeline_stats_command_flush | Experimental: Set to 1 to enable full GPU pipeline flushing after each command list. | false | |
r_pipeline_stats_flush_before_sleeping | Experimental: Set to 1 to enable GPU pipeline flushes right before the render thread sleeps to wait for more work. | false | |
r_pipeline_stats_present_flush | Experimental: Set to 1 to enable full GPU pipeline flushing after each present. | false | |
r_pipeline_stats_use_flush_api | Experimental: Set to 1 to use the ID3D11DeviceContext11::Flush() to flush the GPU pipeline instead of queries. | true | |
r_pixelvisibility_partial | true | cheat | |
r_pixelvisibility_spew | false | cheat | |
r_player_visibility_mode | 0 | cl | a | release | |
r_prefer_loop_unrolling | Prefer shader loop unrolling. | true | |
r_print_buffers | Print Vertex/Index/GPU buffers. | cmd | linked |
r_print_texture_stats | Texture stats | cmd | |
r_propsmaxdist | Maximum visible distance | 1200 | cl |
r_RainAllowInSplitScreen | Allows rain in splitscreen | false | cl |
r_RainParticleDensity | Density of Particle Rain 0-1 | 1 | cl |
r_render_coordination_state | Prints out the current render coordination state. | cmd | |
r_render_to_cubemap_begin_mixing_roughness | 0.25 | cl | |
r_render_to_cubemap_debug | false | cl | cheat | |
r_renderdoc_auto_shader_pdbs | Automatically generate shader debug info on capture | true | |
r_renderdoc_capture_frame | Triggers a RenderDoc capture | cmd | linked |
r_renderdoc_open_captures | true | | |
r_renderdoc_show_overlay | Show RenderDoc overlay | true | |
r_renderdoc_validation_error_capture_limit | 5 | | |
r_rendersun | Render sun lighting | true | cheat |
r_replay_post_effect | -1 | cl | cheat | |
r_reset_character_decals | false | | |
r_ropetranslucent | true | cl | |
r_screen_size_expansion | 0 | cl | |
r_setpos | Moves the camera position + orientation to the specified position | cmd | linked |
r_shadows | true | cheat | |
r_show_build_info | Build information. Leave this enabled when submitting bug screenshots and videos, please! | false | cl | a | release |
r_show_time_info | Show real time, large. | false | cl | release |
r_showdebugoverlays | Set to render debug overlays | false | cheat |
r_showsceneobjectbounds | Show scenesystem object bounding boxes | false | cheat |
r_size_cull_threshold_shadow | Threshold of shadow map size percentage below which objects get culled | 0.2 | cheat |
r_skinning_enabled | true | cheat | |
r_skip_precache_validation_check | true | | |
r_smooth_morph_normals | false | release | |
r_spectator_flashbang_opacity | Spectator flash opacity | 0.6 | cl | a |
r_ssao | Set to use screen-space ambient occlusion | true | |
r_ssao_bias | 2.5 | | |
r_ssao_blur | true | | |
r_ssao_radius | 8 | | |
r_ssao_strength | 3 | | |
r_strip_invisible_during_sceneobject_update | false | cl | |
r_test1_maximum_wait_ms | 10 | cl | release | |
r_texture_budget_dynamic | Dynamically adjust texture streaming budget based on GPU memory usage. | true | |
r_texture_budget_threshold | Reduce texture memory pool size when this percentage of the budget is full. | 0.9 | |
r_texture_budget_update_period | Time (in seconds) between updating texture memory budget. | 0.1 | |
r_texture_eager_eviction | false | | |
r_texture_hookup_uses_threadpool | Async Texture hookup uses its own threadpool instead of the global pool. | true | |
r_texture_lod_scale | Scale factor for requested texture size (texture streaming) | 1 | cheat |
r_texture_nonstreaming_load | Allow immediately loading mips of textures (when possible) when their headers are loaded, saving IO & reducing latency. | true | |
r_texture_pool_increase_rate | Increase texture memory pool size by this many MB / s when under budget. | 64 | |
r_texture_pool_reduce_rate | Reduce texture memory pool size by this many MB / s when over budget. | 256 | |
r_texture_pool_size | Total size of the texture pool in MB | 10526 | |
r_texture_stream_max_resolution | Maximum resolution for top mip level in streaming textures | 8192 | |
r_texture_stream_mip_bias | Biases the mip level the texture streaming system choses to stream for each texture. | 0 | |
r_texture_stream_resolution_bias_decrease_rate | 0.1 | | |
r_texture_stream_resolution_bias_increase_rate | 0.05 | | |
r_texture_stream_resolution_bias_min | 1 | | |
r_texture_stream_resolution_bias_update_period | 0.5 | | |
r_texture_stream_throttle_amount | 10 | | |
r_texture_stream_throttle_count | 3 | | |
r_texture_stream_throttle_count_over_budget | 1 | | |
r_texture_streaming_timesliced | true | | |
r_texture_streamout_unthrottle_ms | After hitting throttling limits for streamout, allow it to continue up to this number of milliseconds. | 0.2 | |
r_texturefilteringquality | 0: Bilinear, 1: Trilinear, 2: Aniso 2x, 3: Aniso 4x, 4: Aniso 8x, 5: Aniso 16x | 5 | |
r_textures_evict_all | Evict all resident texture. | cmd | linked |
r_threaded_particle_creation | true | | |
r_threaded_particles | true | | |
r_threaded_scene_object_update | true | cl | |
r_timestamp_query_multiplier | Set the TIMESTAMP query cycle multiplier, for drivers that lie | 1 | |
r_toggleviewportsize | Toggles viewport size between small + full window. | cmd | |
r_translucent | Enable rendering of translucent geometry | true | cheat |
r_ui_update_parallel_with_server | false | | |
r_update_particles_on_render_only_frames | false | cl | |
r_use_memory_budget_model | Use a model of GPU memory use to determine budget rather than querying the OS. | false | |
r_validate_texture_streaming | Dumps state of texture streaming at the next frame boundary. | false | |
r_vconsole_foregroundforcerender | When VConsole is in the foreground, force all engine & tools to render | true | |
r_viewport | Slams viewport size to a specified value. | cmd | |
r_vma_defrag_threshold_mb | 256 | release | |
r_vulkan_accurate_renderarea | Sets the renderArea of a render pass to its viewport bounds (false will use RT size). More accurate renderArea, but results in more render passes. | true | release |
r_vulkan_sw_cmd_lists | Enable Software Command lists for Vulkan | true | release |
r_wait_on_present | false | | |
r_world_frame_load_threshold_ms | 10 | | |
r_world_wind_dir | 0.707 0.707 0 | | |
r_world_wind_frequency_grass | 0.03 | | |
r_world_wind_frequency_trees | 0.003 | | |
r_world_wind_offset_speed | 0.25 0.3 0.2 | | |
r_world_wind_smooth_time | 2 | | |
r_world_wind_strength | 40 | | |
radarvisdistance | at this distance and beyond you need to be point right at someone to see them | 1000 | sv | cheat |
radarvismaxdot | how closely you have to point at someone to see them beyond max distance | 0.996 | sv | cheat |
radarvismethod | 0 for traditional method, 1 for more realistic method | 1 | sv | cheat |
radarvispow | the degree to which you can point away from a target, and still see them on radar. | 0.4 | sv | cheat |
+radialradio | cmd | cl | release | |
+radialradio2 | cmd | cl | release | |
+radialradio3 | cmd | cl | release | |
radio | Opens a radio menu | cmd | cl | release |
radio1 | Opens a radio menu | cmd | cl | release |
radio2 | Opens a radio menu | cmd | cl | release |
radio3 | Opens a radio menu | cmd | cl | release |
ragdoll_cleanup_all | Cleans up all ragdolls. | cmd | sv | cl | cheat | linked |
ragdoll_debug_item_detachment | false | sv | rep | |
ragdoll_friction_scale | 0.6 | sv | cl | rep | cheat | |
ragdoll_gravity_scale | 1 | sv | cl | rep | cheat | |
ragdoll_impact_strength | 500 | cl | |
ragdoll_lru_debug_removal | false | sv | cl | rep | cheat | |
ragdoll_lru_min_age | 10 | sv | cl | rep | cheat | |
ragdoll_move_entity | false | sv | cl | rep | cheat | |
ragdoll_override_root_orientation | true | sv | rep | |
ragdoll_parallel_pose_control | false | sv | cl | rep | |
ragdoll_prop_settle | Enable more aggressive ragdoll settling | true | sv | rep |
ragdoll_prop_sleepaftertime | After this many seconds of being basically stationary, the ragdoll will go to sleep. | 4 | sv | rep |
ragdoll_prop_sleepdisabletime | Ragdoll is not allowed to physically sleep until this timer has elapsed. | 1.5 | sv | rep |
ragdoll_resolve_initial_conflict | true | sv | cl | rep | cheat | |
ragdoll_resolve_separation | true | sv | cl | rep | cheat | |
ragdoll_scale_sleep_tolerance | true | sv | rep | |
ragdoll_update_from_weights | false | sv | cl | rep | cheat | |
ragdoll_visualize_creation_skeleton | false | sv | rep | |
ragdoll_vphysics_scale | How much we scale physics impacts against the ragdoll. | 0.5 | sv | rep |
rangefinder | Measures distance along a ray | cmd | sv | cheat |
rangefinder2d | Measures distance along a ray, only measuring along XY plane. | cmd | sv | cheat |
rate | Min bytes/sec the host can receive data | 786432 | a | user |
ray_bench | Load the rays and run the benchmark | cmd | sv |
rc_default_texture_encode_quality | Texture compression quality used in tools mode | 0 | |
rc_relaxedcones_cpu | false | | |
rcon | Issue an rcon command. | cmd | norecord | release |
rcon_address | Address of remote server if sending unconnected rcon commands (format x.x.x.x:p) | | norecord | release | server_cant_query |
rcon_connected_clients_allow | Allow clients to use rcon commands on server. | true | rep | release |
rcon_password | remote console password. | | norecord | release | server_cant_query |
rebuy | Attempt to repurchase items with the order listed in cl_rebuy | cmd | cl | clientcmd_can_execute |
recast_mark_overhang | Enable/disable overhang detection | false | sv | rep | cheat |
recast_partitioning | 0 = watershed, 1 = monotone, 2 = layers | 0 | sv | rep | cheat |
record | Record a demo. | cmd | cheat | norecord | release |
regenerate_weapon_skins | cmd | cl | cheat | |
reload_model | Force a reload of a vmdl resource | cmd | |
reload_store_config | cmd | cl | |
reloadgame | Reload the most recent saved game. | cmd | cheat | vconsole_set_focus |
remove_weapon | Remove a weapon held by the player. Arguments: <weapon subclass name> | cmd | sv | cheat |
removeid | Remove a user ID from the ban list. | cmd | |
removeip | Remove an IP address from the ban list. | cmd | |
repeat_last_console_command | Repeat last console command. | cmd | release |
replant_bomb | cmd | sv | cheat | |
replay_death | start hltv replay of last death | cmd | sv | cheat |
replay_debug | 0 | rep | release | |
replay_start | Start Source2 TV replay: replay_start <delay>\|stash [<player name or index>] | cmd | sv | cheat |
replay_stop | stop hltv replay | cmd | sv |
report_cliententitysim | List all clientside simulations and time - will report and turn itself off. | false | cl | cheat |
report_clientthinklist | List all clientside entities thinking and time - will report and turn itself off. | false | cl | cheat |
report_connection_failure_percentage | 0 | | |
report_soundpatch | reports sound patch count | cmd | sv |
reset_gameconvars | Reset game convars to default values | cmd | cheat |
reset_voice_on_input_stallout | If true, resets the input device when there was a long enough hitch between callbacks. | false | user |
resource_leaks | resource_leaks <resource_name>: Show resource leaks for the named resource | cmd | |
resource_list | List loaded resources matching a substring | cmd | |
resource_log_allocate_timing | Log time spent in Allocate for all resource types | cmd | |
resource_manifest_validate_modules | Scan all of the loaded modules and validate any resource manifests found | cmd | |
resource_repeated_reload | resource_repeated_reload <count> <resource_name> (<resource name> ...): Load and unload the specified resource(s) | cmd | |
resource_reset_allocate_timing | Reset tracked time spent in Allocate (see resource_log_allocate_timing) | cmd | |
resourcecompiler_log_compile_stats | false | | |
respawn_player | Respawns the player from death! | cmd | sv | cheat |
restart | Poor man's restart: reload the current map from disk. | cmd | cheat | vconsole_set_focus |
retake_barrier_clear | cmd | sv | cheat | |
retake_barrier_point | cmd | sv | cheat | |
retake_barrier_spawn | cmd | sv | cheat | |
rope_averagelight | Makes ropes use average of cubemap lighting instead of max intensity. | true | cl |
rope_collide | Collide rope with the world | 1 | cl |
rope_shake | false | cl | |
rope_smooth_enlarge | How much to enlarge ropes in screen space for antialiasing effect | 1.4 | cl |
rope_smooth_maxalpha | Alpha for rope antialiasing effect | 0.5 | cl |
rope_smooth_maxalphawidth | 1.75 | cl | |
rope_smooth_minalpha | Alpha for rope antialiasing effect | 0.2 | cl |
rope_smooth_minwidth | When using smoothing, this is the min screenspace width it lets a rope shrink to | 0.3 | cl |
rope_subdiv | Rope subdivision amount | 2 | cl |
rope_wind_dist | Don't use CPU applying small wind gusts to ropes when they're past this distance. | 1000 | cl |
rr_debugclassname | If set, rr_debugclassname will print only response tests where 'classname' corresponds to this variable. Use to filter for a specific character. | 0 | sv | cl | rep |
rr_debugresponseconcept | If set, rr_debugresponseconcept will print only responses testing for the specified concept | 0 | sv | cl | rep |
rr_debugresponses | Show verbose matching output (1 for simple, 2 for rule scoring, 3 for noisy). If set to 4, it will only show response success/failure for npc_selected NPCs. | 0 | sv | cl | rep |
rr_debugrule | If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system. | 0 | sv | cl | rep |
rr_dump_rules | Print all response rules | cmd | sv | cheat |
rr_followup_maxdist | 'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance. | 1800 | sv | cheat |
rr_forceconcept | fire a response concept directly at a given character. USAGE: rr_forceconcept <target name or index> <concept> 'criteria1:value1,criteria2:value2,...' criteria values are optional. | cmd | sv | cheat |
rr_thenany_score_slop | When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considered. | 0 | sv | a | cheat |
rtx_allow_blas_compact | true | | |
rtx_allow_blas_create | true | | |
rtx_dynamic_blas | Allow dynamic BLAS creation for geometry going through the compute shader skinning path. | true | |
rtx_dynamic_blas_caching | Cache dynamic BLAS if geometry has not changed | true | |
rtx_force_default_hitgroup | Forces all ray traced geometry to use default hit shaders instead of specialized ones. | false | |
rtx_perf_stats | Report RTX perf stats at N bounces. -1 means no report | -1 | |
rtx_show_bounce | Show only bounce N in path-tracing views. -1 means show all bounces | -1 | |
rtx_texture_resolution | Sets the texture resolution the raytracer will mark to stream in | 512 | |
run_perftest | Execute perftest.cfg | cmd | cheat | norecord |
safezonex | The percentage of the screen width that is considered safe from overscan. Cannot result in a width less than the height. | 1 | cl | a |
safezoney | The percentage of the screen height that is considered safe from overscan | 1 | cl | a |
save | Save Game | cmd | sv | norecord |
save_async | true | sv | |
save_clear_subdirectory | cmd | sv | rep | |
save_debug_snapshots | Save/Load debug snapshot data | true | sv | cl | rep |
save_fake_hitch | Force a busy wait for the specified number of milliseconds during save to simulate a hitch | 0 | sv |
save_finish_async | cmd | sv | |
save_history_count | Keep this many old copies in history of autosaves and quicksaves. | 1 | sv |
save_maxarray_spew | Max number of array entries to spew when using SaveRestoreIO spewing. | 10 | sv | release |
save_parallel | true | sv | cl | rep | |
save_screenshot | 0 = none, 1 = non-autosave, 2 = always, 3 = bug_only | 2 | sv |
save_set_subdirectory | cmd | sv | rep | |
save_showelapsedtime | display up-to-date elapsed play time | cmd | sv |
save_spew | false | sv | cl | rep | |
save_watchclass | Restrict spew to entities with matching classname | cmd | sv |
save_watchentity | Restrict spew to entity index | cmd | sv |
save_write_kv3 | Write the KV3 entity data as a text file in the save directory | false | sv | cl | rep |
say | Display player message | cmd | sv |
say_team | Display player message to team | cmd | sv |
sc_aggregate_fragment_culling_boxes | Test aggregate fragments against culling boxes individually instead of per aggregate. | true | cheat |
sc_aggregate_gpu_culling | Toggles GPU culling of aggregate meshes | true | |
sc_aggregate_gpu_occlusion_culling | true | | |
sc_aggregate_indirect_draw_compaction | Use multidrawindirect...count if the driver/hardware supports it | true | release |
sc_aggregate_indirect_draw_compaction_threshold | Threshold of indirect draws when we will do compaction | 8 | release |
sc_allow_dithered_lod | Allow use of dithered lod transitions | true | |
sc_allow_dynamic_constant_batching | true | | |
sc_allow_precomputed_vismembers | true | | |
sc_allow_write_depth_before_blend | true | | |
sc_barnlight_enable_precomputed_vis | Enable use of precomputed vis membership for lights (requires map restart) | true | |
sc_batch_layer_cb_updates | true | | |
sc_cache_envmap_lpv_lookup | true | | |
sc_clutter_density_full_size | Screen-size where clutter will be full density | 0.0075 | |
sc_clutter_density_none_size | Screen-size where clutter will be gone | 0.0035 | |
sc_disable_baked_lighting | false | | |
sc_disable_culling_boxes | false | cheat | |
