Exploiting Source 2
The Source 2 engine introduced various additions and improvements that were previously unimaginable in the previous Source 1 installments. This section aims to highlight the key entities and techniques exclusive to the Source 2 engine.
Although strictly optional, implementing the many features of the Source 2 engine will bring a drastic improvement in the quality of the port.
In this section
- External Tools - Handy tools to assist during mapping.
- Source 2 Entities - Using unique Source 2 entities.
- Loading Screen - Give a better first impression of the map.
- Lighting - Improve the lightning for a more realistic look.
- Post Processing - Improve the overall visuals.
- Textures - Modify the textures to make use of Source 2 features.
- Advanced Techniques - Techniques that go a step further.