sc_disable_procedural_layer_rendering | false | cheat | |
sc_disable_shadow_fastpath | false | cheat | |
sc_disable_spotlight_shadows | false | cheat | |
sc_disable_world_materials | false | cheat | |
sc_disableThreading | false | cheat | |
sc_distancefield_visualize_atlas | false | | |
sc_dithered_lod_transition_amt | Percentage of the transition between two lods we will apply a dither | 0.075 | |
sc_dump_lists | 0 | cheat | |
sc_dumpworld | Dump a list of the objects in a sceneworld (Usage: sc_dumpworld <world_index>) | cmd | cheat |
sc_dumpworld3d | Dump the objects in a sceneworld into a 3d geoview buffer (Usage: sc_dumpworld3d <world_index>) | cmd | cheat |
sc_enable_discard | true | | |
sc_extended_stats | false | cheat | |
sc_fade_distance_scale_override | -1 | cheat | |
sc_fog_cull | true | cheat | |
sc_force_lod_level | -1 | cheat | |
sc_force_materials_batchable | false | cheat | |
sc_force_single_display_list_per_layer | false | | |
sc_force_translation_in_projection | If enabled, the camera's translation will be included in the projection matrix. | false | cheat |
sc_hdr_enabled_override | Override default setting for HDR rendering. -1 default, 0 NoHdr, 1 Hdr, 2 Hdr 1010102 3 Hdr 111110 | -1 | |
sc_instanced_mesh_gpu_culling | Toggles GPU culling of instanced meshes | true | |
sc_instanced_mesh_gpu_culling_boxes | Test instanced mesh instances against info_visibility_box culling boxes. | true | cheat |
sc_instanced_mesh_gpu_density_culling | Toggles density culling (if enabled) | true | |
sc_instanced_mesh_gpu_occlusion_culling | Toggles GPU occlusion of instanced meshes | true | |
sc_instanced_mesh_gpu_vis_culling | Toggles GPU vis of instanced meshes | true | |
sc_instanced_mesh_lod_bias | Bias for LOD selection of instanced meshes | 1.25 | |
sc_instanced_mesh_lod_bias_shadow | Bias for LOD selection of instanced meshes in shadowmaps | 1.75 | |
sc_instanced_mesh_motion_vectors | Toggles motion vector support for instanced meshes | true | |
sc_instanced_mesh_opaque_fade | Toggles fade support for instanced meshes | true | |
sc_instanced_mesh_shadows_batch_across_materials | Toggles whether mesh shader instanced can batch on reflectivity | false | |
sc_instanced_mesh_size_cull_bias | Bias for size culling of instanced meshes | 1.5 | |
sc_instanced_mesh_size_cull_bias_shadow | Bias for size culling instanced meshes in shadowmaps | 2 | |
sc_keep_all_layers | false | | |
sc_layer_batch_threshold | 128 | | |
sc_layer_batch_threshold_fullsort | 80 | | |
sc_list_extradata_allocations | Prints out the overall extra data allocation counts | cmd | |
sc_listworlds | List all the active sceneworlds | cmd | cheat |
sc_max_framebuffer_copies_per_layer | 1 | | |
sc_mesh_allow_batch_across_primitives | true | | |
sc_mesh_backface_culling | true | | |
sc_mesh_gpu_occlusion_culling | true | | |
sc_mesh_gpu_volume_culling | true | | |
sc_mesh_mesh_shaders | false | | |
sc_mesh_shadows_batch_across_materials | true | | |
sc_no_cull | false | | |
sc_no_vis | false | | |
sc_only_render_opaque | false | cheat | |
sc_only_render_shadowcasters | false | cheat | |
sc_reject_all_objects | false | cheat | |
sc_screen_size_lod_scale_override | -1 | cheat | |
sc_setclassflags | Low level command to set the flags byte associated with an object class. sc_SetClassFlags <classname> <value> | cmd | cheat |
sc_shadow_depth_bias | 256 | | |
sc_shadow_depth_bias_clamp | 0 | | |
sc_shadow_depth_bias_state_override | false | | |
sc_shadow_slopescale_depth_bias | 2.13 | | |
sc_showclasses | List the object class names known by scenesystem | cmd | cheat |
sc_skip_traversal | false | cheat | |
sc_spew_cmt_usage | false | | |
sc_throw_away_all_layers | false | | |
sc_use_clear_subrect | false | | |
sc_view_profiler_frame_averaging | 10 | | |
sc_visualize_batches | color per batch | 0 | |
sc_visualize_sceneobjects | SceneSystem/Visualize SceneObject Mode | SCENEOBJECT_VIS_NONE | menubar_item |
scene_clientflex | Do client side flex animation. | true | sv | cl | rep |
scene_playvcd | Play the given VCD as an instanced scripted scene. | cmd | sv | cheat |
scene_print | When playing back a scene, print timing and event info to console. | 0 | sv | cl | rep |
scene_vcdautosave | Create a savegame before VCD playback | false | cl |
screenmessage_notifytime | How long to display screen message text | 8 | sv |
screenmessage_show | Enable display of console messages on screen. 1 = Enabled, 0 = Disabled, -1 = Enabled if vgui is not present | -1 | cheat |
screenshot | Take a screenshot: screenshot [filename] | cmd | |
screenshot_height | Screenshot height. -1 for screen height. | -1 | |
screenshot_prefix | Set the screenshot auto naming prefix. | shot | |
screenshot_subdir | Set the screenshot directory. | screenshots | |
screenshot_width | Screenshot width. -1 for screen width. | -1 | |
script_add_debug_filter | Add a filter to the game debug overlay | cmd | sv | cheat |
script_add_watch | Add a watch to the game debug overlay | cmd | sv | cheat |
script_add_watch_pattern | Add a watch to the game debug overlay | cmd | sv | cheat |
script_attach_debugger | Connect the vscript VM to the script debugger | cmd | sv | cheat |
script_attach_debugger_at_startup | false | sv | |
script_break_in_native_debugger_on_error | false | sv | |
script_clear_watches | Clear all watches from the game debug overlay | cmd | sv | cheat |
script_debug | Toggle the in-game script debug features | cmd | sv | cheat |
script_dump_all | Dump the state of the VM to the console | cmd | sv | cheat |
script_find | Find a key in the VM | cmd | sv | cheat |
script_help | Output help for script functions | cmd | sv | cheat |
script_help2 | Output help for script functions suitable for auto-completion | cmd | sv |
script_reload | Reload scripts | cmd | sv | cheat |
script_reload_code | Execute a vscript file, replacing existing functions with the functions in the run script | cmd | sv | cheat |
script_reload_entity_code | Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts | cmd | sv | cheat |
script_remove_debug_filter | Remove a filter from the game debug overlay | cmd | sv | cheat |
script_remove_watch | Remove a watch from the game debug overlay | cmd | sv | cheat |
script_remove_watch_pattern | Remove a watch from the game debug overlay | cmd | sv | cheat |
script_resurrect_unreachable | Use the garbage collector to track down reference cycles | cmd | sv | cheat |
script_trace_disable | Turn off a particular trace output by file or function name | cmd | sv | cheat |
script_trace_disable_all | Turn off all trace output | cmd | sv | cheat |
script_trace_disable_key | Turn off a particular trace output by table/instance | cmd | sv | cheat |
script_trace_enable | Turn on a particular trace output by file or function name | cmd | sv | cheat |
script_trace_enable_all | Turn on all trace output | cmd | sv | cheat |
script_trace_enable_key | Turn on a particular trace output by table/instance | cmd | sv | cheat |
scrubber | Scrub system off - not a dev build | cmd | |
sdr | An old command that has been renamed to 'net_option' | cmd | release |
sellbackall | Attempt to refund all equipment | cmd | cl | clientcmd_can_execute |
sensitivity | Mouse sensitivity. | 1 | cl | a | user | per_user |
sensitivity_y_scale | Multiplies the mouse Y axis for finer pitch vs yaw aim | 1 | cl | a | user | per_user |
server_game_time | Gives the game time in seconds (server's curtime) | cmd | sv |
server_snd_cast | Casts a ray and starts a sound event where the ray hits. The sound event will retrigger periodically. Usage: server_snd_cast <eventname> [<retrigger time>] [<max distance>]. Arguments that are specified will become defaults for the remainder of the session. | cmd | sv | cheat |
server_snd_pos | Starts a sound event at a given position. The sound event will retrigger periodically. Usage: server_snd_pos <eventname> <retrigger time> <x> <y> <z>. | cmd | sv | cheat |
servercfgfile | server.cfg | sv | release | |
servervoice_clear | servervoice_clear | cmd | cl |
servervoice_dump | servervoice_dump | cmd | cl |
setang | Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats). | cmd | sv | cheat |
setang_exact | Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats). | cmd | sv | cheat |
setinfo | Adds a new user info value | cmd | clientcmd_can_execute |
setmodel | Changes's player's model | cmd | sv | cheat |
setpause | Set the pause state of the server. | cmd | release |
setpos | Move player to specified origin (must have sv_cheats). | cmd | sv | cheat |
setpos_exact | Move player to an exact specified origin (must have sv_cheats). | cmd | sv | cheat |
setpos_player | Move specified player to specified origin (must have sv_cheats). | cmd | sv | cheat |
sfm_bone_display_center_color | color for the center of the sfm skeleton display | 255 224 128 | |
sfm_bone_display_highlight_color | color for highlighting of the sfm skeleton display | 0 192 255 | |
sfm_bone_display_left_color | color for the left side of the sfm skeleton display | 128 255 128 | |
sfm_bone_display_misc_color | color for the misc bones of the sfm skeleton display | 192 96 192 | |
sfm_bone_display_radius | radius of the sfm skeleton display | 2 | |
sfm_bone_display_right_color | color for the right side of the sfm skeleton display | 255 96 96 | |
sfm_bone_display_selection_color | color for selection of the sfm skeleton display | 255 255 255 | |
sfm_create_every_character | Create an animationset for every character | cmd | |
sfm_debug_draw | draw debugging geometry | false | |
sfm_draw_model_bone_axes | draw bone axes for models | false | |
sfm_draw_model_bounds | draw bounding boxes for models | false | |
sfm_draw_model_wireframe | draw wireframe for models | false | |
sfm_draw_sound_waveform | draw sound waveforms in the SFM | true | |
sfm_ensurefilmcliponframe | Ensure that interactive film clip operations always stay on frame | true | |
sfm_flushsfmsoundsamplecache | Flushes sfm clip preview sample cache. | cmd | |
sfm_memory | Display memory used by the SFM, add shots to break down on per-shot basis | cmd | |
sfm_only_opaque_objects_cast_shadows | true | | |
sfm_orbitspeed | Camera orbit scale. | 0.333 | a |
sfm_panspeed | Camera pan speed | 0.1 | a |
sfm_print_sound_debug_messages | false | | |
sfm_record_sound_events | true | | |
sfm_render_half_float | false | | |
sfm_show_ao_proxies | false | | |
sfm_sound_event_picker_delay | 200 | | |
sfm_vis_mode | 0 | | |
shake | Shake the screen. | cmd | sv | cheat |
shake_show | Displays a list of the active screen shakes. | false | cl |
shake_stop | Stops all active screen shakes. | cmd | cl | cheat |
shake_testpunch | Test a punch-style screen shake. | cmd | cl | cheat |
shatterglass_break | cmd | sv | cheat | |
shatterglass_cleanup | true | sv | cl | rep | cheat | |
shatterglass_cleanup_max | 200 | sv | cl | rep | cheat | |
shatterglass_debug | false | sv | cl | rep | cheat | |
shatterglass_hit_tolerance | 2 | sv | cl | rep | cheat | |
shatterglass_restore | cmd | sv | cheat | |
shatterglass_shard_lifetime | 15 | sv | cl | rep | cheat | |
show_loadout_toggle | Toggles loadout display | cmd | cl | clientcmd_can_execute |
show_tool | Show or launch the specified engine tool | cmd | |
show_visibility_boxes | Enable or Disable debug display of visibility boxes | false | cl | cheat |
showconsole | Show the console. | cmd | norecord | release |
showents | Dump entity list to console. | cmd | sv | cheat |
showtriggers | Enable or Disable showing trigger entities | cmd | sv | cheat |
showtriggers_toggle | Displays the movement bounding box for the triggers in orange. Some entites will also display entity specific overlays. Arguments: \{entity_name\} / \{class_name\} / \{entity_index\} / \{no argument = pick what player is looking at\} | cmd | sv | cheat |
silence_dsp | When on, silences all DSP mixes. | false | cheat |
sk_autoaim_mode | 1 | sv | cl | a | rep | |
sk_player_arm | 1 | sv | |
sk_player_chest | 1 | sv | |
sk_player_head | 2 | sv | |
sk_player_leg | 1 | sv | |
sk_player_stomach | 1 | sv | |
skel_constraints_enable | true | rep | cheat | |
skel_debug | 0 | sv | cl | rep | |
skeleton_instance_scaleset_enable | true | sv | cl | rep | cheat | |
skeleton_instance_smear_boneflags | Smear boneflags across the model. Costs computation, but tests to make sure your bone flags are consistent. | false | sv | cheat |
skill | Game skill level. | 1 | sv | cl | a | rep | per_user |
sky_camera_volume_debug | Draw sky_camera_volume bounds and their target links. | false | cl | cheat |
slope_drop_enable | Toggles a test dropping the view offset based on the slope | true | sv | cl | rep |
slope_drop_max_offset | The maximum distance to adjust the view height | 16 | sv | cl | rep |
slope_drop_off_ground_blend_speed | The speed with which the slope drop is blended out when the entity leaves the ground | 160 | sv | cl | rep |
slot0 | cmd | cl | server_can_execute | |
slot1 | cmd | cl | server_can_execute | |
slot10 | cmd | cl | server_can_execute | |
slot11 | cmd | cl | server_can_execute | |
slot12 | cmd | cl | server_can_execute | |
slot13 | cmd | cl | server_can_execute | |
slot2 | cmd | cl | server_can_execute | |
slot3 | cmd | cl | server_can_execute | |
slot4 | cmd | cl | server_can_execute | |
slot5 | cmd | cl | server_can_execute | |
slot6 | cmd | cl | server_can_execute | |
slot7 | cmd | cl | server_can_execute | |
slot8 | cmd | cl | server_can_execute | |
slot9 | cmd | cl | server_can_execute | |
smartprop_print_timings | false | | |
smoke_param1 | 6.26 | sv | cl | rep | |
smoke_param2 | 8.27 | sv | cl | rep | |
smoke_param3 | 0.13 | sv | cl | rep | |
smoke_param4 | 0 | sv | cl | rep | |
smoke_param5 | 0 | sv | cl | rep | |
smoke_use_noise_texture | true | sv | cl | rep | |
smoothstairs | Smooth player eye z coordinate when traversing stairs. | true | sv | cl | rep |
snapto | cmd | cl | |
snd__beatpattern_stop_track | Stops the specified track | cmd | cheat |
snd_async_flush | Flush all unlocked async audio data | cmd | |
snd_async_showmem | Show async memory stats | cmd | |
snd_async_showmem_music | Show async memory stats for just non-streamed music | cmd | |
snd_async_showmem_summary | Show brief async memory stats | cmd | |
snd_async_spew_blocking | Spew message to console any time async sound loading blocks on file i/o. | 0 | |
snd_autodetect_latency | true | a | |
snd_beatpattern_flush | Purge and reload all beat pattern data and files. | cmd | cheat |
snd_beatpattern_print_activetracks | List all active tracks | cmd | cheat |
snd_beatpattern_print_patterns | List all available beat patterns | cmd | cheat |
snd_beatpattern_set_track_bpm | Sets the tempo of the specified track | cmd | cheat |
snd_beatpattern_set_track_transpose | Sets the transposition of the specified track | cmd | cheat |
snd_beatpattern_show_bpm | false | cheat | |
snd_beatpattern_show_events | false | cheat | |
snd_beatpattern_show_quantize_queue | false | cheat | |
snd_beatpattern_stop_all_tracks | Stops all currently playing patterns | cmd | cheat |
snd_beatpattern_use_lookahead | false | cheat | |
snd_boxverb_simd | Enable SIMD code path for shoebox reverb processor. | true | |
snd_boxverb_simd_svf | 0 = use biquad instead of svf, 1 = use vectorized svf, 2 = use scalar svf | 1 | |
snd_break_on_start_soundevent | Use to debug break on any soundevent that is started matching this name | 0 | sv | cl | rep | cheat |
snd_cast | Casts a ray and starts a sound event where the ray hits. The sound event will retrigger periodically if cl_snd_cast_retrigger is set. The sound event will clear previous snd_cast events if cl_snd_cast_clear is set. Usage: snd_cast <eventname> [<retrigger time>] [<max distance>]. Arguments that are specified will become defaults for the remainder of the session. | cmd | cheat |
snd_chicken_obscured_fade_time | Seconds to fade the ChickensObscuredLayer mix layer in and out. | 0.25 | cl |
snd_compare_KV_convert | false | | |
snd_cs_duck_reverb | One shot trigger to duck reverb for a few seconds. | cmd | cl |
snd_deathcamera_volume | Volume of Deathcam Timers | 0.16 | cl | a | release |
snd_deathcamera_volume_armsrace | Arms Race volume of Deathcam Timers | 0.16 | cl | a | release |
snd_deathcamera_volume_casual | Casual volume of Deathcam Timers | 0.16 | cl | a | release |
snd_deathcamera_volume_deathmatch | Deathmatch volume of Deathcam Timers | 0.16 | cl | a | release |
snd_deathcamera_volume_rush | Rush volume of Deathcam Timers | 0.16 | cl | a | release |
snd_delay_sound_ms_max | Sound device synchronization max delay (ms) | 40 | |
snd_delay_sound_ms_shift | Sound device synchronization shift (ms) | 23 | |
snd_diffusor_simd | Enable SIMD code path for diffusor processor. | false | |
snd_disable_mixer_duck | false | cheat | |
snd_disable_mixer_solo | false | cheat | |
snd_disable_radar_visualize | false | sv | cl | rep | |
snd_dsp_distance_max | 2000 | cheat | |
snd_dsp_distance_min | 20 | cheat | |
snd_duckerattacktime | 0.5 | a | |
snd_duckerreleasetime | 2.5 | a | |
snd_duckerthreshold | 0.15 | a | |
snd_ducktovolume | 0.55 | a | |
snd_enable_subgraph_corenull_passthrough | true | | |
snd_enable_subgraph_log | false | | |
snd_envelope_rate | 0.9 | cheat | |
snd_filter | 0 | cheat | |
snd_foliage_db_loss | foliage dB loss per 1200 units | 4 | sv | cheat |
snd_front_headphone_position | Specifies the position (in degrees) of the virtual front left/right headphones. | cmd | |
snd_front_stereo_speaker_position | Specifies the position (in degrees) of the virtual front left/right speakers. | cmd | |
snd_front_surround_speaker_position | Specifies the position (in degrees) of the virtual front left/right speakers. | cmd | |
snd_gain | 1 | a | |
snd_gain_max | 1 | cheat | |
snd_gain_min | 0.01 | cheat | |
snd_gamevoicevolume | Game v.o. volume | 1 | a |
snd_gamevolume | Game volume | 1 | a |
snd_get_physics_surface_properties | Get physics surface properties for all the materials. | cmd | cheat |
snd_group_cluster_debug | false | rep | cheat | |
snd_group_priority_debug | false | rep | cheat | |
snd_group_priority_max_tolerance | 0.05 | rep | cheat | |
snd_headphone_eq | Select Headphone EQ Preset | 0 | cl | a | clientcmd_can_execute |
snd_headphone_eq_active | Select Headphone EQ Preset | 0 | cl | clientcmd_can_execute |
snd_headphone_pan_exponent | Specifies the exponent for the pan xfade from phone to phone if the 'exp' pan law is being used. | cmd | |
snd_headphone_pan_radial_weight | Apply cos(angle) * weight before pan law | cmd | |
snd_hrtf_distance_behind | HRTF calculations will calculate the player as being this far behind the camera. | 50 | |
snd_list | 0 | cheat | |
snd_log_empty_event_entities | Logs the sound event entities that have empty names. | false | cl | cheat |
snd_mainmenu_music_break_time_max | Maximum amount of time to pause between playing main menu music | 0 | cl | cheat |
snd_mainmenu_music_break_time_min | Minimum amount of time to pause between playing main menu music | 0 | cl | cheat |
snd_mapobjective_volume | Volume of Map Objective Music | 0.04 | cl | a | release |
snd_mapobjective_volume_armsrace | Arms Race volume of Map Objective Music | 0.01 | cl | a | release |
snd_mapobjective_volume_casual | Casual volume of Map Objective Music | 0.01 | cl | a | release |
snd_mapobjective_volume_deathmatch | Deathmatch volume of Map Objective Music | 0.01 | cl | a | release |
snd_mapobjective_volume_rush | Rush volume of Map Objective Music | 0.01 | cl | a | release |
snd_max_pitch_shift_inaccuracy | 0.08 | sv | cl | rep | |
snd_menumap_volume | Volume of background sounds for maps | 1 | cl | a | release |
snd_menumusic_volume | Volume of Menu / Non-gameplay music | 0.04 | cl | a | release |
snd_menumusic_volume_armsrace | Arms Race volume of Menu / Non-gameplay music | 0.04 | cl | a | release |
snd_menumusic_volume_casual | Casual volume of Menu / Non-gameplay music | 0.04 | cl | a | release |
snd_menumusic_volume_deathmatch | Deathmatch volume of Menu / Non-gameplay music | 0.04 | cl | a | release |
snd_menumusic_volume_rush | Rush volume of Menu / Non-gameplay music | 0.04 | cl | a | release |
snd_mergemethod | Sound merge method (0 == sum and clip, 1 == max, 2 == avg). | 1 | |
snd_mixahead | 0.001 | a | |
snd_mixer_master_dsp | 1 | cheat | |
snd_mixer_master_level | 1 | cheat | |
snd_music_mode | Selects which per-game-mode set of music volume convars is live | 1 | cl | release |
snd_music_settings_mode | Which game mode's music volumes the audio settings screen is editing | 0 | cl | a | release |
snd_musicvolume | Music volume | 1 | a |
snd_mute_losefocus | true | a | |
snd_mute_mvp_music_live_players | If set, MVP music is muted if players from both teams are still alive. | false | cl | a | release |
snd_mvp_volume | Volume of MVP Music | 0.16 | cl | a | release |
snd_mvp_volume_armsrace | Arms Race volume of MVP Music | 0.16 | cl | a | release |
snd_mvp_volume_casual | Casual volume of MVP Music | 0.16 | cl | a | release |
snd_mvp_volume_deathmatch | Deathmatch volume of MVP Music | 0.16 | cl | a | release |
snd_mvp_volume_rush | Rush volume of MVP Music | 0.16 | cl | a | release |
snd_new_visualize | Displays soundevent name played at it's 3d position | false | sv | cheat |
snd_occlusion_bounces | 1 | rep | cheat | |
snd_occlusion_debug | false | sv | cl | rep | cheat | |
snd_occlusion_min_wall_thickness | 4 | rep | cheat | |
snd_occlusion_rays | 4 | rep | cheat | |
snd_op_test_convar | 720 | cheat | |
snd_opvar_set_dome_catchup_distance | 64 | sv | cl | rep | |
snd_opvar_set_dome_catchup_rate | 1 | sv | cl | rep | |
snd_opvar_set_dome_churn_fraction | 0.25 | sv | cl | rep | |
snd_opvar_set_dome_cluster_steps_per_think | 32 | sv | cl | rep | |
snd_opvar_set_point_debug | false | sv | cl | rep | cheat | |
snd_opvar_set_point_update_interval | 0.2 | sv | cl | rep | |
snd_opvar_set_point_update_interval_fast | 0.0333 | sv | cl | rep | |
snd_print_current_mixer_mixgroup | Get data related to mix group matching string | cmd | |
snd_print_samplers | List all available samplers | cmd | cheat |
snd_rear_headphone_position | Specifies the position (in degrees) of the virtual rear left/right headphones. | cmd | |
snd_rear_stereo_scale | 1 | rep | cheat | |
snd_rear_stereo_speaker_position | Specifies the position (in degrees) of the virtual rear left/right speakers. | cmd | |
snd_rear_surround_speaker_position | Specifies the position (in degrees) of the virtual rear left/right speakers. | cmd | |
snd_refdb | Reference dB at snd_refdist | 60 | cheat |
snd_refdist | Reference distance for snd_refdb | 36 | cheat |
snd_refresh_ui_audio_state | Restores audio DSP state for the UI. | cmd | cl | cheat |
snd_report_audio_nan | false | release | |
snd_report_verbose_error | If set to 1, report more error found when playing sounds. | false | cheat |
snd_roundaction_volume | Volume of Move Action Music | 0 | cl | a | release |
snd_roundaction_volume_armsrace | Arms Race volume of Move Action Music | 0 | cl | a | release |
snd_roundaction_volume_casual | Casual volume of Move Action Music | 0 | cl | a | release |
snd_roundaction_volume_deathmatch | Deathmatch volume of Move Action Music | 0 | cl | a | release |
snd_roundaction_volume_rush | Rush volume of Move Action Music | 0.0064 | cl | a | release |
snd_roundend_volume | Volume of Won/Lost Music | 0.16 | cl | a | release |
snd_roundend_volume_armsrace | Arms Race volume of Won/Lost Music | 0.16 | cl | a | release |
snd_roundend_volume_casual | Casual volume of Won/Lost Music | 0.16 | cl | a | release |
snd_roundend_volume_deathmatch | Deathmatch volume of Won/Lost Music | 0.16 | cl | a | release |
snd_roundend_volume_rush | Rush volume of Won/Lost Music | 0.16 | cl | a | release |
snd_roundstart_volume | Volume of Round Start Music | 0 | cl | a | release |
snd_roundstart_volume_armsrace | Arms Race volume of Round Start Music | 0.0225 | cl | a | release |
snd_roundstart_volume_casual | Casual volume of Round Start Music | 0.0225 | cl | a | release |
snd_roundstart_volume_deathmatch | Deathmatch volume of Round Start Music | 0.0225 | cl | a | release |
snd_roundstart_volume_rush | Rush volume of Round Start Music | 0.0225 | cl | a | release |
snd_samplers_play_note | Play a note from a specified sampler | cmd | cheat |
snd_samplers_stop_note | Stop a note from a specified sampler | cmd | cheat |
snd_set_physics_surface_properties | Set physics surface properties for materials. Usage: <heuristic #> <commit> | cmd | cheat |
snd_showclassname | 0 | cheat | |
snd_showstart | 0 | cheat | |
snd_side_surround_speaker_position | Specifies the position (in degrees) of the virtual rear left/right speakers. | cmd | |
snd_sos_beatpattern_show_operator_updates | false | | |
snd_sos_block_global_stack | false | cheat | |
snd_sos_block_stop_global_stack | true | cheat | |
snd_sos_calc_angle_debug | false | rep | cheat | |
snd_sos_cl_soundevent_pause_last | Test | cmd | cl |
snd_sos_cl_soundevent_start | Test | cmd | cl |
snd_sos_cl_soundevent_stop_last | Test | cmd | cl |
snd_sos_cl_soundevent_unpause_last | Test | cmd | cl |
snd_sos_compare_operator_stacks | Compares 2 operator stacks and spews any errors | cmd | cheat |
snd_sos_debug_trigger_opvar | false | sv | |
snd_sos_flush_operators | Flush and re-parse the sound operator system | cmd | cheat |
snd_sos_get_operator_field_info | Currently gets info for a single operator field | cmd | cheat |
snd_sos_hide_simple_parameter_overwrite_warnings | true | | |
snd_sos_ingame_debug | false | cheat | |
snd_sos_list_operator_updates | false | cheat | |
snd_sos_max_event_base_depth | 4 | | |
snd_sos_opvar_debug | false | cheat | |
snd_sos_pause_soundevent | Pause the specified soundevent in the list | cmd | cheat |
snd_sos_pause_system | false | cheat | |
snd_sos_print_addfield_dupes | false | cheat | |
snd_sos_print_class_sizes | Prints the sizes of relevant sos classes. | cmd | cheat |
snd_sos_print_field_name_strings | Prints a list of currently cached field name strings | cmd | cheat |
snd_sos_print_field_references | false | cheat | |
snd_sos_print_fps | false | cheat | |
snd_sos_print_frametime | false | cheat | |
snd_sos_print_full_field_info | false | cheat | |
snd_sos_print_groups | Prints the current state of the groups system | cmd | cheat |
snd_sos_print_operator_stack | Prints a master list of currently exposed variables | cmd | cheat |
snd_sos_print_operator_stack_operator | Prints an operator from a stack | cmd | cheat |
snd_sos_print_operator_stacks | Prints a list of currently available stacks | cmd | cheat |
snd_sos_print_operators | Prints a list of currently available operators | cmd | cheat |
snd_sos_print_stack_exec_list | Prints the current stack execution list | cmd | cheat |
snd_sos_print_strings | Prints a list of currently cached strings | cmd | cheat |
snd_sos_print_table_arrays | false | cheat | |
snd_sos_print_tool_properties | Prints the current state of tool properties. | cmd | cheat |
snd_sos_report_entity_deleted | false | | |
snd_sos_resolve_execute_operator | Resolve the inputs and execute one specified operator from a specified stack | cmd | cheat |
snd_sos_set_operator_field | Currently sets a single float operator field | cmd | cheat |
snd_sos_set_operator_field_by_guid | Currently sets a single float operator field | cmd | cheat |
snd_sos_show_block_debug | Spew data about the list of block entries. | false | cheat |
snd_sos_show_entry_match_free | false | | |
snd_sos_show_mixgroup_path_errors | false | | |
snd_sos_show_operator_event_and_stack | true | cheat | |
snd_sos_show_operator_event_filter | 0 | cheat | |
snd_sos_show_operator_field_filter | 0 | cheat | |
snd_sos_show_operator_init | false | cheat | |
snd_sos_show_operator_not_executing | true | cheat | |
snd_sos_show_operator_operator_filter | 0 | cheat | |
snd_sos_show_operator_pause_entry | false | cheat | |
snd_sos_show_operator_shutdown | false | cheat | |
snd_sos_show_operator_stop_entry | false | cheat | |
snd_sos_show_operator_updates | false | cheat | |
snd_sos_show_opfield_cache_updates | false | cheat | |
snd_sos_show_opvar_updates | false | cheat | |
snd_sos_show_opvar_updates_filter | 0 | cheat | |
snd_sos_show_parameter_overwrite_value_comparisons | false | | |
snd_sos_show_parameter_overwrite_warnings | false | | |
snd_sos_show_queuetotrack | false | cheat | |
snd_sos_show_soundevent_overwrites | false | | |
snd_sos_show_soundevent_param_overwrite | false | cheat | |
snd_sos_show_soundevent_start | false | cheat | |
snd_sos_show_track_list | false | | |
snd_sos_show_voice_elapsed_time | false | | |
snd_sos_soundevent_deferred_interval_time | 0.1 | | |
snd_sos_soundevent_filter | 0 | cheat | |
snd_sos_soundevent_max_deferred_time | 5 | | |
snd_sos_soundevent_profile | Dump a record of current soundevents and profile data | cmd | cheat |
snd_sos_soundevent_show_deferral_warning | false | | |
snd_sos_start_soundevent | Starts a specified soundevent | cmd | cheat |
snd_sos_start_soundevent_at_pos | Starts a specified soundevent at the given position | cmd | cheat |
snd_sos_start_stack | Starts a specified stack via an empty soundevent | cmd | cheat |
snd_sos_stop_all_soundevents | Stops all soundevents currently on the execution list | cmd | cheat |
snd_sos_stop_soundevent_guid | Stops a specified soundevent | cmd | cheat |
snd_sos_stop_soundevent_index | Stops a specified soundevent | cmd | cheat |
snd_sos_stop_track | Stop the specified track and it's queue. | cmd | cheat |
snd_sos_sv_soundevent_pause_last | Test | cmd | sv |
snd_sos_sv_soundevent_start | Test | cmd | sv |
snd_sos_sv_soundevent_stop_last | Test | cmd | sv |
snd_sos_sv_soundevent_unpause_last | Test | cmd | sv |
snd_sos_sv_test_gender | Test | cmd | sv |
snd_sos_test_soundmessage | test | cmd | cheat |
snd_sos_unpause_soundevent | UnPause the first soundevent in the list | cmd | cheat |
snd_sound_areas_debug | false | cl | rep | cheat | |
snd_sound_areas_debug_interval | 0.2 | cl | rep | cheat | |
snd_soundmixer | MainMenu_Mix | | |
snd_soundmixer_flush | Reload soundmixers.txt file. | cmd | |
snd_soundmixer_list_mix_groups | List all mix groups to dev console. | cmd | |
snd_soundmixer_list_mix_layers | List all mix layers to dev console. | cmd | |
snd_soundmixer_list_mixers | List all mixers to dev console. | cmd | |
snd_soundmixer_update_maximum_frame_rate | 10 | cheat | |
snd_soundmixer_version | 2 | | |
snd_spatialize_lerp | 0 | a | release | |
snd_steamaudio_ambisonics_correction_type | 0: Use order-truncated Ambisonics HRTF without correction. 1: Use diffuse field equalization to correct order-truncated Ambisonics HRTFs. | 1 | |
snd_steamaudio_baked_data_stats | Display baked data stats for the current mod. | cmd | cheat |
snd_steamaudio_baked_dimensions_probelookup_usealternate | Use alternate probe lookup algorithm to query dimensions for listener position based on kd-tree of probe points. | true | |
snd_steamaudio_baked_occlusion_air_absorption_coefficient | Air absorption coefficient sued for baked occlusion calculation. | 0.006 | |
snd_steamaudio_baked_occlusion_mode | 0: distance ratio only. 1: deviation only (1/r). 2: deviation only (linear). 3: Mode 0 and Mode 1, 4: Mode 0 and Mode 2 | 6 | cheat |
snd_steamaudio_baked_occlusion_pathing_deviation_slope | Adjust how much occlusion goes does with deviation angle. | 0.1 | cheat |
snd_steamaudio_baked_occlusion_pathing_exponent | Adjust scaling of pathing energy by exponentiall scaling with pathing delta. | 0.2 | cheat |
snd_steamaudio_baked_occlusion_probelookup_usealternate | Use alternate probe lookup algorithm to query occlusion for source and listener position based on kd-tree of probe points. | true | |
snd_steamaudio_baked_occlusion_reflection_factor | Adjust scaling for reflection energy when combining it to calculate occlusion value. | 10 | cheat |
snd_steamaudio_baked_occlusion_reflection_regularization | Ambient noise energy to serve as a floor for reflection energy. | 0.0001 | cheat |
snd_steamaudio_baked_occlusion_spatialfilter_mode | 0: No spatial filtering. 1: bidirectional spatial filter. | 1 | |
snd_steamaudio_baked_occlusion_spatialfilter_radius_factor | Radius factor to multiply the distance between probes with to get the radius withing which probes are averaged. | 2 | |
snd_steamaudio_custombake_dimensions_outsidefield_bake_enabled | Enable baking outside field for probes baking custom dimensions data. | true | |
snd_steamaudio_custombake_dimensions_size_and_inout_bake_enabled | Enable baking size and inout data for probes when baking custom dimensions data. | true | |
snd_steamaudio_custombake_dimensions_smallsizefield_bake_enabled | Enable baking insize size field for probes when baking custom dimensions data. | true | |
snd_steamaudio_custombake_occlusion_bidirectional | Run simulation from both source and listner and average the results. Potential way to reduce noise. | true | |
snd_steamaudio_custombake_occlusion_numsimulations | Number of reflection simulations to run when baking occlusion. Potential way to reduce noise. | 2 | |
snd_steamaudio_debug_cover_navmesh_probe_size_scale | Debug option to generate clustered probes of a scaled size for debug visualization. | 1 | |
snd_steamaudio_diagnostic_baked_occlusion_single_probe | Bake occlusion for a single source probe with the given probe id. | -1 | |
snd_steamaudio_dimensions_grid_height_max | The maximum height (from the ground) we allow probes to be added above the initial layer. (meters) | 100 | |
snd_steamaudio_dimensions_grid_height_spacing | 0 is disabled - adds another layer of probes above the grid interval of the height spacing (meters) | 0 | |
snd_steamaudio_dimensions_max_ray_length | 0 is disabled, but otherwise sets a limit the maximum ray size in the dimension size calculation. Used to model the enclosure algorithm. Game units | 0 | |
snd_steamaudio_display_dimension_data_inside | When visualizing dimensions data at runtime, draw the inside direction. | true | |
snd_steamaudio_display_dimension_data_outside | When visualizing dimensions data at runtime, draw the outisde direction. | true | |
snd_steamaudio_display_dimension_data_size | When visualizing dimensions data at runtime, draw the size of the space. | true | |
snd_steamaudio_display_probes | Load all the probes from a file and display probes based on the passed on arguments. | cmd | |
snd_steamaudio_dynamicpathing_max_samples | 16 | sv | cl | rep | |
snd_steamaudio_enabe_append_probes_to_cover_navmesh | Flag to choose whether to append probes to cover nav mesh. | true | |
snd_steamaudio_enable_custom_hrtf | Enable custom HRTF loading. | false | |
snd_steamaudio_enable_occlusion_caching | Continue using previous occlusion if probe lookup for occlusion fails. | true | |
snd_steamaudio_enable_ordertruncated_ambisonics_hrtf | Enable order-truncated Ambisonics HRTF loading. | false | |
snd_steamaudio_enable_pathing | This variable is checked by soundstack to globally enabling pathing for audio processing. | true | cheat |
snd_steamaudio_enable_perspective_correction | Enable perspective correction for 3D audio. | true | a | release |
snd_steamaudio_enable_probeneighborhood_caching | Enable caching listener probe neighborhood for pathing. | true | |
snd_steamaudio_enable_reverb | Enable Steam Audio Reverb processor. | 0 | release |
snd_steamaudio_enable_reverb_caching | Continue using previous reverb if probe lookup for reverb fails. | true | |
snd_steamaudio_enable_spatial_blend_fix | Toggles the speculative fix for low-frequency issues when using spatial blend. | cmd | cheat |
snd_steamaudio_halton_sequence | Generate Halton Sequence for a given order and number of samples. | cmd | cheat |
snd_steamaudio_hammer_probes_always_render | Render Steam Audio Probes even when probes are unselected. | true | a |
snd_steamaudio_hybrid_reverb_overlap | Set the overlap fraction (0 to 1) for hybrid reverb. | 0.25 | |
snd_steamaudio_hybrid_reverb_transition_time | Set the transition time (in seconds) between convolution and parametric reverb. | 1 | |
snd_steamaudio_invalid_path_length | Path length of invalid path in inches. Set this to .0 to use direct distance as path length. | 0 | |
snd_steamaudio_ir_duration | The time delay between a sound being emitted and the last audible reflection in Steam Audio. | 2 | cheat |
snd_steamaudio_irradiancemindistance_reverb | Minimum distance (in meters) of a source from a surface for the purposes of energy calculations. | 1 | |
snd_steamaudio_load_dimensions_data | If set, baked dimensions data is loaded. | false | |
snd_steamaudio_load_materials_data | If set, baked materials data is loaded. | false | |
snd_steamaudio_load_occlusion_data | If set, baked occlusion data is loaded. | false | |
snd_steamaudio_load_pathing_data | If set, baked pathing data is loaded. Steam Audio Hammer entities can successfully use pathing in this case. | false | |
snd_steamaudio_load_reverb_data | If set, baked reverb data is loaded. Reset it to zero during an format changes of baked data until all data is updated. | false | |
snd_steamaudio_max_ambisonics_order | Maximum order for Ambisonics binaural rendering and Ambisonics panning. | 3 | |
snd_steamaudio_max_convolution_sources | The maximum number of simultaneous sources that can be modeled by Steam Audio. | 4 | cheat |
snd_steamaudio_max_hrtf_normalization_gain_db | Maximum gain any HRTF could have during volume normalization. | 6 | |
snd_steamaudio_max_occlusion_samples | The maximum number of rays that can be traced for volumetric occlusion by Steam Audio. | 64 | cheat |
snd_steamaudio_max_probes_customdata | Maximum number of probes to create when baking custom data (occlusion). | 12000 | |
snd_steamaudio_max_probes_customdata_dimensions | Maximum number of probes to create when baking custom data (dimensions). | 4294967295 | |
snd_steamaudio_max_probes_customdata_materials | Maximum number of probes to create when baking custom data (occlusion). | 4294967295 | |
snd_steamaudio_max_probes_pathing | Maximum number of probes to create when baking paths. | 4294967295 | |
snd_steamaudio_max_probes_reverb | Maximum number of probes to create when baking reverb. | 4294967295 | |
snd_steamaudio_num_bounces | The maximum number of times any ray can bounce when using Steam Audio. | 128 | cheat |
snd_steamaudio_num_diffuse_samples | The number of directions considered for ray bounce by Steam Audio. | 2048 | cheat |
snd_steamaudio_num_rays | The number of rays to trace for reflection modeling by Steam Audio. | 65536 | cheat |
snd_steamaudio_num_threads | Sets the number of threads used for realtime reflection by Steam Audio. | 2 | cheat |
snd_steamaudio_occlusionvisualization_sampleheight | Height to place samples to query occlusion for visualization. | 1.5 | |
snd_steamaudio_occlusionvisualization_sampleradius | Query radius to find probes to interpolate occlusion for visualization. | 4 | |
snd_steamaudio_pathing_caching_threshold | 5 | sv | cl | rep | |
snd_steamaudio_pathing_enable_caching | true | sv | cl | rep | |
snd_steamaudio_pathing_enable_source_probe_interp | If set, all the probes near a source withing probe range are used to find paths instead of nearest probe. | false | |
snd_steamaudio_pathing_order | The amount of directional detail in the simulated by Steam Audio. | 1 | cheat |
snd_steamaudio_pathing_order_rendering | The amount of directional detail in the rendered audio by Steam Audio. | 1 | cheat |
snd_steamaudio_perspective_correction_factor | Perspective correction factor, ratio of screen size and view depth from screen, for 3D audio. | 1 | |
snd_steamaudio_reverb_level_db | Adjust overall volume (dB) of the output from Steam Audio Reverb processor. | -3 | release |
snd_steamaudio_reverb_order | Ambisonics order to use for simulating reverb. | 1 | |
snd_steamaudio_reverb_order_rendering | Ambisonics order to use for convolution reverb. 0th order = 1 channel, 1st order = 4 channels. | 1 | |
snd_steamaudio_reverb_update_rate | Set the maximum update rate (in Hz) for reverb. | 30 | |
snd_steamaudio_source_pathing_debug | Enable path visualization for steam_audio_source operator. | false | a |
snd_steamaudio_source_pathing_debug_duration | Duration for which path remains visible. Should be close to update rate of the sound operator stack. | 0.01 | |
snd_steamaudio_source_pathing_enable_validation | Enable real-time pathing validation against dynamic geometry. | false | |
snd_steamaudio_use_soundblocking_shapes_only | If set, OBJ export and Hammer visualization only shows sound blocking geometry used for baking simulation and runtime queries. | false | |
snd_stereo_speaker_pan_exponent | Specifies the exponent for the pan xfade from speaker to speaker if the 'exp' pan law is being used. | cmd | |
snd_stereo_speaker_pan_radial_weight | Apply cos(angle) * weight before pan law | cmd | |
snd_surf_volume_inair | The volume of the wind when surfing. | 0.5 | cl | a | release |
snd_surf_volume_map | The volume of ambient sounds when surfing is enabled. | 0.3 | cl | a | release |
snd_surf_volume_slide | The volume of sliding along surfaces when surfing. | 0.5 | cl | a | release |
snd_surround_speaker_pan_exponent | Specifies the exponent for the pan xfade from speaker to speaker if the 'exp' pan law is being used. | cmd | |
snd_surround_speaker_pan_radial_weight | Apply cos(angle) * weight before pan law | cmd | |
snd_tensecondwarning_volume | Volume of Ten Second Warnings | 0.04 | cl | a | release |
snd_tensecondwarning_volume_armsrace | Arms Race volume of Ten Second Warnings | 0.01 | cl | a | release |
snd_tensecondwarning_volume_casual | Casual volume of Ten Second Warnings | 0.01 | cl | a | release |
snd_tensecondwarning_volume_deathmatch | Deathmatch volume of Ten Second Warnings | 0.01 | cl | a | release |
snd_tensecondwarning_volume_rush | Rush volume of Ten Second Warnings | 0.01 | cl | a | release |
snd_toolvolume | Volume of sounds in tools (e.g. Hammer, SFM) | 1 | a |
snd_use_baked_occlusion | 0 | rep | cheat | release | |
snd_vmix_override_mix_decay_time | If set > 0, overrides how long the decay time is on all mix graphs (in seconds). | -1 | cheat |
snd_voipvolume | Voice volume | 2 | a |
sndplaydelay | cmd | | |
sos_debug_emit | false | sv | cl | rep | |
sos_use_guid_filter | false | sv | cl | rep | |
sound_device_override | ID of the sound device to use | \{0.0.0.00000000\}.\{0ce51328-cb9b-4552-83d8-8c01ec89493a\} | a | release |
soundinfo | Describe the current sound device with an active voice list. | cmd | release |
soundlist | List all known sounds. | cmd | |
soundpatch_captionlength | How long looping soundpatch captions should display for. | 2 | sv | cl | rep |
soundscape_debug | When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that aren't in range, and white lines show soundscapes that are in range, but not the active soundscape. | false | sv | cheat |
soundscape_dumpclient | Dumps the client's soundscape data. | cmd | cl | cheat |
soundscape_fadetime | Time to crossfade sound effects between soundscapes | 3 | cl | cheat |
soundscape_flush | Flushes the server & client side soundscapes | cmd | sv |
soundscape_message | false | cl | |
soundscape_radius_debug | Prints current volume of radius sounds | false | cl | cheat |
soundsystem_device_used | Sound device in use (changing this does not change the soundsystem). | | |
soundsystem_update_async | true | | |
soundsysteminfo | Describe the current sound device without an active voice list. | cmd | |
spawn_group_activate | Activate specified spawngroup. | cmd | sv | cheat |
spawn_group_load | Load named spawn group. | cmd | sv | cheat |
spawn_group_unload | Unload named spawn group. | cmd | sv | cheat |
spawngroup_ignore_timeouts | false | | |
speaker_config | -1 | a | |
spec_autodirector | Auto-director chooses best view modes while spectating | false | cl | clientcmd_can_execute |
spec_centerchasecam | Looks at the target player's center, instead of his eye position, in chase came mode | false | cl | a |
spec_chasedistance | Chase cam's ideal distance from target | 96 | cl |
spec_chasedistancespeed | Chase cam's ideal distance from target | 144 | cl |
spec_death_panel_replay_position | 0.75 | cl | |
spec_freeze_deathanim_time | The time that the death cam will spend watching the player's ragdoll before going into the freeze death cam. | 0.8 | sv | cl | rep | release |
spec_freeze_time | Time spend frozen in observer freeze cam. | 2 | sv | cl | rep | release |
spec_freeze_time_lock | Time players are prevented from skipping the freeze cam | 1 | sv | cl | rep | release |
spec_freeze_traveltime | Time taken to zoom in to frame a target in observer freeze cam. | 0.3 | sv | cl | rep | release |
spec_glow_decay_time | Time to decay glow from 1.0 to spec_glow_silent_factor after spec_glow_full_time. | 2 | cl | release |
spec_glow_full_time | Noisy players stay at full brightness for this long. | 1 | cl | release |
spec_glow_silent_factor | Lurking player xray glow scaling. | 0.4 | cl | release |
spec_glow_spike_factor | Noisy player xray glow scaling (pop when noise is made). Make >1 to add a 'spike' to noise-making players | 1.2 | cl | release |
spec_glow_spike_time | Time for noisy player glow 'spike' to show that they made noise very recently. | 0 | cl | release |
spec_goto | Move the spectator camera to a specific location. `spec_goto x y z pitch yaw` | cmd | cl | clientcmd_can_execute |
spec_mode | Set spectator mode | cmd | cl | clientcmd_can_execute |
spec_next | Spectate next player | cmd | cl | clientcmd_can_execute |
spec_player | Spectate a player by name or slot | cmd | cl | clientcmd_can_execute |
spec_pos | dump position and angles to the console | cmd | cl | cheat |
spec_prev | Spectate previous player | cmd | cl | clientcmd_can_execute |
spec_replay_autostart | Auto-start Killer Replay when available | true | cl | a |
spec_replay_bot | Enable Spectator Hltv Replay when killed by bot | false | sv | release |
spec_replay_cache_ragdolls | when set to 0, ragdolls will settle dynamically before and after Killer Replay | true | cl |
spec_replay_colorcorrection | Amount of color correction in deathcam replay | 0.5 | cl |
spec_replay_enable | Enable Killer Replay, requires hltv server running (0:off, 1:default, 2:force) | 0 | rep | release |
spec_replay_fadein | Amount of time in seconds it takes to visually fade into replay, or into real-time after replay | 0.75 | cl |
spec_replay_fadeout | Amount of time in seconds it takes to visually fade out of replay, or out of real-time before replay | 0.75 | cl |
spec_replay_fullframe | Send full frame on every hltv replay transition | true | |
spec_replay_leadup_time | Replay time in seconds before the highlighted event | 5.3438 | rep | release |
spec_replay_message_time | How long to show the message about Killer Replay after death. The best setting is a bit shorter than spec_replay_autostart_delay + spec_replay_leadup_time + spec_replay_winddown_time | 9.5 | rep | release |
spec_replay_on_death | When > 0, sets the mode whereas players see delayed replay, and are segregated into a domain of chat and voice separate from the alive players | false | rep | release |
spec_replay_others_experimental | Replay the last death of the round, if possible. Disabled on official servers by default. Experimental. | false | cl |
spec_replay_outline | Enable outline selecting victim in hltv replay: 0 - none; 1 - ouline YOU; 2 - outline YOU, with red ragdoll outline; 3 - normal spectator outlines | 1 | cl |
spec_replay_rate_base | Base time scale of Killer Replay.Experimental. | 1 | rep | release |
spec_replay_rate_limit | Minimum allowable pause between replay requests in seconds | 3 | rep | release |
spec_replay_rate_slowdown | The part of Killer Replay right before death is played at this rate | 1 | cl |
spec_replay_rate_slowdown_length | The part of Killer Replay right before death is played at this rate | 0.5 | cl |
spec_replay_review_sound | When set to non-0, a sound effect is played during Killer Replay | true | cl |
spec_replay_round_delay | Round can be delayed by this much due to someone watching a replay; must be at least 3-4 seconds, otherwise the last replay will always be interrupted by round start, assuming normal pause between round_end and round_start events (7 seconds) and freezecam delay (2 seconds) and 7.4 second full replay (5.4 second pre-death and ~2 seconds post-death) and replay in/out switching (up to a second) | 0 | sv | release |
spec_replay_sound_fadein | Amount of time in seconds it takes to fade in the audio before or after replay | 0.05 | cl |
spec_replay_sound_fadeout | Amount of time in seconds it takes to fade out the audio before or after replay | 0 | cl |
spec_replay_victim_pov | Killer Replay - replay from victim's point of view (1); the default is killer's (0). Experimental. | false | cl |
spec_replay_winddown_time | The trailing time, in seconds, of replay past the event, including fade-out | 2 | sv | release |
spec_show_xray | If set to 1, you can see player outlines and name IDs through walls - who you can see depends on your team and mode | 1 | cl | a | release |
spec_track | Tracks an entity in spec mode | 0 | cl |
spec_usenumberkeys_nobinds | If set to 1, map voting and spectator view use the raw number keys instead of the weapon binds (slot1, slot2, etc). | true | cl | a |
spew_fonts | Spew information about font manager fonts | cmd | |
splitscreen_mode | 0 | a | cheat | |
splitscreen_testreadconfigconflict | cmd | | |
+spray_menu | cmd | cl | release | |
srgb_to_xyz | sRGB to CIEXYZ conversion | cmd | |
ss_add | Adds a splitscreen user. | cmd | |
ss_remove | Removes a splitscreen user. | cmd | |
ss_voice_hearpartner | Route voice between splitscreen players on same system. | false | |
start_rec_mic | Start recording to a desired wav. | cmd | linked |
startdemos | Play demos in demo sequence. | cmd | release |
startmovie | Start recording movie frames. | cmd | norecord |
stats | Prints server performance variables | cmd | |
stats_collect_gpu | While doing stats_display, collect GPU perf counters. Used for stats_print_gpu. | false | |
stats_display | Displays perf statistics information | 0 | |
stats_highlight_interval | Interval between hightlight screens in the transition stats panel | 10 | cl |
stats_print | Prints out perf statistics to the console, clears perf history | cmd | |
stats_print_gpu | Prints out GPU perf statistics to the console. Requires stats_display > 0, and stats_collect_gpu = true. Optional argument of CSV filename | cmd | |
status | Print connection status | cmd | release |
status_json | Print status in JSON format | cmd | release |
steam_controller_haptics | true | cl | release | |
steamaudio_customdata_dimensions_numrays | Number of rays to trace for estimating inside outside status of a probe. | 32768 | |
stop | Finish recording demo. | cmd | release |
stop_rec_mic | Stop recording to a desired wav. | cmd | linked |
stop_rec_mic_all | Stop recording all mic streams. | cmd | linked |
stopdemos | Stop looping demos (current demo will complete). | cmd | release |
stopsound | cmd | cheat | |
stopsoundscape | Stops all soundscape processing and fades current looping sounds | cmd | cl | cheat |
stopwatch | General purpose timer. use 'stopwatch' to toggle or explicitly call 'stopwatch start' and/or 'stopwatch stop'. | cmd | cl |
subclass_change | Changes the subclass of the given entity. Arguments: <new_subclass> \{entity_name\} / \{class_name\} / \{entity_index\} / \{no argument = pick what player is looking at\} | cmd | sv | cheat | vconsole_fuzzy |
subclass_create | Creates an entity of the given subclass where the player is looking. | cmd | sv | cheat | vconsole_fuzzy |
surf_speed_slow | Speed above which surf sounds are played. | 50 | sv | cl | rep | release |
surfaceprop | Reports the surface properties at the cursor | cmd | sv | cheat |
suspicious_hit_odds_threshold | 0.01 | sv | release | |
suspicious_hit_player_radius | 8 | sv | release | |
suspicious_hit_strategy | What to do about suspicious hits. 0: Nothing. 1: Skip the bullet. 2: Skip the bullet and re-roll a new bullet. | 0 | sv | release |
sv_accelerate | 5.5 | sv | cl | nf | rep | release | |
sv_accelerate_debug_speed | false | sv | cl | nf | rep | release | |
sv_accelerate_use_weapon_speed | true | sv | cl | nf | rep | release | |
sv_air_max_wishspeed | 30 | sv | cl | rep | release | |
sv_airaccelerate | 12 | sv | cl | nf | rep | release | |
sv_allchat | Players can receive all other players' text chat, no death restrictions | true | sv | nf | release |
sv_allow_annotations_access_level | 0:off \| 1: view-only \| 2: edit. | 1 | sv | cl | rep | release |
sv_allow_approximate_spawns | Test spawn points for occupancy. Fall back to placing players in the nearest empty space instead of overlapping. | false | sv | cl | rep | release |
sv_allow_votes | Allow voting? | true | sv | release |
sv_alltalk | Players can hear all other players' voice communication, no team restrictions | false | sv | nf | release |
sv_annotation_limits_max_rounds_per_half | Hard limit on maximum number of rounds (per half) that annotations can be seen in a live match | 5 | sv | cl | rep | release |
sv_auto_adjust_bot_difficulty | Adjust the difficulty of bots each round based on contribution score. | true | sv | release |
sv_auto_cstrafe_attempt_window | The length of the window of trailing counter-strafe attempts considered during input automation detection. | 1 | sv | release |
sv_auto_cstrafe_kick | Whether or not to kick players when counter-strafe input automation is detected. | false | sv | release |
sv_auto_cstrafe_logging | 0: never, 1: every time counter-strafe input automation is detected, 2: every counter-strafe | 0 | sv | release |
sv_auto_cstrafe_lower_overlap_pct_threshold | The percentage of overlapping attempts in the attempt window below which input automation detection is triggered at the success threshold. | 0 | sv | release |
sv_auto_cstrafe_min_attempts | The minimum number of counter-strafe attempts required for input automation detection. The player must be moving more than 135.2 units/s for their counter-strafe to be considered an attempt. An attempt is either considered a success (counter-strafing took place within a single tick), an overlap (both directions were held for 1+ ticks) or an underlap (neither direction was held for 1+ ticks). | 1 | sv | release |
sv_auto_cstrafe_sequence_length | The length of sequential counter-strafe attempts evaluated relative to the success threshold. Input automation detection considers the best sequence within the larger attempt window. | 1 | sv | release |
sv_auto_cstrafe_success_threshold | The minimum number of successful counter-strafes within a best sequence that will trigger input automation detection. The number of successes that trigger input automation detection is interpolated between the success threshold and a 'perfect' sequence (all counter-strafes in a sequence are successes), depending on the player's percentage of overlapping counter-strafe attempts. | 1 | sv | release |
sv_auto_cstrafe_upper_overlap_pct_threshold | The percentage of overlapping attempts in the attempt window below which input automation detection is triggered when all counter-strafes in a sequence are successes. | 0 | sv | release |
sv_auto_full_alltalk_during_warmup_half_end | When enabled will automatically turn on full all talk mode in warmup, at halftime and at the end of the match | false | sv | release |
sv_autobunnyhopping | Players automatically re-jump while holding jump button | false | sv | cl | rep | release |
sv_autobuyammo | Enable automatic ammo purchase when inside buy zones during buy periods | false | sv | cl | nf | rep | release |
sv_autoexec_mapname_cfg | Execute a mapname cfg file on the server automatically in custom game modes that require it. | false | sv | release |
sv_autosave | Set to 1 to autosave game on level transition. Does not affect autosave triggers. | true | sv | rep |
sv_banid_enabled | Whether server supports banid command | true | release |
sv_bhop_time_window | sv_legacy_jump disabled only: The time window (in seconds) around landing where a jump press is considered a bhop attempt. | 0.0078125 | sv | cl | rep | release |
sv_bot_buy_decoy_weight | Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars. | 1 | sv | release |
sv_bot_buy_flash_weight | Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars. | 1 | sv | release |
sv_bot_buy_grenade_chance | Chance bots will buy a grenade with leftover money (after prim, sec and armor). Input as percent (0-100.0) | 33 | sv | release |
sv_bot_buy_hegrenade_weight | Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars. | 6 | sv | release |
sv_bot_buy_molotov_weight | Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars. | 1 | sv | release |
sv_bot_buy_smoke_weight | Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars. | 1 | sv | release |
sv_bot_parallel_threat_detection | Perform bot threat detection in parallel | true | sv |
sv_bots_get_easier_each_win | If > 0, some # of bots will lower thier difficulty each time they win. The argument defines how many will lower their difficulty each time. | 0 | sv | release |
sv_bounce | Bounce multiplier for when physically simulated objects collide with other objects. | 0 | sv | cl | nf | rep | release |
sv_buy_status_override | Override for buy status map info. 0 = everyone can buy, 1 = ct only, 2 = t only 3 = nobody | -1 | sv | rep | release |
sv_buymenu_open_prevents_opportunistic_pickup | false | sv | release | |
sv_c4_upright_constraint_damping | Controls how much velocity is damped on the constraint. 0 = undamped wobbly spring, 1 = critically damped no wobble fast converge, >1 = over damped | 0.5 | sv |
sv_c4_upright_constraint_enabled | Use a constraint to keep C4 pointed upright when thrown | true | sv |
sv_c4_upright_constraint_strength | How quickly the constraint converges | 0.6 | sv |
sv_chat_proximity | -1 | sv | cl | rep | release | |
sv_cheats | Allow cheats on server | true | nf | rep | release |
sv_client_max_interp_ratio | This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). | 5 | sv | cl | rep |
sv_client_min_interp_ratio | This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). | 0 | sv | cl | rep |
sv_clientrates | Show client rates. | cmd | |
sv_clip_penetration_traces_to_players | true | sv | cl | rep | |
sv_clockcorrection_msecs | The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount | 30 | sv | release |
sv_cluster | Data center cluster this server lives in. | 0 | release |
sv_competitive_minspec | Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages. | true | sv | cl | nf | rep | release |
sv_condense_late_buttons | When condensing late commands. Should we compress multiple moves of button presses into the target move? | true | sv |
sv_cq_min_queue | Server min buffer size. | 0 | rep |
sv_cq_trim_bloat_remainder | When trimming a bloated CQ, leave at least N more commands than the minimum | 1 | sv | release |
sv_cq_trim_bloat_space | When trimming a bloated CQ, try to leave room for N more commands to be added. 0 will trim only what is needed to remove the immediate bloat, a very large value will reset the whole queue. | 0 | sv | release |
sv_cq_trim_catchup_remainder | When trimming an overful CQ due to app 'catchup' request, leave at least N more commands than the minimum | 1 | sv | release |
sv_cs_dump_econ_item_stringtable | sv_cs_dump_econ_item_stringtable | cmd | sv |
sv_cs_player_speed_has_hostage | 200 | sv | cl | rep | release | |
sv_csgo_gpu_culling_skybox | false | sv | cl | rep | release | |
sv_damage_prediction_allowed | true | sv | cl | rep | release | |
sv_deadtalk | Dead players can speak (voice, text) to the living | true | sv | cl | nf | rep | release |
sv_debug_client_not_in_pvs | If set, draw failed client PVS checks with red box | false | sv | cheat |
sv_debug_overlays_bandwidth | Broadcast server debug overlays traffic | 65536 | release |
sv_debug_overlays_broadcast | Broadcast server debug overlays | false | nf | cheat | release |
sv_debug_player_use | Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success | 0 | sv | cl | rep |
sv_deltaticks_enforce | By default, player must ack delta ticks in order. How to enforce it: 2 = kick all clients, 1 = kick only TV clients, 0 = do not kick. | 2 | release |
sv_deltaticks_log | Whether diagnostic logging is enabled when clients ack delta ticks out of order. Policy: 2 = log all out of order acks, 1 = log only when disconnect is triggered, 0 = do not log. | 2 | release |
sv_dev_entitydeltapadding_extra_max | When encoding entity deltas, append on a random number of extra bytes. This happens after sv_dev_entitydeltapadding_min_size. | 0 | |
sv_dev_entitydeltapadding_extra_min | When encoding entity deltas, append on a random number of extra bytes. This happens after sv_dev_entitydeltapadding_min_size. | 0 | |
sv_dev_entitydeltapadding_min_size | When encoding entity deltas, if the delta size is < N bytes, then shove in N dummy bytes. This happens before sv_dev_entitydeltapadding_extra_min/sv_dev_entitydeltapadding_extra_max | 0 | |
sv_dev_simulate_gcdown | <state> Turn on/off simulated GC communications failure (GC is down in a way that we know it is down) | cmd | sv |
sv_disable_immunity_alpha | If set, clients won't slam the player model render settings each frame for immunity [mod authors use this] | false | sv | cl | rep | release |
sv_disable_observer_interpolation | Disallow interpolating between observer targets on this server. | false | sv | cl | rep | release |
sv_disable_radar | 0: regular radar; 1: always disabled; 2: disabled in warmup | 0 | sv | cl | rep | release |
sv_disable_reliable_delta_retransmit | Assume that a reliable entity delta will be ack'ed and send future deltas relative to the last reliable delta. | true | |
sv_disable_teamselect_menu | Disable teamselect menu on clients | false | sv | cl | rep | release |
sv_disconnected_player_data_hold_time | Duration, in seconds, to hold onto the data of disconnected players, for scoreboard display. | 60 | sv | cl | rep | release |
sv_disconnected_players_cleanup_delay | Delay between player disconnecting and their corpse getting cleaned up. | 0 | sv | release |
sv_enable_alternate_baselines | Allow alternate baseline system, set to 2 for debugging spew. | 1 | release |
sv_enable_removearrayelementsoutsidemetadatabounds | false | release | |
sv_enablebunnyhopping | Allow jump speed to exceed 1.1x max speed | false | sv | cl | rep | release |
sv_ent_showonlyhitbox | -1 | sv | cheat | |
sv_extra_client_connect_time | Seconds after client connect during which extra frames are buffered to prevent non-delta'd update | 15 | |
sv_extract_ammo_from_dropped_weapons | false | sv | cl | rep | release | |
sv_fade_player_visibility_farz | false | sv | cl | rep | release | |
sv_falldamage_scale | 1 | sv | cl | rep | release | |
sv_falldamage_to_below_player_multiplier | Scale damage when distributed across two players | 1 | sv | cl | rep | release |
sv_falldamage_to_below_player_ratio | Landing on a another player's head gives them this ratio of the damage. | 0 | sv | cl | rep | release |
sv_filterban | Set packet filtering by IP mode | 1 | |
sv_flashed_amount_for_blind_kill | Minimum flashed alpha value for a player to be awarded a blind kill on the kill feed. | 0.7 | sv | release |
sv_freeze_camera_angles | 0 0 0 | sv | cl | rep | release | |
sv_freeze_camera_enabled | false | sv | cl | rep | release | |
sv_freeze_camera_min_remaining | 3 | sv | cl | rep | release | |
sv_freeze_camera_position | 0 0 0 | sv | cl | rep | release | |
sv_friction | World friction. | 5.2 | sv | cl | nf | rep | release |
sv_full_alltalk | Any player (including Spectator team) can speak to any other player | false | sv | cl | rep | release |
sv_fullupdate | Force a full update for all clients. | cmd | |
sv_game_mode_convars | Display the values of the convars for the current game_mode. | cmd | sv |
sv_game_mode_flags | Dedicated server game mode flags to run | 0 | sv | release |
sv_gameinstructor_disable | Force all clients to disable their game instructors. | false | sv | cl | rep | release |
sv_gameinstructor_enable | Force all clients to enable their game instructors. | false | cl | rep | release |
sv_gravity | World gravity. | 800 | sv | cl | nf | rep | release |
sv_grenade_collision_sphere | false | sv | cl | rep | release | |
sv_grenade_collision_sphere_radius | 2 | sv | cl | rep | release | |
sv_grenade_trajectory_prac_pipreview | Shows grenade trajectory practice picture-in-picture preview. | false | sv | cl | rep | release |
sv_grenade_trajectory_prac_trailtime | Shows grenade trajectory practice visualization for this number of seconds. | 0 | sv | cl | rep | release |
sv_grenade_trajectory_time_spectator | Length of time grenade trajectory remains visible as a spectator. | 4 | sv | cl | rep | release |
sv_guardian_extra_equipment_ct | Extra starting equipment for CT players in guardian modes | 0 | sv | release |
sv_guardian_extra_equipment_t | Extra starting equipment for Terrorist players in guardian modes | 0 | sv | release |
sv_guardian_refresh_ammo_for_items_on_waves | List of additional weapons to refill ammo on waves. | 0 | sv | release |
sv_guardian_spawn_health_ct | Starting health in guardian modes. | 100 | sv | release |
sv_guardian_spawn_health_t | Starting health in guardian modes. | 100 | sv | release |
sv_health_approach_enabled | true | sv | rep | release | |
sv_health_approach_speed | 10 | sv | rep | release | |
sv_hegrenade_damage_multiplier | 1 | sv | cl | rep | release | |
sv_hegrenade_radius_multiplier | 1 | sv | cl | rep | release | |
sv_hibernate_postgame_delay | # of seconds to wait after final client leaves before hibernating. | 5 | release |
sv_hibernate_when_empty | Puts the server into extremely low CPU usage mode when no clients connected | true | release |
sv_hide_roundtime_until_seconds | 0 | sv | cl | rep | release | |
sv_highlight_distance | 500 | sv | cl | rep | release | |
sv_highlight_duration | 3.5 | sv | cl | rep | release | |
sv_histogram | var change info histogram | cmd | |
sv_hitbox_debug | false | sv | |
sv_hoststate_quit_syscall | When enabled, game server will quit immediately via syscall instead of running host states shutdown sequence | false | release |
sv_human_autojoin_team | Force human players on to a team. 0 to disable. | 0 | sv | cl | rep | release |
sv_ignoregrenaderadio | Turn off Fire in the hole messages | false | sv | release |
sv_infinite_ammo | Player's active weapon will never run out of ammo | 0 | sv | cl | rep | cheat | release |
sv_invites_only_mainmenu | If turned on, will ignore all invites when user is playing a match | false | sv | cl | rep | release |
sv_jump_impulse | Initial upward velocity for player jumps; sqrt(2*gravity*height). | 301.993 | sv | cl | rep | release |
sv_jump_precision_enable | Enable jump precision. Some game modes benefit from being able to turn this off. | true | sv | cl | rep | release |
sv_jump_spam_penalty_time | For subtick jumps, if this much time or less has elapsed since the last time the user has pressed the jump key, pretend they hadn't. Lowering this makes bunnyhopping easier. | 0.015625 | sv | cl | rep | release |
sv_kick_ban_duration | How long should a kick ban from the server should last (in minutes) | 15 | sv | cl | nf | rep | release |
sv_kick_players_with_cooldown | (0: do not kick on insecure servers; 1: kick players with Untrusted status or convicted by Overwatch; 2: kick players with any cooldown) | 1 | sv | rep | release |
sv_kill_players_at_coord_min | Kill players with fall damage at negative coord min | true | sv | release |
sv_ladder_angle | Cos of angle of incidence to ladder perpendicular for applying ladder_dampen | -0.707 | sv | cl | rep |
sv_ladder_dampen | Amount to dampen perpendicular movement on a ladder | 0.2 | sv | cl | rep |
sv_ladder_scale_speed | Scale top speed on ladders | 0.78 | sv | cl | rep | release |
sv_ladder_slack_z_mult | Difference in Z increases toward the middle of the slack ladder. | 0.026 | sv | cl | rep | cheat |
sv_lagcomp_filterbyviewangle | If true, player pawn will filter lag compensation targets by their view angle. | true | sv | cheat |
sv_lagcompensationforcerestore | Don't test validity of a lag comp restore, just do it. | true | sv | cheat |
sv_lan | Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) | false | release |
sv_late_commands_allowed | Allow N late commands to run at 0 timescale prior to running an on-time command. Negative values for network round trip based calculation with a hard cap of the of absolute value | 5 | sv | release |
sv_legacy_jump | Whether or not to use the pre-2026 jump code. | false | sv | cl | rep | release |
sv_lightquery_debug | false | sv | cheat | |
sv_limit_buyrandom_per_life | Enable to limit buyrandom command to only run once per player life | true | sv | release |
sv_listen_directudp | Server will listen for direct UDP connections on the configured port. This can be turned off to only listen for P2P/SDR connections. | true | release |
sv_load_forced_client_names_file | Loads a file containing SteamID64 names for clients | cmd | sv | release |
sv_load_random_client_names_file | Loads a file containing random name words for clients | cmd | sv | release |
sv_log_http_record_before_any_listeners | false | sv | release | |
sv_log_onefile | Log server information to only one file. | false | a | release |
sv_log_roundstats | true | sv | release | |
sv_logbans | Log server bans in the server logs. | false | a | release |
sv_logblocks | If true when log when a query is blocked (can cause very large log files) | false | release |
sv_logecho | Echo log information to the console. | true | a | release |
sv_logfile | Log server information in the log file. | false | a | release |
sv_logflush | Flush the log file to disk on each write (slow). | false | a | release |
sv_logsdir | Folder in the game directory where server logs will be stored. | logs | a | release |
sv_long_frame_ms | If a server frame takes longer than N ms, complain about it. (Dedicated server only.) See also engine_frametime_warnings_enable. | 15 | |
sv_mapvetopickvote_maps | Which maps are used for map veto pick sequence | de_cache,de_anubis,de_inferno,de_mirage,de_dust2,de_nuke,de_ancient | sv | release |
sv_mapvetopickvote_phase_duration | How many seconds each phase lasts | [1:5][2:15][3:15][4:10][5:5][6:5][7:5] | sv | release |
sv_massreport | false | sv | |
sv_matchend_drops_enabled | Rewards gameplay time is always accumulated for players, but drops at the end of the match can be prevented | true | sv | release |
sv_matchpause_auto_5v5 | When enabled will automatically pause the match at next freeze time if less than 5 players are connected on each team. | false | sv | cl | rep | release |
sv_matchperfstats_maxclientperfsamples | Don't retain more than N perf samples for any given client | 100 | sv |
sv_max_deathmatch_respawns_per_tick | 0 | sv | release | |
sv_max_distance_transmit_footsteps | Maximum distance to transmit footstep sound effects. | 1250 | sv | cl | rep |
sv_max_queries_sec | Maximum queries per second to respond to from a single IP address. | 3 | release |
sv_max_queries_sec_global | Maximum queries per second to respond to from anywhere. | 60 | release |
sv_max_queries_window | Window over which to average queries per second averages. | 30 | release |
sv_max_unreliable_delta_size | Maximum allowable entity delta size over unreliable delivery. | 4096 | |
sv_maxclientframes | 128 | | |
sv_maxrate | Max bandwidth rate allowed on server, 0 == unlimited | 0 | rep | release |
sv_maxreplay | Maximum replay time in seconds | 0 | |
sv_maxspeed | 320 | sv | cl | nf | rep | release | |
sv_maxunlag | Maximum lag compensation in seconds | 0.2 | sv | cl | rep | release |
sv_maxunlag_player | If >0, maximumum lag compensation used for other human pawns. Applied after sv_maxunlag! | -1 | sv | release |
sv_maxuptimelimit | Number of hours to operate before trying sv_shutdown. | 0 | sv | release |
sv_maxvelocity | Maximum speed any ballistically moving object is allowed to attain per axis. | 3500 | sv | cl | rep | release |
sv_memlimit | If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit. | 0 | cheat | release |
sv_merge_changes_after_tick_with_calcdelta | This fixes bugs where pure calcdelta is used due to recipient changing but it doesn't pick up a field change where the value was changed back to same value as the from snapshot even though the destination fields change list does note the change. Set to 2 to spew any changes merged in by this fix. | 1 | release |
sv_metaduplication | Check serializer meta for duplication, add verbose to command for full spew | cmd | cheat |
sv_min_jump_landing_sound | 260 | sv | cl | rep | release | |
sv_minimum_desired_chicken_count | Minimum number of chickens to attempt to spawn in the map | 0 | sv | rep | release |
sv_minrate | Min bandwidth rate allowed on server, 0 == unlimited | 98304 | rep | release |
sv_molotov_broken_glass_trap | false | sv | release | |
sv_mover_maxslope | The maximum slope the player can overcome [-] | 0.7 | sv | cl | nf | rep |
sv_mover_pogodampingratio | The capsule pogo stick damping ratio [-] | 1 | sv | cl | nf | rep |
sv_mover_pogofrequency | The capsule pogo stick frequency [hz]. | 10 | sv | cl | nf | rep |
sv_mute_players_with_social_penalties | true | sv | |
sv_net_client_message_process_time_ms_drop | If processing messages from a client takes more than N ms, drop them | 200 | |
sv_net_client_message_process_time_ms_warn | If processing messages from a client takes more than N ms, warn | 50 | |
sv_netprof_delta_sharing_temp | Temp counter for measuring performance impact of some network changes. To be removed by the end of Sept 2026 | false | release |
sv_networkvar_perfieldtracking | Track individual field offset changes, rather than a single dirty flag for the whole entity. | true | release |
sv_noclipaccelerate | 5 | sv | cl | a | nf | rep | |
sv_noclipduringpause | If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.). | false | sv | cl | rep | cheat |
sv_noclipfriction | Friction during noclip move. | 4 | sv | cl | a | nf | rep |
sv_noclipspeed | 1200 | sv | cl | a | nf | rep | |
sv_noclipspeedscaleonshift | 0.5 | sv | cl | a | nf | rep | |
sv_nomvp | Disable MVP awards. | false | sv |
sv_nonemesis | Disable nemesis and revenge. | true | sv |
sv_nowinpanel | Turn on/off win panel on server | false | sv |
sv_outofammo_indicator | false | sv | cl | rep | release | |
sv_override_max_health | 0 | sv | release | |
sv_packstats | Show entity packing stats, pass 'clear' as argument to reset counts. | cmd | release |
sv_parallel_checktransmit | Set to 1 to use threaded checkentities for transmit/pvs on listen servers, 2 for dedicated servers. | 2 | sv | release |
sv_parallel_packentities | Set to 1 to use threaded snapshot sending on listen servers, 2 for dedicated servers. | 2 | release |
sv_parallel_sendsnapshot | 0: run all send jobs on main thread; 1: send jobs run asynchronously (except on dedicated server); 2: send jobs asynchronously; 3: send jobs run in parallel but block to not overlap the next tick; 4: main server clients' send jobs run in parallel, then HLTV server jobs; this approximately matches pre-async profile for a single HLTV server configuration | 2 | release |
sv_party_mode | Party!! | false | sv | cl | rep | release |
sv_password | Server password for entry into multiplayer games | | prot | nf | norecord | release |
sv_pausable | Is the server pausable. | 0 | release |
sv_pause_on_console_open | 1 = Pause the game when pressing ~ to open the console. CTRL+~ opens the console without pause. | false | a |
sv_phys_animated_hierarchy | true | sv | |
sv_phys_async_buoyancy_update | If true, server buoyancy motion controllers are updated in an async job after the tick has completed. | false | sv | rep |
sv_phys_debug_callback_entities | Print all entities that get touch callbacks. Each entity is printed only once. | false | sv | cheat |
sv_phys_enabled | Enable all physics simulation | true | sv | cheat |
sv_phys_sleep_enable | Enable sleeping for dynamic physics bodies. | true | sv | cheat |
sv_phys_sound_disable_impact_sounds_under_hard_threshold | if true, impact sounds wont play if no soft impact sound is present and the impact is below the hard velocity threshold. | false | sv | cheat |
sv_phys_stop_at_collision | 0 | sv | cheat | |
sv_phys_visualize_awake | false | sv | |
sv_player_search_range | 64 | sv | cl | rep | |
sv_playerradio_use_allowlist | playerradio commands may only use responses from an allow list of commands. | true | sv | release |
sv_predictable_damage_tag_ticks | Delay player slowdown when damaged by # ticks to reduce misprediction effects | 2 | sv | release |
sv_prime_accounts_only | When this setting is enabled only prime users can connect to this game server. | false | sv | release |
sv_pushaway_hostage_force | How hard the hostage is pushed away from physics objects (falls off with inverse square of distance). | 20000 | sv | rep | cheat |
sv_pushaway_max_hostage_force | Maximum of how hard the hostage is pushed away from physics objects. | 1000 | sv | rep | cheat |
sv_pvs_entity | If set, only allows this ent index to network (other than players and things that force sending). | -1 | sv |
sv_pvs_max_distance | if set, adds a maximum range to PVS/PAS checks | 0 | rep | release |
sv_pvs_random | If set, objects blink in/out of pvs randomly. | false | sv |
sv_pvs_shadows_include_env | false | sv | rep | release | |
sv_quantize_movement_input | Quantize movement input values. Enabling this restricts players from using analog input to move at fractional speeds normally impossible with digital button input. | true | sv | cl | rep | release |
sv_querycache_stats | Display status of the query cache (client only) | cmd | sv |
sv_radio_throttle_window | The number of seconds before radio command tokens refresh. | 10 | sv | release |
sv_ragdoll_lru_debug | false | sv | rep | cheat | |
sv_rcon_banpenalty | Number of minutes to ban users who fail rcon authentication | 0 | |
sv_rcon_log | Enable/disable rcon logging. | true | |
sv_rcon_maxfailures | Max number of times a user can fail rcon authentication before being banned | 10 | |
sv_rcon_minfailures | Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned | 5 | |
sv_rcon_minfailuretime | Number of seconds to track failed rcon authentications | 30 | |
sv_record_item_time_data | Turn on recording of per player item time data into the server log. | false | sv | release |
sv_recvbuf_messages | Max number of messages that can be queued in a netchan receive buffer for an ordinary connection from a client. | 1024 | |
sv_regeneration_force_on | Cheat to test regenerative health systems | false | sv | cheat |
sv_regeneration_wait_time | 1 | sv | rep | |
sv_region | The region of the world to report this server in. | -1 | release |
sv_reliableavatardata | Use server overrides for steam avatars | false | sv | cl | rep | release |
sv_remapper_loopsoundfix | false | sv | cl | rep | |
sv_remapper_range_multiplier | 1 | sv | cl | rep | |
sv_replay_group_id | The replay group that this server will be uploading files to | 0 | release |
sv_replaysdir | Directory to store replays in | replays | |
sv_reserve_slots_for_reconnecting_players_kick_prior | Kick a previously connected player with the same steamID if a replacement comes along | true | |
sv_rethrow_last_grenade | Emit the last grenade thrown on the server. | cmd | sv | cheat |
sv_runcmds | true | sv | |
sv_script_think_interval | 0.1 | sv | cl | rep | |
sv_search_key | 0 | release | |
sv_search_team_key | When initiating team search, set this key to match with known opponents team | public | release |
sv_sellback_enabled | Determines whether players can undo purchases in the buy menu | true | sv | cl | rep | release |
sv_sequence_debug | -1 | sv | |
sv_sequence_debug2 | -1 | sv | |
sv_sequence_model_substring | 0 | sv | |
sv_server_graphic1 | A 360x60 (<16kb) image file in /csgo/ that will be displayed to spectators. | 0 | sv | cl | rep | release |
sv_server_graphic2 | A 220x45 (<16kb) image file in /csgo/ that will be displayed to spectators. | 0 | sv | cl | rep | release |
sv_server_verify_blood_on_player | true | sv | cl | rep | cheat | |
sv_setsteamaccount | token Set game server account token to use for logging in to a persistent game server account | cmd | release |
sv_shared_team_pvs | PVS is shared between teams | false | sv |
sv_show_bot_difficulty_in_name | 0 = hide bot difficulty in bot name, 1 = show bot difficulty in bot name | false | sv | cl | rep |
sv_show_move_collisions | Enable this to visualize collisions between player and geometry. | false | sv | cl | rep | cheat |
sv_show_team_equipment_force_on | Force on if not prohibited | false | sv | cl | rep | release |
sv_show_team_equipment_prohibit | Determines whether +cl_show_team_equipment is prohibited. | false | sv | cl | nf | rep | release |
sv_show_teammate_death_notification | Show chat notification upon teammate death | false | sv | release |
sv_show_voip_indicator_for_enemies | Makes it so the voip icon is shown over enemies as well as allies when they are talking | false | sv | rep | release |
sv_showbullethits | 1=show hits and near misses, 2=show hits only | 0 | sv | cl | rep | release |
sv_showhitregistration | Display lag_compensated hitboxes. 0 = off, 1 = server only, 2 = client only, 3 = both server and client | 0 | sv | cl | rep | cheat |
sv_showimpacts | Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only) | 0 | sv | cl | rep | release |
sv_showimpacts_penetration | Shows extra data when bullets penetrate. (use sv_showimpacts_time to increase time shown) | 0 | sv | cl | rep | release |
sv_showimpacts_time | Duration bullet impact indicators remain before disappearing | 4 | sv | cl | rep | release |
sv_showladders | Show bbox and dismount points for all ladders (must be set before level load.) | false | sv |
sv_showplayerhitboxes | Show lag compensated hitboxes for the specified player index whenever a player fires. | 0 | sv | cl | rep |
sv_showtags | Describe current gametags. | cmd | |
sv_shutdown | Sets the server to shutdown when all games have completed | cmd | release |
sv_shutdown_immediately_on_request | The server will always shutdown on receiving the shutdown request, even if not hibernating | false | |
sv_skel_constraints_enable | false | rep | cheat | |
sv_skirmish_id | Dedicated server skirmish id to run | 0 | sv | cl | rep | release |
sv_skyname | Current name of the skybox texture | sky_urb01 | sv | cl | a | rep |
sv_snapshot_unlimited | For debugging, don't throw away old snapshots so that if you break in debugger (on remote client or server) it won't require an uncompressed update to resume. You may run out of memory of course... | false | rep | release |
sv_sniper_tracer_mode | Mode for sniper tracers. 0: legacy, 1: hide when more than sv_sniper_tracer_innacuracy inaccurate. | 1 | sv | cl | rep |
sv_soundscape_printdebuginfo | print soundscapes | cmd | sv | cheat |
sv_spawn_afk_bomb_drop_time | Players that have never moved since they spawned will drop the bomb after this amount of time. | 15 | sv | rep | release |
sv_spawn_random_nudge_offset | Max distance in X and Y to randomly offset a player from their spawn position, for procedural spawn variation. 0 to disable. | 0 | sv | cl | rep | release |
sv_spec_hear | Determines who spectators can hear: 0: only spectators; 1: all players; 2: spectated team; 3: self only; 4: nobody | 3 | sv | cl | nf | rep | release |
sv_spec_use_tournament_content_standards | false | sv | cl | rep | release | |
sv_specaccelerate | 5 | sv | cl | a | nf | rep | |
sv_specnoclip | true | sv | cl | a | nf | rep | |
sv_specspeed | 1200 | sv | cl | a | nf | rep | |
sv_spewmeta | Spew serializer meta | cmd | cheat |
sv_staminajumpcost | sv_legacy_jump only: Stamina penalty for jumping | 0.08 | sv | cl | rep | release |
sv_staminalandcost | sv_legacy_jump only: Stamina penalty for landing | 0.05 | sv | cl | rep | release |
sv_staminamax | Maximum stamina penalty | 80 | sv | cl | rep | release |
sv_staminarecoveryrate | Rate at which stamina recovers (units/sec) | 60 | sv | cl | rep | release |
sv_standable_normal | 0.7 | sv | cl | rep | cheat | release | |
sv_stats | Collect CPU usage stats | true | |
sv_steamauth_correct | Correct behavior | false | release |
sv_steamauth_enforce | By default, player must maintain a reliable connection to Steam servers. When player Steam session drops, enforce it: 2 = instantly kick, 1 = kick at next spawn, 0 = do not kick. | 2 | release |
sv_steamauth_ignore_localhost | Ignore VAC and auth errors for client connected via localhost address or in-engine loopback | true | release |
sv_steamgroup | The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam community. | 0 | nf | release |
sv_steamgroup_exclusive | If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players. | false | release |
sv_step_move_vel_min | Min velocity for step move. | 64 | sv | cl | rep | cheat |
sv_stopspeed | Minimum stopping speed when on ground. | 80 | sv | cl | nf | rep | release |
sv_strafing_inaccuracy_bias | 0.5 | sv | cl | rep | cheat | release | |
sv_strafing_inaccuracy_enabled | false | sv | cl | rep | cheat | release | |
sv_strafing_inaccuracy_scale | 0.1 | sv | cl | rep | cheat | release | |
sv_stressbots | If set to 1, the server calculates data and fills packets to bots. Used for perf testing. | false | release |
sv_strict_notarget | If set, notarget will cause entities to never think they are in the pvs | false | sv |
sv_subtick_movement_view_angles | Whether or not subtick view angles are taken into account during movement. | true | sv | cl | rep | release |
sv_surf_sounds | Should we try to play sounds for surf? | false | sv | cl | rep | release |
sv_tags | Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma. | 0 | nf | release |
sv_talk_after_dying_time | The number of seconds a player can continue talking after dying as if they were still alive | 0 | sv | cl | rep | release |
sv_talk_enemy_dead | Dead players can hear all dead enemy communication (voice, chat) | false | sv | cl | rep | release |
sv_talk_enemy_living | Living players can hear all living enemy communication (voice, chat) | false | sv | cl | rep | release |
sv_teamid_overhead | Shows teamID over player's heads. 0 = off, 1 = on | true | sv | cl | nf | rep | release |
sv_teamid_overhead_always_prohibit | Determines whether cl_teamid_overhead_always is prohibited. | false | sv | cl | nf | rep | release |
sv_teamid_overhead_maxdist | If >0, server will override cl_teamid_overhead_maxdist | 0 | sv | cl | rep | release |
sv_teamid_overhead_maxdist_spec | If >0, server will override cl_teamid_overhead_maxdist_spec | 0 | sv | cl | rep | release |
sv_temp_baseline_string_table_buffer_size | Buffer size for writing string table baselines | 524288 | |
sv_timebetweenducks | Minimum time before recognizing consecutive duck key | 0.4 | sv | cl | rep | release |
sv_timeout | After this many seconds without a message from fully connected client, the client is dropped | 20 | |
sv_turbophysics | Turns on turbo physics | false | sv | cl | rep |
sv_turning_inaccuracy_angle_min | 4 | sv | cl | rep | cheat | release | |
sv_turning_inaccuracy_decay | 0.8 | sv | cl | rep | cheat | release | |
sv_turning_inaccuracy_enabled | false | sv | cl | rep | cheat | release | |
sv_unlockedchapters | Highest unlocked game chapter. | 1 | a |
sv_unpause_on_console_close | 1 = Unpause the game when pressing ~ to close the console. 0 = Leave the game paused. | true | a |
sv_use_hi_pri_context_switch_time | +use search behaves as though high priority items are usable for this long after they become unusable to avoid players accidentally performing a different action. | 1 | sv | cl | rep | release |
sv_use_playercache | Cache off player bounds for traces. | true | sv | cl | rep | cheat |
sv_usenetworkvars | Use networkvar system. | true | |
sv_usercmd_custom_random_seed | When enabled server will populate an additional random seed independent of the client | false | sv | release |
sv_usercmd_execute_warning_ms | Emit a warning if we spend more than N ms executing user commands for a single player | 5 | sv | a |
sv_vac_webapi_auth_key | Key for when posting to vac related webapis. | 0 | sv | release |
sv_versus_screen_scene_id | Determines which scene is used for the versus screen. | 0 | sv | release |
sv_visiblemaxplayers | Overrides the max players reported to prospective clients | -1 | release |
sv_voice_proximity | -1 | sv | cl | rep | release | |
sv_voicecodec | Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension. | vaudio_speex | release |
sv_voiceenable | true | a | nf | release | |
sv_vote_allow_in_warmup | Allow voting during warmup? | false | sv | release |
sv_vote_allow_spectators | Allow spectators to initiate votes? | false | sv | release |
sv_vote_command_delay | How long after a vote passes until the action happens | 2 | sv | release |
sv_vote_count_spectator_votes | Allow spectators to vote on issues? | false | sv | release |
sv_vote_creation_timer | How often someone can individually call a vote. | 120 | sv | release |
sv_vote_disallow_kick_on_match_point | Disallow vote kicking on the match point round. | false | sv | release |
sv_vote_failure_timer | A vote that fails cannot be re-submitted for this long | 300 | sv | release |
sv_vote_issue_changelevel_allowed | Can people hold votes to change levels? | true | sv |
sv_vote_issue_kick_allowed | Can people hold votes to kick players from the server? | true | sv | nf | rep | release |
sv_vote_issue_loadbackup_allowed | Can people hold votes to load match from backup? | true | sv | nf | rep | release |
sv_vote_issue_loadbackup_spec_authoritative | When enabled, admins load match from backup without players vote | false | sv | release |
sv_vote_issue_loadbackup_spec_only | When enabled, only admins load match from backup | false | sv | nf | rep | release |
sv_vote_issue_loadbackup_spec_safe | When enabled, admins load match from backup in safe time of the round only | true | sv | release |
sv_vote_issue_matchready_allowed | Can people hold votes to ready/unready the match? | true | sv |
sv_vote_issue_nextlevel_allowed | Can people hold votes to set the next level? | true | sv |
sv_vote_issue_nextlevel_allowextend | Allow players to extend the current map? | true | sv |
sv_vote_issue_nextlevel_choicesmode | Present players with a list of lowest playtime maps to choose from? | true | sv |
sv_vote_issue_nextlevel_prevent_change | Not allowed to vote for a nextlevel if one has already been set. | true | sv |
sv_vote_issue_pause_match_allowed | Can people hold votes to pause/unpause the match? | true | sv |
sv_vote_issue_pause_match_spec_only | When enabled, only admins start technical pause | false | sv | nf | rep | release |
sv_vote_issue_restart_game_allowed | Can people hold votes to restart the game? | false | sv | release |
sv_vote_issue_scramble_teams_allowed | Can people hold votes to scramble the teams? | false | sv |
sv_vote_issue_surrrender_allowed | Can people hold votes to surrender? | true | sv |
sv_vote_issue_swap_teams_allowed | Can people hold votes to swap the teams? | false | sv |
sv_vote_issue_timeout_allowed | Can people hold votes to time out? | true | sv |
sv_vote_kick_ban_duration | How long should a kick vote ban someone from the server? (in minutes) | 15 | sv | nf | rep | release |
sv_vote_quorum_ratio | The minimum ratio of players needed to vote on an issue to resolve it. | 0.501 | sv | release |
sv_vote_timer_duration | How long to allow voting on an issue | 15 | sv | release |
sv_vote_to_changelevel_before_match_point | Restricts vote to change level to rounds prior to match point (default 0, vote is never disallowed) | false | sv | rep | release |
sv_vote_to_changelevel_rndmin | When non-zero, restricts vote to change level to this many first rounds or minutes of the match (default 0, vote is not disallowed) | 0 | sv | rep | release |
sv_walkable_normal | 0.7 | sv | cl | rep | cheat | release | |
sv_warmup_to_freezetime_delay | Delay between end of warmup and start of match. | 4 | sv | cl | rep | release |
sv_water_slow_amount | 0.9 | sv | cl | rep | release | |
sv_wateraccelerate | 10 | sv | cl | nf | rep | release | |
sv_waterfriction | 1 | sv | cl | nf | rep | release | |
sv_weapon_require_use_grace_period | 1 | sv | release | |
sv_weapon_swap_difficulty_near_hi_pri | 0 = Cone searches easily reach past high priority items to swap weapons. 1 = Cone searches are narrowed and require that the weapon is strictly closer. 2 = cone searches are disabled near high priority items | 2 | sv | cl | rep | release |
sv_workshop_allow_other_maps | When hosting a workshop collection, users can play other workshop map on this server when it is empty and then mapcycle into this server collection. | true | sv | release |
sv_workshop_map_save_data_max_filesize_mb | 1 | sv | release | |
switchhands | cmd | cl | release | |
switchhandsleft | cmd | cl | release | |
switchhandsright | cmd | cl | release | |
sys_info | Print system information to the console | cmd | release |
sys_minidumpexpandedspew | true | | |
sys_minidumpspewlines | Lines of crash dump console spew to keep. | 2000 | release |
target_scan_use_query_cache | true | sv | |
teammenu | Show team selection window | cmd | cl | server_can_execute |
telemetry_message | Place a message in the telemetry timeline | cmd | sv | cheat |
telemetry_toggle_timespan | Starts/stops a timespan with an ever increasing name. | cmd | sv | cheat |
Test_Checkpoint | Indicate to a test script that a checkpoint has been reached | cmd | |
Test_CreateEntity | cmd | sv | cheat | |
test_dispatcheffect | Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defaults are: <distance 1024> <flags 0> <magnitude 0> <scale 0> | cmd | sv | cheat |
Test_EHandle | cmd | sv | cheat | |
test_entity_blocker | Test command that drops an entity blocker out in front of the player. | cmd | sv | cheat |
Test_ExitProcess | Test_ExitProcess <exit code> - immediately kill the process. | cmd | cheat |
test_list_entities | test-list entities | cmd | sv | cheat |
Test_Loop | Test_Loop <loop name> - loop back to the specified loop start point unconditionally. | cmd | |
Test_LoopCount | Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times. | cmd | |
Test_LoopForNumSeconds | Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds. | cmd | |
Test_RandomChance | Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percentage chance. | cmd | |
Test_RandomPlayerPosition | cmd | sv | cheat | |
test_shipping_assert | Generate an assert to test shipping assertion code | cmd | release |
Test_StartLoop | Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to. | cmd | |
Test_StartScript | Start a test script running.. | cmd | |
test_voice_container_nesting | Test nesting voice containers. | cmd | linked |
test_voice_containers | Quick example for how we'd derive traits from voice containers. | cmd | linked |
testscript_debug | Debug test scripts. | false | |
think_limit | Maximum think time in milliseconds, warning is printed if this is exceeded. | 10 | sv | cl | rep | release |
thirdperson | Switch to thirdperson camera. | cmd | cl | cheat | execute_per_tick |
thirdperson_mayamode | Switch to thirdperson Maya-like camera controls. | cmd | cl | cheat |
thirdpersonshoulder | Switch to thirdperson-shoulder camera. | cmd | cl |
throttle_expensive_ai | false | sv | |
timedemo | Play a demo and report performance info. | cmd | release |
timedemo_end | Ends timedemo on given tick. | -1 | release |
timedemo_start | Starts timedemo on given tick. | -1 | release |
timedemoquit | Play a demo, report performance info, and then exit | cmd | release |
timeleft | prints the time remaining in the match | cmd | sv |
timeout_ct_start | cmd | sv | release | |
timeout_terrorist_start | cmd | sv | release | |
toggle | Toggles specified convar value on and off. | cmd | norecord | release |
toggleconsole | Show/hide the console. | cmd | norecord | release |
toggleradarscale | Toggles the radar scale | cmd | cl | release |
tool_request | Usage: tool_request <tool_name> \{ request_kv3_data \} | cmd | |
toolhud_enable | true | | |
tools_renderscenes | true | | |
toolscene_gizmo_algorithm | 1 | | |
traceattack | traceattack damage hitgroup | cmd | sv |
trusted_launch | Trusted launch status | 0 | cl | a |
tv_advertise_watchable | GOTV advertises the match as watchable via game UI, clients watching via UI will not need to type password | false | prot | nf | norecord | release |
tv_allow_autorecording_index | When >=0 restricts autorecording only to the specified TV index | -1 | sv | release |
tv_allow_camera_man | Auto director allows spectators to become camera man | true | sv |
tv_allow_camera_man_steamid | Allows tournament production cameraman to run csgo.exe -interactivecaster on SteamID 7650123456XXX and be the camera man. | 0 | sv | release |
tv_allow_camera_man_steamid2 | Allows tournament production tv cameraman to run csgo.exe -interactivecaster on SteamID 7650123456XXX and be the tv camera man. | 0 | sv | release |
tv_allow_static_shots | Auto director uses fixed level cameras for shots | true | sv | release |
tv_autorecord | Automatically records all games as SourceTV demos. | false | release |
tv_autoretry | Relay proxies retry connection after network timeout | true | release |
tv_broadcast | Automatically broadcasts all games as GOTV demos through Steam. | false | release |
tv_broadcast1 | Automatically broadcasts all games as GOTV[1] demos through Steam. | false | release |
tv_broadcast_keyframe_interval | The frequency, in seconds, of sending keyframes and delta fragments to the broadcast relay server | 3 | release |
tv_broadcast_keyframe_interval1 | The frequency, in seconds, of sending keyframes and delta fragments to the broadcast1 relay server | 3 | release |
tv_broadcast_max_requests | Max number of broadcast http requests in flight. If there is a network issue, the requests may start piling up, degrading server performance. If more than the specified number of requests are in flight, the new requests are dropped. | 20 | release |
tv_broadcast_max_requests1 | Max number of broadcast1 http requests in flight. If there is a network issue, the requests may start piling up, degrading server performance. If more than the specified number of requests are in flight, the new requests are dropped. | 20 | release |
tv_broadcast_resend | resend broadcast data to broadcast relay | cmd | |
tv_broadcast_spew_threshold | The threshold, in seconds, that we'll spew about the snapshot tick | 0.1 | release |
tv_broadcast_startup_resend_interval | The interval, in seconds, of re-sending startup data to the broadcast relay server (useful in case relay crashes, restarts or startup data http request fails) | 10 | release |
tv_broadcast_status | Print out broadcast status | cmd | release |
tv_broadcast_url | URL of the broadcast relay | http://localhost:8080 | release |
tv_broadcast_url1 | URL of the broadcast relay1 | http://localhost:8080 | release |
tv_chatgroupsize | Set the default chat group size | 0 | release |
tv_chattimelimit | Limits spectators to chat only every n seconds | 0.2 | release |
tv_clients | Shows list of connected SourceTV clients. | cmd | release |
tv_debug | SourceTV debug info. | 0 | release |
tv_delay | SourceTV broadcast delay in seconds | 105 | sv | release |
tv_delay1 | SourceTV[instance 1] broadcast delay in seconds | 15 | sv | release |
tv_delaymapchange | Delays map change until broadcast is complete | true | sv | release |
tv_deltacache | Enable delta entity bit stream cache | 2 | release |
tv_demo_starttick | 0 | | |
tv_dispatchmode | Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always | 1 | release |
tv_enable | Activates SourceTV on server. | false | nf | release |
tv_enable1 | Activates SourceTV[1] on server. | false | nf | release |
tv_enable_delta_frames | Indicates whether or not the tv should use delta frames for storage of intermediate frames. This takes more CPU but significantly less memory. | true | release |
tv_enable_dynamic | When enabled, changes in tv_enable convars cause immediate startup or shutdown of hltv server | false | nf | release |
tv_encryptdata_key | When set to a valid key communication messages will be encrypted for GOTV | | release |
tv_encryptdata_key_pub | When set to a valid key public communication messages will be encrypted for GOTV | | release |
tv_extended_logging | false | | |
tv_grouprelaydatareliable | When enabled, this will collect all information for relay sending into a single datagram to ensure that the data stays together through a potentially large number of relays | false | |
tv_grouprelaydataunreliable | When enabled, this will collect all information for relay sending into a single datagram to ensure that the data stays together through a potentially large number of relays | false | |
tv_grouprelaydatavoice | Similar to tv_grouprelaydata, but controls whether or not the voice channels should be routed into the grouped data for the relays | false | |
tv_include_usercommands | HLTV streams will include player usercommands each tick | true | sv | release |
tv_instant_replay_full_frame | Send embedded full frames | true | |
tv_instant_replay_full_frame_build_threaded | Build the full frames on a seperate job thread | false | |
tv_instant_replay_full_frame_time | Seconds between full frame embeddeds | 30 | |
tv_listen_voice_indices | Bitfield of playerslots to listen to voice messages from when connected to SourceTV, default is none | 0 | cl | user |
tv_listen_voice_indices_h | High 32 bits of bitfield of playerslots to listen to voice messages from when connected to SourceTV, default is none | 0 | cl | user |
tv_log_director_events | Log game events being considered by the director | false | sv |
tv_maxclients | Maximum client number on SourceTV server. | 128 | release |
tv_maxclients_relayreserved | This number of relay client connections are reserved for SourceTV relays. | 0 | release |
tv_maxrate | Max SourceTV spectator bandwidth rate allowed, 0 == unlimited | 0 | release |
tv_mem | hltv memory statistics. Use with 'ent 10' (dump entity 10 memory usage) or 'top 8' (dump top 8 memory users) or 'class' CWorld (dump CWorld class) | cmd | release |
tv_msg | Send a screen message to all clients. | cmd | sv |
tv_name | SourceTV host name | SourceTV | release |
tv_nochat | Don't receive chat messages from other SourceTV spectators | false | a | user |
tv_overridemaster | Overrides the SourceTV master root address. | false | release |
tv_password | SourceTV password for all clients of CSTV[0] | | prot | nf | norecord | release |
tv_password1 | SourceTV password for all clients of CSTV[1]. If empty, tv_password is used | | prot | nf | norecord | release |
tv_playcast_delay_prediction | true | release | |
tv_playcast_delay_resync | To alleviate intermittent network connectivity problems, this is the number of seconds to wait before actually re-syncing the stream after failure | 0 | release |
tv_playcast_fragment_cache_history_length | How far back before our current playback head in seconds to hold onto fragments. | 120 | release |
tv_playcast_retry_timeout | In case of intermittent network problems, how long should playcast retry fragment retrieval before resorting to resync | 25 | release |
tv_port | Host SourceTV[0] port | 27020 | release |
tv_port1 | Host SourceTV[1] port | 27021 | release |
tv_rate_multiplier | Multiply requested rate by this value to adjust Dota TV send rate | 2 | |
tv_record | Starts SourceTV demo recording. | cmd | release |
tv_record_immediate | tv_record starting the moment tv_record was executed, not tv_delay earlier | 0 | release |
tv_relay | Connect to SourceTV server and relay broadcast. | cmd | release |
tv_relay_hard_shutdown | false | | |
tv_relay_quit_after_game | Quit after a game has been relayed, do not hibernate | true | |
tv_relay_rate | default rate for relays | 500000 | |
tv_relay_secret_code | When enabled, this will use a uniquely generated server code to authenticate relay to relay connections. This code is coordinated via the GC or some external means rather than by clients directly | false | |
tv_relaypassword | SourceTV password for relay proxies | | prot | nf | norecord | release |
tv_relayradio | Relay team radio commands to TV: 0=off, 1=on | false | sv | release |
tv_relaytextchat | Relay text chat data to GOTV: 0=off, 1=say, 2=say+say_team | 1 | sv | release |
tv_relayvoice | Relay voice data: 0=off, 1=on | true | release |
tv_retry | Reconnects the SourceTV relay proxy. | cmd | release |
tv_secret_code | When enabled, this will use a uniquely generated server code to authenticate relay connections. This code is coordinated via the GC or some external means rather than by clients directly | false | |
tv_secure_bypass | Bypass secure challenge on TV port | false | release |
tv_spectator_port_offset | 0 | cl | release | |
tv_status | Show SourceTV server status. | cmd | release |
tv_stop | Stops the SourceTV broadcast. | cmd | release |
tv_stoprecord | Stops SourceTV demo recording. | cmd | release |
tv_threaded_merge_entity_deltas | Enable SourceTV threading of delta merging | true | |
tv_timeout | SourceTV connection timeout in seconds. | 20 | release |
tv_title | Set title for SourceTV spectator UI | SourceTV | release |
tv_transmitall | Transmit all entities (not only director view) | false | rep | release |
tv_update_hibernation_enabled | Allow SourceTV to control server hibernation state. | false | |
tv_window_size | Specifies the number of seconds worth of frames that the tv replay system should keep in memory. Increasing this greatly increases the amount of memory consumed by the TV system | 16 | release |
ui_deepstats_radio_heat_figurine | 0 | cl | a | release | |
ui_deepstats_radio_heat_tab | 0 | cl | a | release | |
ui_deepstats_radio_heat_team | 0 | cl | a | release | |
ui_deepstats_toplevel_mode | 0 | cl | a | release | |
ui_hud_dist | distance from the player to the hud | 24 | cl | rep |
ui_inspect_bkgnd_map_C2AEBB5E | Inspect background map | warehouse | cl | a | release |
ui_inventorysettings_recently_acknowledged | 0 | cl | a | release | |
ui_lobby_draft_enabled | false | cl | release | |
ui_mainmenu_bkgnd_movie_C2AEBB5E | Main menu background movie | de_ancient_night | cl | a | release |
ui_nearbylobbies_filter3 | competitive | cl | a | release | |
ui_news_last_read_link | | cl | a | release | |
ui_news_last_read_link2 | 0 | cl | a | release | |
ui_notification_tb_snooze | 0 | cl | a | release | |
ui_party_msg_sound_enabled | When enabled, lobby messages will play a short sound | true | cl | release |
ui_playsettings_custom_preset | mg_rush_001 | cl | a | release | |
ui_playsettings_directchallengekey | AJC8S-S7QQ-ADLQ3-3L9C | cl | a | release | |
ui_playsettings_flags_listen_casual | 0 | cl | a | release | |
ui_playsettings_flags_listen_competitive | 16 | cl | a | release | |
ui_playsettings_flags_listen_cooperative | 0 | cl | a | release | |
ui_playsettings_flags_listen_deathmatch | 32 | cl | a | release | |
ui_playsettings_flags_listen_retakes | 0 | cl | a | release | |
ui_playsettings_flags_listen_rush | 0 | cl | a | release | |
ui_playsettings_flags_listen_scrimcomp2v2 | 0 | cl | a | release | |
ui_playsettings_flags_listen_skirmish | 0 | cl | a | release | |
ui_playsettings_flags_listen_survival | 0 | cl | a | release | |
ui_playsettings_flags_official_casual | 0 | cl | a | release | |
ui_playsettings_flags_official_competitive | 16 | cl | a | release | |
ui_playsettings_flags_official_cooperative | 0 | cl | a | release | |
ui_playsettings_flags_official_deathmatch | 32 | cl | a | release | |
ui_playsettings_flags_official_retakes | 0 | cl | a | release | |
ui_playsettings_flags_official_rush | 0 | cl | a | release | |
ui_playsettings_flags_official_scrimcomp2v2 | 0 | cl | a | release | |
ui_playsettings_flags_official_skirmish | 0 | cl | a | release | |
ui_playsettings_flags_official_survival | 0 | cl | a | release | |
ui_playsettings_listen_annotations | 0 | cl | a | release | |
ui_playsettings_listen_grenades | 1 | cl | a | release | |
ui_playsettings_listen_infammo | 1 | cl | a | release | |
ui_playsettings_listen_infwarmup | 1 | cl | a | release | |
ui_playsettings_maps_listen_casual | mg_de_dust2 | cl | a | release | |
ui_playsettings_maps_listen_competitive | mg_de_cache | cl | a | release | |
ui_playsettings_maps_listen_deathmatch | mg_de_dust2 | cl | a | release | |
ui_playsettings_maps_listen_gungameprogressive | mg_ar_baggage | cl | a | release | |
ui_playsettings_maps_listen_retakes | mg_de_dust2 | cl | a | release | |
ui_playsettings_maps_listen_rush | mg_rush_001 | cl | a | release | |
ui_playsettings_maps_listen_scrimcomp2v2 | mg_de_poseidon | cl | a | release | |
ui_playsettings_maps_official_casual | mg_casualcharlie | cl | a | release | |
ui_playsettings_maps_official_deathmatch | mg_casualalpha | cl | a | release | |
ui_playsettings_maps_official_gungameprogressive | mg_skirmish_armsrace | cl | a | release | |
ui_playsettings_maps_official_retakes | mg_casualalpha | cl | a | release | |
ui_playsettings_maps_official_rush | mg_rush_001 | cl | a | release | |
ui_playsettings_maps_workshop | | cl | a | release | |
ui_playsettings_mode_listen | competitive | cl | a | release | |
ui_playsettings_mode_official_v20 | rush | cl | a | release | |
ui_playsettings_survival_solo | 0 | cl | a | release | |
ui_playsettings_warmup_map_name | de_mirage | cl | a | release | |
ui_popup_weaponupdate_version | 2402 | cl | a | release | |
ui_render_task_clips_label | dealt_damage | cl | release | |
ui_render_task_file | rendertask | cl | release | |
ui_render_task_fps | 60 | cl | release | |
ui_render_task_generate_clips | false | cl | release | |
ui_setting_advertiseforhire_auto | Whether users will automatically advertise for invites (0: off; 1: last; 2: auto) | 1 | cl | a | release |
ui_setting_advertiseforhire_auto_last | Which game mode users last used to advertise for invites | /competitive | cl | a | release |
ui_show_subscription_alert | 0 | cl | a | release | |
ui_show_unlock_competitive_alert | 0 | cl | a | release | |
ui_steam_overlay_notification_position | Steam overlay notification position | bottomleft | cl | a |
ui_steam_overlay_notification_position_horz | Steam overlay notification position horizontal offset | 0 | cl | a |
ui_steam_overlay_notification_position_vert | Steam overlay notification position vertical offset | 0 | cl | a |
ui_vanitysetting_loadoutslot_ct | rifle1 | cl | a | release | |
ui_vanitysetting_loadoutslot_t | smg3 | cl | a | release | |
ui_vanitysetting_team | t | cl | a | release | |
unbind | Unbind a key. | cmd | release |
unbindall | Unbind all keys. | cmd | release |
unloadTool | unload the specified tool | cmd | |
unpause | Clear the pause state of the server. | cmd | release |
update_voices_low_priority | false | | |
url_execute | Executes url-based commands, used for incoming commands from url-based launches when the game's already running. | cmd | cl |
users | Show user info for players on server. | cmd | |
vcon_clear_buffered_log | Clear buffered logging | cmd | norecord |
vcon_clients | List connections | cmd | norecord |
vconsole_rcon_server_details | when non-empty allows for easy vconsole connection to the dedicated server. | | norecord | release | server_cant_query |
videocfg_ao_detail | 3 | cl | |
videocfg_fsr_detail | 0 | cl | |
videocfg_hdr_detail | -1 | cl | |
videocfg_particle_detail | 3 | cl | |
videocfg_shadow_quality | 3 | cl | |
videocfg_texture_detail | 2 | cl | |
view_punch_decay | Decay factor exponent for view punch | 18 | sv | cl | rep | cheat | release |
viewmodel_fov | Viewmodel FOV | 60 | cl | a | user | per_user |
viewmodel_offset_x | viewmodel_offset_x | 1 | cl | a | user | per_user |
viewmodel_offset_y | viewmodel_offset_y | 1 | cl | a | user | per_user |
viewmodel_offset_z | viewmodel_offset_z | -1 | cl | a | user | per_user |
viewmodel_presetpos | 1:'Desktop', 2:'Classic' | 1 | cl | a |
violence_ablood | Draw alien blood | true | a |
violence_agibs | Show alien gib entities | true | a |
violence_hblood | Draw human blood | false | a |
violence_hgibs | Show human gib entities | true | a |
vis_debug_currentcluster | Show the current cluster number | cmd | |
vis_debug_drawcluster | Add cluster # to visualization, (-1) to clear | cmd | |
vis_debug_dumpvisibleclusters | Show the list of visible clusters | cmd | |
vis_debug_find_los | Find or clear the vis LOS to here | cmd | |
vis_debug_lock | Lock vis LOS origin to current | cmd | |
vis_debug_record_start | Record a path to debug vis | cmd | |
vis_debug_record_stop | Record a path to debug vis | cmd | |
vis_debug_show | Show/hide the vis debug visualization | cmd | |
vis_debug_sunclusters | Showing clusters for sun/csm rendering. Red (full sun csm & lighting), Orange (no viewmodel sun or csm), Green (no sun at all) | cmd | |
vis_debug_tracelos | Trace rays and check vis from the current camera | cmd | |
vis_enable | Enable precomputed visibility when true | true | |
vis_force | false | sv | cheat | |
vismon_poll_frequency | 0.5 | sv | cheat | |
vismon_trace_limit | 12 | sv | cheat | |
vmem_dump | Dump memory stats to log. | cmd | |
vmix_debug_list | Debug dump the list of available vmix graphs | cmd | |
vmix_input | Set an input mix value | cmd | cheat |
vmix_output | Dump main graph control output values | cmd | cheat |
voice_all_icons | Draw all players' voice icons | false | cl |
voice_always_sample_mic | When enabled, open the voip audio input stream when the application launches. | false | a |
voice_clientdebug | 0 | cl | |
voice_containers_get_instance_args | Args: [Voice Container Path] | cmd | linked |
voice_containers_get_instance_params | Args: [Voice Container Path] | cmd | linked |
voice_debugfeedbackfrom | false | | |
voice_device_override | Default device used for voice capture. | Microphone (3- High Definition Audio Device) | a | release |
voice_fadeouttime | 0.005 | | |
voice_in_process | true | | |
voice_initial_buffer_ms | 200 | | |
voice_input_stallout | Time before we consider a mic stalled out and need to reset it. | 2 | user |
voice_loopback | false | user | |
voice_loopback_no_networking | false | user | |
voice_min_buffer_ms | 100 | | |
voice_modenable | Enable/disable voice in this mod. | true | cl | a | release | clientcmd_can_execute |
voice_modenable_toggle | Toggle the voice_modenable convar. | cmd | cl | release |
voice_noise_supression | false | | |
voice_player_speaking_delay_threshold | 0.5 | sv | cheat | |
voice_sequence_maximum_wait_time | When receiving packets out of sequence, wait this many seconds for missing sequences to arrive | 0.5 | |
voice_serverdebug | false | sv | |
voice_stall_ms | 250 | | |
voice_test_log_send | false | release | |
voice_threshold | decibel threshold for how loud the talker's input signal is before we think they are talking. | -120 | cl | a |
voice_toggle_open_mic | Toggles between open-mic and push-to-talk | cmd | cl | release |
voice_vox | Voice chat uses a vox-style always on | 0 | cl | a | per_user |
voice_vox_current_peak | Current peak value (out of 64k) of the incoming voice stream | 0 | cl |
volume | Sound volume | 0.4 | a |
volume_fog_debug_volumes | false | cheat | |
volume_fog_depth | Depth of volume fog texture | 128 | |
volume_fog_depth_warp | 7 | | |
volume_fog_depth_warp_debug | false | | |
volume_fog_dither_scale | 1 | cheat | |
volume_fog_enable_jitter | true | cheat | |
volume_fog_height | Height of volume fog texture | 160 | |
volume_fog_intermediate_textures_hdr | true | | |
volume_fog_shadow_penumbra_multiplier | Penumbra size multiplier for shadow sampling, reduces fog shadow aliasing | 3 | |
volume_fog_temporal_filter | true | | |
volume_fog_temporal_weight | Temporal filtering weight | 0.9 | |
volume_fog_width | Width of volume fog texture | 240 | |
vprof_counters | 0 | | |
vprof_counters_show_minmax | false | | |
vprof_dump_counters | Dump vprof counters to the console | cmd | |
vprof_generate_report | Generate a report to the console. | cmd | |
vprof_generate_report_budget | Generate a report to the console based on budget group. | cmd | |
vprof_generate_report_hierarchy | Generate a report to the console. | cmd | |
vprof_off | Disable vprof | cmd | |
vprof_on | Enable vprof | cmd | |
vprof_remote_start | Request a VProf data stream from the remote server (requires authentication) | cmd | |
vprof_remote_stop | Stop an existing remote VProf data request | cmd | |
vprof_reset | Reset the stats in VProf profiler | cmd | |
vprof_reset_peaks | Reset just the peak time in VProf profiler | cmd | |
vprof_scope_entity_thinks | false | sv | cl | rep | |
vprof_think_limit | false | sv | |
vt_sim_streaming_delay_ms | 500 | | |
vtune | Controls VTune's sampling. | cmd | |
vulkan_batch_size | 500 | | |
vulkan_batch_submits | true | | |
vulkan_dedicated_allocation_threshold | Size (in KBs) above which textures should be allocated in dedicated memory (NV-only). | 512 | |
vulkan_framebuffermgr_print | Prints out stats for the Vulkan Framebuffer manager | cmd | |
vulkan_link_time_optimize_libraries | true | release | |
vulkan_memgr_fragmentation_print | Prints out detailed memory fragmentation stats for the Vulkan memory manager | cmd | |
vulkan_memgr_print | Prints out stats for the Vulkan memory manager | cmd | |
vulkan_pipeline_compile_spew | false | | |
vulkan_pipeline_compile_throttle_ms | 0 | | |
vulkan_pipelinemgr_print | Prints out stats for the Vulkan Pipeline manager | cmd | |
vulkan_shader_table_print | Prints out stats for the Vulkan shader table | cmd | |
vulkan_vma_defrag | Force defragmenting memory with VMA | cmd | |
vulkan_vma_gpu_mem_dump | Dump .json file for use by GpuMemDumpVis.py | cmd | |
weapon_accuracy_forcespread | Force spread to the specified value. | 0 | sv | cl | rep | release |
weapon_accuracy_nospread | Disable weapon inaccuracy spread | false | sv | cl | rep | release |
weapon_accuracy_reset_on_deploy | On deploy, forcibly reset weapon accuracy to zero. | false | sv | cl | rep | cheat | release |
weapon_accuracy_shotgun_spread_patterns | true | sv | cl | rep | release | |
weapon_accuracy_stack_boost_limit | Apply ladder inaccuracy to players boosted by a stack of this many (or more) players | 2 | sv | cl | rep | release |
weapon_air_spread_scale | Scale factor for jumping inaccuracy, set to 0 to make jumping accuracy equal to standing | 1 | sv | cl | rep | release |
weapon_auto_cleanup_time | If set to non-zero, weapons will delete themselves after the specified time (in seconds) if no players are near. | 0 | sv | cl | rep | release |
weapon_debug_spread_show | Draws the current weapon's true inaccuracy + spread radius around the crosshair | false | cl | cheat | per_user |
weapon_max_before_cleanup | If set to non-zero, will remove the oldest dropped weapon to maintain the specified number of dropped weapons in the world. | 0 | sv | cl | rep | release |
weapon_molotov_maxdetonateslope | Maximum angle of slope on which the molotov will detonate | 30 | sv | cl | rep |
weapon_near_empty_sound | true | sv | cl | rep | cheat | |
weapon_reticle_knife_show | When enabled will show knife reticle on clients. Used for game modes requiring target id display when holding a knife. | true | sv | cl | rep | release |
weapon_sound_falloff_multiplier | Scaling for falloff of weapon firing sounds | 1 | sv | cl | rep | cheat | release |
webapi_values_init_buffer_size | Initial buffer size for buffers in the WebAPIValues buffer pool | 65536 | cl |
webapi_values_max_pool_size_mb | Maximum size in bytes of the WebAPIValues buffer pool | 400 | cl |
wind_system_default_resolution_xy | 256 | | |
wind_system_default_resolution_z | 32 | | |
wind_system_default_sample_min_spacing | 12 | | |
wind_system_temporal_smoothing | true | | |
workshop_annotation_submit | Submit annotation to workshop. To update an existing submission add its ID number from the workshop URL as a second argument. | cmd | cl | release |
workshop_clear_cloud_save | Remove a workshop save from steam cloud. Pass the published file id to delete or 0 to delete the non-workshop addon save. | cmd | sv |
workshop_dump_cloud_contents | Spew contents of steam cloud. | cmd | sv |
world_dump_loaded_worlds | Dump all of the worlds that we know about | cmd | |
world_layer_list | List all world layers | cmd | |
world_layer_set_visible | Show or hide the specified world layer | cmd | |
writeid | Writes a list of permanently-banned user IDs to file. | cmd | |
writeip | Save the ban list to file. | cmd | |
writekeybindings | Saves current key bindings to disk. | cmd | release |